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Everything posted by bartekkru99
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[WIP] Nert's Dev Thread - Current: such nuke, wow
bartekkru99 replied to Nertea's topic in KSP1 Mod Development
I didn't say that fusion jets require KSPI-like system, I just pointed it out as one of multiple solutions and I think that KSPI setup could be done much more intuitively that than what we see in actual KSPI, the problem with KSPI is that there are too many different types engines that require different kinds of energy which require different kinds of reactors (which require different types of fuel), requiring different kinds of a electric generators. It could be easily solved by having one type reactor for fission, one for fusion and one for antimatter (with size variations of course) with all of them able to connect with any thermal engine. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
bartekkru99 replied to Nertea's topic in KSP1 Mod Development
The thing about nuclear powered aircraft is that fission reactors require a lot of shielding which I think wouldn't be the case a for an aneutronic fusion reactor and of course you could argue that you might need a fission reactor to sustain fusion, but the truth is that you probably can just as well have a much lighter battery/capacitor pack to kick start the fusion and just go from there. I also believe that using fusion reactor would increase thrust significantly as it is capable of outputting more energy than fission. And by going overboard I don't mean exceeding physical limits of what could be achieved irl, because I know that all the things featured in this mod have a some kind of scientific foundation, but I'm talking about making the game easier. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
bartekkru99 replied to Nertea's topic in KSP1 Mod Development
But you see a need for fusion rockets? This mod already goes over board with powerful engines and I think that fusion jets would allow for really cool spaceplanes. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
bartekkru99 replied to Nertea's topic in KSP1 Mod Development
It adds fission engines only (well I don't think that "only" is a good word since, his mods already add a lot of great parts) though. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
bartekkru99 replied to Nertea's topic in KSP1 Mod Development
Hey, are you planning more engines that allow in-atmosphere operations? Maybe some kind of fusion thermal rockets/jets? Maybe a system similar to KSPI where you take a reactor of your choosing and attach a nozzle to it. -
Occupy Duna: A KSP Series by Project Essence
bartekkru99 replied to KnightofKessler's topic in KSP Fan Works
Episode 0 is live! -
Does it work with RO and KSP 1.6?
- 2,505 replies
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- life support
- total conversion
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Occupy Duna: A KSP Series by Project Essence
bartekkru99 replied to KnightofKessler's topic in KSP Fan Works
I'm so pumped. -
For some reason the entire dark side of Duna has blue-ish tint.
- 1,908 replies
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- astronomers visual pack
- visual enhancement
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[WIP] Nert's Dev Thread - Current: such nuke, wow
bartekkru99 replied to Nertea's topic in KSP1 Mod Development
I know it works good, but I'd love to see a warp drive that is better integrated with the tech tree. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
bartekkru99 replied to Nertea's topic in KSP1 Mod Development
I'd love to have an alternative for KSPI's warp drives. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
bartekkru99 replied to Paul Kingtiger's topic in KSP1 Mod Releases
Ok thanks!- 1,532 replies
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Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
bartekkru99 replied to Paul Kingtiger's topic in KSP1 Mod Releases
I have a question that might seem dumb, but do I need to install US 1 for this to work as intended, or are they mutually exclusive?- 1,532 replies
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Does it work with OPM?
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[WIP] Nert's Dev Thread - Current: such nuke, wow
bartekkru99 replied to Nertea's topic in KSP1 Mod Development
NFT's development is being resumed?! Oh my... looks like christmas is early thi year! You're simply amazing Nert, I still can't figure out how you can manage so many great mods at the same time. -
Yeah, it did. And you could actually re-enter with it.
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
bartekkru99 replied to Galileo's topic in KSP1 Mod Releases
Well, 10.625x works just fine for me.- 310 replies
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[1.3.1] Rescale! Comprehensive SD Configs [1.0.2.8] [03 Dec 2017]
bartekkru99 replied to Galileo's topic in KSP1 Mod Releases
Is it going to be updated? This mod makes the so much funnier to play...- 310 replies
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
bartekkru99 replied to Probus's topic in KSP1 Mod Releases
It'd be great if you added Airplane Plus into the tech tree. It adds a lot of new stockalike airplane parts and would be a great alternative for those who don't like firespitter's simplistic art style.- 1,025 replies
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- ett
- engineering
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
bartekkru99 replied to Probus's topic in KSP1 Mod Releases
Hello, can I make a request to integrate a new mod into the ETT?- 1,025 replies
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- ett
- engineering
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I didn't want to sound rude with this "just maintaining" and I'm fully aware that reviving mods is not something that you do in overnight. I wasn't following the thread for many months and I was just curious if there are any plans for new features or weapons.