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bartekkru99

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Everything posted by bartekkru99

  1. I didn't say that fusion jets require KSPI-like system, I just pointed it out as one of multiple solutions and I think that KSPI setup could be done much more intuitively that than what we see in actual KSPI, the problem with KSPI is that there are too many different types engines that require different kinds of energy which require different kinds of reactors (which require different types of fuel), requiring different kinds of a electric generators. It could be easily solved by having one type reactor for fission, one for fusion and one for antimatter (with size variations of course) with all of them able to connect with any thermal engine.
  2. The thing about nuclear powered aircraft is that fission reactors require a lot of shielding which I think wouldn't be the case a for an aneutronic fusion reactor and of course you could argue that you might need a fission reactor to sustain fusion, but the truth is that you probably can just as well have a much lighter battery/capacitor pack to kick start the fusion and just go from there. I also believe that using fusion reactor would increase thrust significantly as it is capable of outputting more energy than fission. And by going overboard I don't mean exceeding physical limits of what could be achieved irl, because I know that all the things featured in this mod have a some kind of scientific foundation, but I'm talking about making the game easier.
  3. But you see a need for fusion rockets? This mod already goes over board with powerful engines and I think that fusion jets would allow for really cool spaceplanes.
  4. It adds fission engines only (well I don't think that "only" is a good word since, his mods already add a lot of great parts) though.
  5. Hey, are you planning more engines that allow in-atmosphere operations? Maybe some kind of fusion thermal rockets/jets? Maybe a system similar to KSPI where you take a reactor of your choosing and attach a nozzle to it.
  6. What I would appreciate more would solid white/black color variants for all fuel tanks. Right now I have to fiddle with different tank orientations sizes and variants to make those annoying stripes match up
  7. There's nothing below "Dres" text, but directly to the right you can see Duna perfectly. Is Squad lying to us?
  8. I know it works good, but I'd love to see a warp drive that is better integrated with the tech tree.
  9. I have a question that might seem dumb, but do I need to install US 1 for this to work as intended, or are they mutually exclusive?
  10. NFT's development is being resumed?! Oh my... looks like christmas is early thi year! You're simply amazing Nert, I still can't figure out how you can manage so many great mods at the same time.
  11. Yeah, it did. And you could actually re-enter with it.
  12. Is it going to be updated? This mod makes the so much funnier to play...
  13. It'd be great if you added Airplane Plus into the tech tree. It adds a lot of new stockalike airplane parts and would be a great alternative for those who don't like firespitter's simplistic art style.
  14. Hello, can I make a request to integrate a new mod into the ETT?
  15. I didn't want to sound rude with this "just maintaining" and I'm fully aware that reviving mods is not something that you do in overnight. I wasn't following the thread for many months and I was just curious if there are any plans for new features or weapons.
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