kyklop

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About kyklop

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  1. It seems, that editing save is - at this time - the only feasible way to limit "Screen Message spam" To edit save you will use a text editor for "plain text" eg notepad ++, but the editor from windows also works. The text string "ScienceTimeDelay" appears in save just once on at line around 350-360 (in my save). I recommend editing the save while running KSP in the "second home screen" and I recommend editing the freshly created quicksave.sfs file, not persistent.sfs - as is usually recommended. Damage to the quicksave.sfs game will survive without serious problems, but damage to persistent.sfs will cause the save game not to load at all. Edit this: ScienceTimeDelay = 21600 //60 <- one message per Kerbin day DataSendFailedTimeDelay = 3600 //60 <- if message transfer fail (eclipse ect.), try repeat transfer after 1 hour, not 1 minut If this does not help, you will have to make a harder decision - and edit directly the file ...Steam\steamapps\common\Kerbal Space Program\GameData\SquadExpansion\Serenity\Resources\DeployedScience.cfg in the same manner: ScienceTimeDelay = 21600 DataSendFailedTimeDelay = 3600
  2. it seems, that editing save has helped. Message spam ended, the station will send the message once a day. But I'm not sure, if I'm getting the right amount of science. But this is not important (particularly...)
  3. thanks It's Bad - Science Time Delay = 60: wacko: I tried to destroy an existing station (I only had it on Kerbin) and build a new one - it doesn't work. So ... I'll try to edit the save
  4. Ups... yes, experiments are already deployed... interesting - how to do it?
  5. but not - this not works not even editation in GameData\SquadExpansion\Serenity\Resources\DeployedScience.cfg
  6. thx - i try it About whell (so, its fairy dark image): "backrest" - its "Google Translator creation", I'm writing to the translator Some things then sound different, as they are thought
  7. I downloaded the plugin, tried it in the game visual design I like A- - B, functionality as C, vehicles fit into the game environment. - The cabin does not have an interior, Kerbal is not displayed and can not leave the vehicle. ( In my assembly of plugins - maybe) - Wheels are suitable for smaller vehicles, for larger vehicles it seems too narrow. I propose to extend by 1/4 - 1/3 and accordingly to adjust other parts or suspensions of wheels. (I know - animated vehicles in the game are only cardboard backdrops ...) - cargo parts could be "functional" (KAS + KIS, fuel in tanks) - Would like some backrests, telescopic legs or something similar with a much greater adhesion to the surface, the braked vehicle slowly moves (~ meter per minute-two). It could be connected to the motor function - the engine is off, the braking is strong, the engine is running, the brake is normal. - Lights could be functional and separate as a separate work - lights on texture can visually remain. I tried SXT interiors - more less would fit, but they are out of position and are too small, too low. Width and depth suit, cab equipment are from standard parts (SQUAD), except cab model itself
  8. @blackheart612 Excuse me, But you understand that badly. I do not want to redesign, enlarge, all parts, I just suggest creating some parts for "large transport mechanisms".