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Atreiu

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    Bottle Rocketeer
  1. I would like so much to see failures in IVA with RPM. Any chances of having it?
  2. IonCross adds an Oxygen resource: without it, your Kerbals will die. You could also test TAC Life Support that adds Oxygen, Food and Water - but no recycle for the moment... A manned Command Module need Eletricity power to work. If you don't have power remaining, you cannot do anything on the vessel. So do not forget solar panels
  3. I agree with GavinZac, I do really need to have this in staging! No more debris! You could make a staging part and a non-staging part. The staging part will explode 10 seconds after stage triggering (and so, 10 seconds after decouplage)!
  4. I think I'll move from IonCross Life Support to this mod. Is there any recycling possibility right now? Can I remove all _TAC after resources names? Interesting mod! EDIT: Recycling idea: Plants parts that takes very much power ; converts WasteWater to Water ; CO2 to O2, absorbs low quantity of Waste and produces some Food (yes, Kerbals eat plants!). Plants can die and the whole plants part become inactive like Kerbal if theu hadn't enough WasteWater, Waste or CO2. Could be great!
  5. I find KAS very, very useful. It permits you to dock, or simply attach vessels or Kerbals using cables. You can retract/expand them to fit your needs and transfer fuel once plugged in. Also, MechJeb is useful for node planning, rendezvous and ascent autopilot, making easier, more precise and automatic, all the actions you want. If you have a second computer, (like a laptop) I recommend you Telemachus that enables a web interface, so you can send basic commands to the flight and get graphics of fuel, gravity, atmosphere density, get orbital informations and vessel informations... To enhance gameplay, I recommend using Kethane, Extraplanetary Launchpads (mining ore and drill fuel), ISA MapSat (terrain map of the planet - to find the best places to establish a base) & IonCross (Oxygen support - your kerbals die if they don't have anymore Oxygen). Take also a look at B9 parts, NovaPunch2 parts, Lazor Docking system (very very useful to dock). Search around YouTube also (Scott Manley's videos are awesome and very useful)!
  6. Ow. What a noob I am. Thank you very much
  7. Hello all Kerbonauts! I heared that the debugger has changed (this is no more a part now), and I don't know how to switch it on to make some test on-ground at the KSC. This would help me a lot, thanks!
  8. No no, it is written the part that you want to be able to recycle debris with. That means that the part you add the code to will be able to recycle all debris within 50 meters. EDIT: How do we open up the Kethane debug menu, in order to be able to spawn ore at KSC and make some test onground? Thank youuuuuu! EDIT2: Okay, I think I missed something. When I enable the drill, the HexCans ore attached to the same vessel don't fill up. Any ideas?
  9. Could you post a video of this? EDIT: Found Scott Manley's one. This guy is awesome, and this mod too.
  10. Is this working for .21? Did you integrated bars for resources? What mods are supported?
  11. Do you have any ideas of when this will be available, at least for testing?
  12. Anyone having issues on .21 ? Or is it just nebuchadnezzar that misconfigured something?
  13. Just create a new directory into GameData folder (name it as you want), create under this directory an other one named "Flags", and under it, put your flag, a 256x160 png
  14. You should use MechJeb + Telemachus. You'll be able to get all his spacecraft information over the internet, and guide him in space. Don't allow him to open the map and touching MechJeb. You can control MechJeb over internet via Telemachus
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