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M.Wolfy

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Posts posted by M.Wolfy

  1. 1 hour ago, Rune said:

    I will do you one better, I set up a quick KerbalX download so you can check it out (though it's very simple, basically what you see are all the parts that are there). You can see in the pics that I did also take it a lot of places (and I think they are all fromteh same flight!). It's convenient, because although it is a bit slower than turbojet-equipped planes, the huge TWR in wet mode means you reach cruise speed really, really quick. So you can get to a stable cruise altitude quick (where you get good fuel efficiency in dry mode, at about 10,000m and 600m/s), then just turn physical timewarp on and get most places very fast, at least in terms of gameplay time.

     

    Rune. I think reducing wing area would work better than adding tanks in yours.

    Thanks for the craft, It'll serve as a good reference for inevitable struggle I'm about to experience, and I've already managed to explode it in a high speed attempt at a pugachev's cobra :P, and a little quick question, can you actually get out of the cobra using just pitch or you have to use the afterburners?

    In terms of the extra fuel tanks, I was at school at that time and only had 15 minutes to try and test something quickly, and i quickly realised that adding tanks was a bad idea as it struggled to throw a stone at mach 1. So I've decided on removing some of the less important wings (under the main fuselage) and replacing them with things that don't produce lift and removing more wings if that dosen't help (but will still keep the "actual" wing).

    I'll probably spend a bit too much time on this during the weekend...

  2. On 03/16/2016 at 1:57 AM, Rune said:

    -Snip-

    Well I managed to get the aircraft into a pugachev's cobra.... It didn't recover before it stalled (might be able to do it at higher speeds).

    Anyway, i had to add 6 extra fuel tanks which also lowered the thrust/weight quite a bit, and I'll have to adjust the wings a little (since I'm reluctant to change the shape). MOST of my aircraft so follow the CoL being and above the CoM technique, this is the one exception that does fly.  also would be be so kind to give me the wing loading of that aircraft?

    thanks for the tips as well.

    On 03/16/2016 at 1:57 AM, Rune said:

    Rune. That simple thing can make a roundtrip to the pole at Mach 2, BTW.

    Kudos (shame I've forgotten how to give rep in 2 years...)

    On 03/16/2016 at 9:51 AM, He_162 said:

    Put some wing flaps clipped inside the nose, and turn on only pitch, by doing this, you can get rid of the canards completely, and by rotating the flaps vertically, you can adjust the center of lift to be above and behind as Rune is saying, but then you may also be able to get it to be point in just such a direction that when you pull maneuvers, you can easily pull out of them as well.

    I've done that, the 4 flaps clip into the rear of the cockpit, so if i ever made my own cockpit they'd either have to be replaced or relocated, I'll still change the DL to it though (when i get the time), and rotating the flaps vertically moves it forwards and at 90 degrees move it slightly back, but I'll see what I can do.

  3. 10 hours ago, AdrianK. said:

    It looks great, but the cockpit and the vertical stabilizers can be improved ;)

     

    I plan to make a cockpit, if you've seen some of He_162s aircraft (kudos to him), it'll end up resembling those cockpits.

    Not sure about the vertical stabilizers, I could try the FAT tail, but then the vertical stabilizers are just a big as the wing (I'll try it though)...

    Care to share your idea?

    10 hours ago, max_creative said:

    :DAdvice: don't crash.

    No Kerbals were murd- *cough* INJURED in the flight testing of this craft. :rolleyes:

  4. So I've made a few modifications to the aircraft,I aligned and changed the probe core (from a OKTO 2 to a OKTO) inside the service module to be aligned with the horizon whilst removing the , changed the I beams on the end of the wings with ramp intakes, and moved the basic fins on the tail to the bottom, removed the and snuck in some sneaky solar panels behind the service module.

    At school yesterday (don't worry, it didn't affect my work :P) i was experimenting with the locations of the small wing flaps, and eventually settled for canards slightly behind the cockpit (looks good too!), too far forward and it can do a lovely 180 degree pitch maneuver... It can do a Pugachev's Cobra-ish thing, except with the KSP aerodynamics lacking critical angles (its hard to pinpoint exactly, but the AOA in the maneuver is in the 15-20 degree mark), so it reaches the pitch required for the maneuver with ~20m gain in height, and a critical angle with ~10m gain in height before it reaches the pitch, but then proceeds to just fly upwards.

     

    Maybe with an aerodynamic model like FAR it would work...

    if i wasn't so reluctant to mod my game.

    and it can take off from the second set of piano keys fully laden with fuel... a pleasant surprise to say the least.

  5. 14 hours ago, He_162 said:

    Stick two small wing flaps with only pitch turned on in the nose, so that they don't peek out or anything, and that should allow for the Pugachev's Cobra. I suspect it has something to do with the game registering the drag from the wings on top of the other wings near the front of your aircraft.

     

    I feel like 1 cockpit looks better than having 2, but either way, it still flies, and the second cockpit moves the center of mass forward, reducing supermaneuverability even more.

    The second cockpit isn't actually on the aircraft, it's just a thing I thought about and just looked if it would fit (because su-30, but I'll probably build my own cockpit for that)

    I'll try your pugachev's cobra suggestion Tommorow and report back tomorrow, life is getting in the way of things.

    And I'll probably attempt some structural modifications (make the rudder slightly bigger, see what i can do with the curved section near the tail connector etc. etc.

  6. So I was just up one night, tired from intensive spacecraft testing (which I'll post on the WIP thread soon) and decided to throw something together...

    It ended up looking like a Su-27 and went, stuff it, i'm doing this.

    No, it can't "really" do a Pugachev's Cobra, but by definition it still has supermaneuverability, in true, slow speed russian fashion,

    Max speed at sea level is 285m/s, bleeds speed ridiculously in high speed turns, can do ridiculous maneuvers at low speed (<50m/s), and horibbly unreliable in 4x physics warp (at x3 its on the brink of falling apart), but physics warp is fine at high alt. Can reach 8500m in dry mode and 15000m in wet mode (17000m with low fuel).

    1=Afterburner 2=Flaps 3=Close all intakes (immediate engine shut down) 0=Disable Reaction wheels and engine gimbal

    Sugoi 27 is the original version, Sugoi 27K has the canards on the front

    DL: https://www.dropbox.com/sh/g22yj0mgpk3tu13/AAD_B0piE8NQjfYaQlUwil8la?dl=0

  7. 18 hours ago, Cupcake... said:

    Welcome back again! :D Man, has it really been 2 years? :P

    Ehhh....

    My last post here (on a thread that wasn't a game) was 3rd march 2014...

    On 03/03/2014 at 8:28 PM, M.Wolfy said:

    too long ago, i think it was like last October, oh, and i still have your quote in my signature XD

    So, no not quite. :sticktongue:

    But I'll probably keep a low profile for a while until i get some crafts worth posting.

  8. Welcome back, long time no see! What have you missed? Well, quite a lot as it happens! :D

    Cupcake...

    welp, seems i missed 1 update, and maybe over 9000 crafts ;.;

    I blame the movie gravity for getting me back into ksp :sticktongue:

    (in fact, i tried to put it in the bottom of my signature, you can see the face i put there :rolleyes:)

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