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Everything posted by bartekkru99

  1. Wouldn't Doppler effect be noticable even at something like ~10% of c?
  2. I feel like one simple thing that would improve the realism of interstellar travels while not being that taxing on the performance would be an addition of Doppler effect to the skybox. You could maybe have three different skybox textures: one for visible light, one for near-IR and one for near-UV that would get more or less transparent depending on the vehicle's velocity. Some additional red-blue hue gradient could also be applied to to the visible light texture.
  3. Sooooooo? Is anybody going to force anyone to do that? Is anyone forcing you to switch to KSP2? You don't want to pay for it? Then don't and just keep playing KSP1. It's that simple
  4. Also, do I have to mention that KSP2 will probably get years of free updates as well? From what we've seen, KSP2 is already going to be superior to KSP1 in most regards at launch. I bet some major features that we are going see on day one haven't even been talked about and are yet to be announced.
  5. KSP2 is going to be a completely new game with completely new game engine with completely new features that could never be implemented into the original game because of its old architecture. You've gotten 8 years of free updates already and some people have even gotten free DLCs, is there anything better to ask for? The amount of new features and enhancements completely justifies them charging you for it and marketing it as a completely new game (because it is one).
  6. What has me the most interested is the engine from the lander at the end of the trailer. It looks like it has some built in radiators as well as bizarre plumbing feeding into a nozzle.
  7. Of course it's not actual gameplay, but I wouldn't expect "mobile game ad" level foolery. Pretty much all obvious features teased by the trailer have been officially confirmed.
  8. Maybe we could compare the engines from the trailers to parts we see in NFT, FFT and KSPIE? I don't think that there are many proper visualizations of many theoretical propulsion systems we are discussing, so devs might have used some modded parts as an inspiration
  9. I doubt it, I feel like metallic hydrogen engine would look more similar in appearance to classic chemical rockets.
  10. I've already listed that as "magnetic nozzle"
  11. It's "Epstein", the dev says there are engine similar to it, but you have to keep in mind that he might be just referencing the Daedalus. That's what inspired me to create this thread, actually.
  12. I've noticed a plane flying at 1:38 in the cinematic trailer in an oxygenless atmosphere. Do you think it might confirm nuclear powered jets?
  13. I've decided to make a list of propulsion systems that were either shown in trailers, gameplay footage or were talked about by the devs along with corresponding sources. Those are the new propulsion systems we can expect to see in the game: Nuclear pulse drive (Project Orion) shown in the trailer Inertial confinement fusion drive (Project Daedalus) shown in the trailer Metallic hydrogen rockets mentioned by Nate Simpson in an interview with IGN Magnetic nozzles shown in the trailer Feel to suggest new additions. I'll add them once we are confident of what they are. I'll try to update it daily
  14. Hey, are you guys planning on adding smaller radars for helicopters, like those on top of Apache's rotor?
  15. It partially works, but part configs are a bit messed up, so it's better to use RO's individual parts on their own instead.
  16. I get where you guys are coming from, but I still think it would be cool to have a higher TWR alternative to fission jets and I think that the fact that they would require this kick-starting energy makes them unique enough, Near Future Propulsion already adds a lot of engines that are quite similar to eachother.
  17. I didn't say that fusion jets require KSPI-like system, I just pointed it out as one of multiple solutions and I think that KSPI setup could be done much more intuitively that than what we see in actual KSPI, the problem with KSPI is that there are too many different types engines that require different kinds of energy which require different kinds of reactors (which require different types of fuel), requiring different kinds of a electric generators. It could be easily solved by having one type reactor for fission, one for fusion and one for antimatter (with size variations of course) with all of them able to connect with any thermal engine.
  18. The thing about nuclear powered aircraft is that fission reactors require a lot of shielding which I think wouldn't be the case a for an aneutronic fusion reactor and of course you could argue that you might need a fission reactor to sustain fusion, but the truth is that you probably can just as well have a much lighter battery/capacitor pack to kick start the fusion and just go from there. I also believe that using fusion reactor would increase thrust significantly as it is capable of outputting more energy than fission. And by going overboard I don't mean exceeding physical limits of what could be achieved irl, because I know that all the things featured in this mod have a some kind of scientific foundation, but I'm talking about making the game easier.
  19. But you see a need for fusion rockets? This mod already goes over board with powerful engines and I think that fusion jets would allow for really cool spaceplanes.
  20. It adds fission engines only (well I don't think that "only" is a good word since, his mods already add a lot of great parts) though.