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Everything posted by Ignath
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Awesome mod, congrats rbray89!
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[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
Man Proot, anticipation is mounting more and more now... -
Hey Trueborn, upon further inspection (actually, just closed out my game and restarted it) all the GUI was fixed. The first time I started up KSP and was setting up toolbar and all that stuff (including buttons, etc...) the Custom Biomes GUI was all messed up. All the words were crammed on the top-left corner of the GUI and it appeared that all the words were being rendered over the top of a single line in the top left corner of the GUI. As I found out later, however, a simple restart fixed the situation. Strange, but must have been some weird init issue or something. I couldn't find anything in the logs at the time it happened, but if it happens again, I will get screencaps and try to fish out relevant logging. On a side note, love the mod. Thanks for all the time and effort you've given to make these possible!
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My GUI is messed up, but other than that, I think the biomes are actually working.
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[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
Welcome back Proot! Hope everything went well in your time off. Very excited to see the final product here, I've been putting off updating all relevant mods until you published this, just playing stock right now (which is actually pretty fun to start over with each beta update)! Welcome back to the forums! -
Video Wednesdays: Kerbal Space Program is Just Awesome
Ignath replied to SQUAD's topic in KSP1 The Daily Kerbal
Yeah, I was surprised to see PD as well after how all that ended with him. He seemed fairly bitter about the whole situation. Hopefully he's gotten over the situation and starts streaming KSP again, he was an excellent member of the media team and had some of the best tutorials and vids out there. Oh yeah, totally agree w/the video as well! KSP is just AWESOME! -
Thanks SQUAD! Take a little time to get some sleep like regex said!
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Not only that, but think of the sheer volumes of duplicate bug reports they were getting when the test builds were open to the public. Sorting through masses of the same exact bug report would have wasted lots of valuable dev time as well.
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[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Ignath replied to damny's topic in KSP1 Mod Development
I believe it'll also work on any planet with the Custom Biomes mod as well. -
Devnote Tuesdays: The Award Winning Community Edition
Ignath replied to SQUAD's topic in KSP1 The Daily Kerbal
Congrats on the GDC Award SQUAD! Excellent work thus far with the game. I've been very eagerly awaiting my STEAM client starting the download for the ARM patch. Bigger Rockets = Bigger EXPLOSIONS!!1! -
[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
Agreed with both Sage and DasBananenbrot. Real life is faar more important than Kerbalkind! Take your time Proot and good luck with your RL engagements (including your job opportunity). KSP (and we) will still be here when you return! -
[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
Proot, you are my hero! I just want to thank you again for all the hard work (especially this last week, crunching to get your configs fixed due to new updates of the mods) trying to bring this pack to the masses! I for one have been putting it in front of anyone I can! -
[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
Looks like Proot has run up against an issue in the newest version of VE that is being worked through. -
[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
Thanks for all your hard work on the visual improvements to multiple already stunning visual enhancements mods (VE, TR, HR, SS, etc..) Proot and for help testing GamerGaius! I'm so excited! Can't wait for all the shinies! I've been too lazy to make myself a visor reflection as I've been waiting on the beauty that is this! -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
Ignath replied to damny's topic in KSP1 Mod Development
Is there any chance for integration with Blizzy's toolbar in the near future? I love the SCANSat mod, but the big huge button that it places on the screen gets a bit annoying, especially when it could be easily placed in Blizzy's awesome toolbar to de-clutter the screen. Sorry if this has already been asked, didn't have the time to scroll through 50 pages of unread posts to see. -
[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
I'd be happy to help you test it, but I don't have very extensive knowledge of the undercloud settings or anything. I could let you know how it affected my performance and how it looks to my eye, but I couldn't tell you much regarding whether or not the clouds or rings look accurate and "true". I already have all required mods installed (VE, TR would probably be the only 2 needed to test that). If you need me, LMK. I work from home in the US Central timezone so I can at least run KSP on the side on another PC while I work. -
[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
In the SRI development thread, Green Skull has the tanks on the EVA pack labeled as CO2 and O2 (not that it really matters, just saying for reference to his fine work). As Kerbonauts aren't attached to an umbilical, I'd guess they will need a tank to store CO2 and a tank to provide O2 (if they breathe the same substances as humans). There would also likely be something onboard to store the monoprop (Nitrogen or the like) for the jetpack as well. Edit: Oh yeah, and H2O would be nice for those longer spacewalks. Kerbal cannot live on oxygen alone That, and the cooling properties of H2O (like the Apollo space suits which regulated temperature using a water-based "radiator" in the backpacks of the Apollo astronauts). -
[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
mmm, yes. Everything looks to be coming together quite nicely here. Excitement is mounting! As a side note, how's the approximate ram usage of this pack thus far in your testing Proot? Have you even got a chance to take a look while taking your captures? I myself would drop almost all my mods for this (obviously not including required TR, VE, Chatterer, Hot/Cool Rockets and Smoke Screen) stunning set of enhancements. -
Devnote Tuesdays: The Forward Progress Edition
Ignath replied to SQUAD's topic in KSP1 The Daily Kerbal
True blizzy, guess you're right. Just as I assumed "later" a couple Tuesdays ago meant BEFORE next Tuesday (as in later in the week), I assumed that the grapple device would also include some sort of arm in which I could use to attach the grapple to the asteroid. I hope this is so and it's not some "just slap this onto a girder segment and go" device...but, as I tell my 4 y.o., "You get what you get, and you don't throw a fit!" -
Devnote Tuesdays: The Forward Progress Edition
Ignath replied to SQUAD's topic in KSP1 The Daily Kerbal
Haha, sound like me from last week! Edit: Very excited for this next update. Asteroids will be awesome and the new robotic arm they announced last week has got me hungering for this next update. -
[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
mmm, read on the TR thread about the reflective glass...looks sooo nice Proot! -
[WIP] Renaissance Compilation (artworks remake)
Ignath replied to Proot's topic in KSP1 Mod Development
I hunger for this pack like a jackal hungers for an injured possum! Thanks for all the hard work Proot, looks FANTASTIC so far! -
A live video on the internet...it's when they have live KSP played on TwitchTV (or I believe Youtube has the capability of streaming as well).
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"Dammit, forgot the solar panels again!"