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Everything posted by WeirdCulture
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Why is this game so hard and so addictive.
WeirdCulture replied to VengfeulVermin's topic in KSP1 Discussion
Why it should it easier for you then for me? Keep tryin and keep Quickloading Use this! http://forum.kerbalspaceprogram.com/threads/76320 -
Game crashes on loading
WeirdCulture replied to .Bole's topic in KSP1 Technical Support (PC, modded installs)
from your files: DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory! Trying to allocate: 186640B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:489 in Memory overview [ ALLOC_DEFAULT ] used: 678560463B | peak: 0B | reserved: 696175058B [ ALLOC_GFX ] used: 404535948B | peak: 0B | reserved: 437580280B [ ALLOC_CACHEOBJECTS ] used: 222828B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 196344B | peak: 0B | reserved: 8388608B Could not allocate memory: System out of memory! Trying to allocate: 186640B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:489 in Memory overview [ ALLOC_DEFAULT ] used: 678560463B | peak: 0B | reserved: 696175058B [ ALLOC_GFX ] used: 404535948B | peak: 0B | reserved: 437580280B [ ALLOC_CACHEOBJECTS ] used: 222828B | peak: 0B | reserved: 12582912B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 196344B | peak: 0B | reserved: 8388608B (Filename: Line: 920) Crash!!! ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== OUTPUTING STACK TRACE ================== ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000) ========== END OF STACKTRACE =========== **** Crash! **** Reduce Mods, Use ATM, OpenGL or Linux -
well the list is long... 000_Toolbar 000_USITools BoulderCo Chatterer CoherentContracts CollisionFX CommunityResourcePack ContractConfigurator ContractPacks ContractsWindow CrowdSourcedScience CustomAsteroids Diazo DistantObject DMagicOrbitalScience EnvironmentalVisualEnhancements HullCameraVDS KerbalConstructionTime KerbalEngineer KerbalJointReinforcement KESA kOS KronalUtils KSP-AVC masTerTorch NavyFish Nereid NRAP PlanetShine ProceduralFairings RcsSounds RemoteTech SCANsat ScienceAlert SmartParts Solar Science spacetux Squad StageRecovery StationScience StockBugFixModules StockFairingTweaker StockPlusController.cfg TacFuelBalancer ThunderAerospace ToadicusTools Trajectories TriggerTech UniversalStorage VOID WheelSounds
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Launch Clamp Bug, Need Help
WeirdCulture replied to NJP's topic in KSP1 Gameplay Questions and Tutorials
http://forum.kerbalspaceprogram.com/threads/117344-Launchclamps-crash-into-rocket-and-follow-into-space?p=2034329&viewfull=1#post2034329 maybe that helps -
Finally - particular wanted news - announced for 1.1
WeirdCulture replied to Anthlon's topic in KSP1 Discussion
you mean Rosetta (the probe) choosed the landing place for Philae automaticly? No.. all landing places were choosed manualy. There was a whole group for finding a good site... http://sci.esa.int/rosetta/54468-selecting-a-landing-site-for-rosettas-lander-philae/ Every steering command is being send to rosetta for every change of orbit. You can say Rosetta has a "driver". Thats the Job of the Spacecraft Operations Manager -
HDYPOTD: How do you pronounce the -apsis twins?
WeirdCulture replied to Superfluous J's topic in KSP1 Discussion
The interresting thing is that it is referred as Apsis and Periapsis not Apoapsis.. strange... To throw something in the Aluminium discussion... for our german friends: Wer man gegen ein Minimum von Aluminium immun ist,besitzt "Aluminiumminimumimmunität" -
Guys... with the rover.. what exactly do you expected? Curiosity makes 5cm per second... that make 3m per minute and 180m per hour... or 4320m per day. Rovers are funnier with kOS. Send a command, wait and see what it does.. but yes.. that's are rovers
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[1.1]Hullcam VDS - mod adopted by linuxgamer
WeirdCulture replied to Albert VDS's topic in KSP1 Mod Releases
Yep I still search for a replacement of the old lazors mod. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
WeirdCulture replied to rbray89's topic in KSP1 Mod Releases
Yes, I do use astronomers Dust. Thank you, I wuill try this, and will report. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
WeirdCulture replied to rbray89's topic in KSP1 Mod Releases
is there a way to disable the clouds on some planets? I have some on the mon -
Ram limit's
WeirdCulture replied to Misiek_777's topic in KSP1 Technical Support (PC, modded installs)
depend ony our mod list... yes.. -
Stupid things you noticed too late in a Mission
WeirdCulture replied to Leoworm's topic in KSP1 Discussion
I forgot the Wastecontainer on a long trip, they are still in orbit, but I don't want to know the smell inside the Mk1 Pod -
Q: top 10 add-ons for a returning player ?
WeirdCulture replied to dognosh's topic in KSP1 Mods Discussions
what are you searching for? Realism, Eyecandy, or just helper for your gameplay? my favorite realism aqddons are RemoteTech2,TAC LifeSupport and ScanSat, for Eyecandy search for EvE (ans OpenGL mode).. there is soo much check this out: http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library?p=2037073&viewfull=1#post2037073 -
Game Crashes After Few Minutes
WeirdCulture replied to DScamp's topic in KSP1 Technical Support (PC, modded installs)
what are your specs? Tried ATM? OpenGL? -
Ram limit's
WeirdCulture replied to Misiek_777's topic in KSP1 Technical Support (PC, modded installs)
install Linux and use the 64 Bit version.... for the 32 Bit windows version: no -
Stutter Observed
WeirdCulture replied to Daveroski's topic in KSP1 Technical Support (PC, unmodded installs)
yepp, since the last update all openGL modes of KSP have an awfull expirience When I start a 100 part ship in OpenGL or in Linux (which uses OpenGL) I have a nearly constanz yellow timer. When I hit the speed of atmospheric effect the timer stays yellow. So I installed it vanilla again on windows and on linux, build a little bigger ship (90 parts), started it in Linux => yellow timer, bad performance, rebooted to windows, started in OpenGL, same as in Linux, yellow timer, bad performance, started in DirectX, runs fine i3770, 16GB RAM, GF 970 -
what do you mean with GP+ and Stock motors?
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Wing Commander (on Amiga)
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naah... work in software quality managment segment... you can go fast and good.. but not cheap
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two hopes... first that you are right, second that the unity update will came fast and quality tested
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hihi... never thought of that... i ALLWAYS go for the Mun first too
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Ohh this thread again... and again and again... when we merge all these threads together, will this summons a new kraken?