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Tyren

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Everything posted by Tyren

  1. Nah, i said i am running KSP at x64. At.1.0.1 it was a pain in the ass, but i can force it via launcher or command line to x64 without issues. But that is as far as i can go, only a few more patches will burn that client to ashes. I have 4 GB GRAM and 24GB free RAM for use, most of it is still idle.^^ Well i never ran a really high part count ship, due to the sheer number of more or less handy mods it never counts up over 200. - - - Updated - - - Anyway, for several mods like this one, electronicfox' discreet parts and CSS i have separate independent installs for testing purposes, as well as BDA.
  2. I dont have crashing issues that often. My main install runs on x64 with about 25k mm patches worth of mods. Thanks to dds. But sadly no kf there. I have several clean installs for my own modding and testing, though. - - - Updated - - - And no, it is no magical ubar gamer pc.
  3. Well, it doesnt happen to stock parts, so i guess its really a format issue.
  4. I tried that one a while back, it would be a worthy pile up for game immersion. Good luck
  5. Iirc Bobcats Kliper model looked burned up after reentry.
  6. Ah KF itself is causing this? i ran through several logs to find the cause of the texture fail, it almost bugged me out >„< Well, i have a 6th clean install of KSP for testing it.
  7. Detail stuff: Depending on the theory of those repulsors, they should push dust away to all sides, because of force losses. Just like a small scale version of the launch effects. - - - Updated - - - I dont know if i should be worried when i say: i can completely follow you.
  8. I will not further butt in into your oeganisation, i guess we all had our big time. Lets have a long sleep over it and then we will start to break our games anew...uhm, test the several iterations and give feedback, as intended. - - - Updated - - - One last thing: i tested 1.7 with mexhjebs autopilot function, it habdles it very well. I just got some funny issues at my descend (it was more like falling down gnihihi, even Jeb hat some scary faces then xD).
  9. Well, a particle fx thingy without dependencies is seriously epic But the looks are pretty similar you say? :>
  10. he says! Seriously, any way to get a sneak peek on that feature?
  11. Damn me for not having the right words...screw it i am a dumb german with not enough knowledge of expressing myself in english, but... THIS! - - - Updated - - - Jeast and Mike, you did some valuable work back there, do a github repo together and put every change there so you can both work on it. Like Jeast mentioned maybe organized as he proposed: 1 stable release for Jeast to fiddle around 1 "prototype" with the new features in mind - you can hold your incredible speed up if you want, Jeast can do some tweaking if he wants, we can test if we want 1 info - "i dont give a .... about if you like my new features or not, try them if you dare" Last but not least: count me in for testing purposes, i am willing to give feedback if you need it. So long
  12. Better focus on the list thats been put up already, we can do some shoots on the way there. If my time allows it, i will put up some screenies then. - - - Updated - - - Anyway, thanks for your input.^^
  13. Who knows? I cant tell what would have happened to it if it has been maintained all the time. Mike did a great job (so did Jeast and the others, too), and you still complain. oO If you are in line with 1.6, use it, i am looking forward where that mod goes, if he is willing to give it another go.
  14. Those lightweight bodies sure do extrude enough to swim imho...dunno why this doesnt happen. It feels more like soft stock water with BB whatsoever, i dont think its a real workaround to get realistic water values. For now, if not happened already, just state in the OP that it wont work with BB, thats more then sufficient imho. - - - Updated - - - Ah i checked, its already mentioned.
  15. What it is supposed to be and what it becomes is up to the guy who actually deals with it, isnt it?
  16. Eeeh what? hmm...cheech, you know that Mike bombed nights and days to get HIS features in together with Jeast and merged it finally into a working version? I dont have 6 wings in there, my install is fully functional. I dont know if youre realizing this, but your posts are read pretty demanding and offensive (my native language isnt english, though) so i can kinda understand that Mike is out. Keep cool, dude. Mike, grab some sleep first. Edit: i tested it, i reported odd things, they were fixed. Cant see a problem here necessary to clutter this thread with.
  17. Its likely that the interaction between the repulsors with the changed water.props is causing this. I am far from being a coder, but the continuous calculation of colliding could be the issue.
  18. Yeah, aero control is messed up somewhat. I had no chance to get this thingy into a decent descend (sounds weird huh)...Result: i shot myself back into an suborbital flight....^^
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