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BevoLJ

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Everything posted by BevoLJ

  1. Loving the Gemini IVA! I do have a question or two however, is it possible to use the default navball? I have been trying out the IVA, but can't for the life of me figure out how to find my pro/retrogrades, anti/normal, and radials on it. Edit: I think I have *kinda* figured it out. It is hard to figure out! =D In the FDAI GUID thingie under the nav ball I found the Orbital, Radial, and Normal options. Still trying to figure out how all that works on the ball using trial/error, but if anyone has any tips it would be greatly appreciated! Edit 2: Oh, the plus/minus makes it go from pro to retrograde and I just line up the lines on the ball. Got it all sorted. Please ignore me! Going to leave the post incase it can help anyone else. =)
  2. This might help. Ask if you have any further question. =)https://github.com/KSP-RO/RP-0/wiki/FAQ#my-antenna-says-it-has-a-range-of-200km-but-i-can-connect-farther-than-that-why
  3. Magico, was wondering if there would be any way to show the tech research being done in KCT & on deck/in queue and such from the R&D Screen?
  4. Right into your gamedata folder. When you open the zip find the RSS-Textures folder Mr. Kerbas was referring to and drop that in the main gamedata folder all the rest of your mods are in. Good luck! =)
  5. Get the textures here: https://github.com/KSP-RO/RSS-Textures/releases
  6. Here is my understanding. And temp changes all the above.
  7. Has any zero boiloff tank ever been made? I have read about a few being researched before, but can't think of any that have been actually been used.Maybe if a mod like Near Future could make a futuristic zero boil off tank. That could do that would be really cool. However, it is probably best to keep the normal cryo tanks boil off for LH2 like the cryo tanks actually used IRL. Edit: The easiest solution would be to just use methalox. Its boil off is MUCH lower and should be fine for Mars (in an appropriate tank obviously).
  8. Today we go and pay a visit to Real Solar System Ep 8: Jupiter! \o/
  9. I had no idea about this. So does this mean temps cause higher or lower boil off? Like does the game/mod actually simulate that? If so that is AWESOME! =D Like would reentry heating, or even like missions to Mercury vs Saturn effect boil off? - - - Updated - - - I just noticed all your PRs on the git. Holy cow m8 you have been going bonkers! \o/You have a list or anything anywhere on what all should be good/in progress in RP-0 already, and that you are working on?
  10. A good rule of thumb, if the fuel (or oxidizer) has the word "Liquid" in the name, it will boil off. The word liquid is put in the name to signify that it's natural state is as a gas (on earth) that has been liquefied for use as a fuel or oxidizer. =)
  11. Anyone have any suggestions on a entryCost/cost of RTGs? I was thinking about moving the rtg from the near future tech to 1960s tech node for obvious reasons, but not sure on the cost.
  12. Hello,MKS, and Near Future are not supported by Real Progression Zero. I'm pretty sure most, if not all, Near Future is supported by Realism Overhaul but Realism Overhaul is for sandbox mode, not career mode. Real Progression Zero is for Career mode. MKS (and all of Rover Dudes Mods) are amazing and tons of fun. However I can never imagine them ever being supported by any Realism type modpack. Here are the supported mods currently (Taken from first post in thread): (Note, Realism Overhaul requirement is only for the REQUIRED mods. That should probably also say RECOMENDED mods too. However the only RO SUGGESTED mods supported are those listed in this list below)
  13. That sounds like something that would be useful to do a dedicated video on. I've been thinking about doing a Realism Overhaul Tutorial series. As far as dV/m/thrust distribution, there is no simple rule I follow. It really depends on the engines I have available. I know that is of absolutely zero help at all, but I just don't have any kind of answer for it. heh. One thing I always do however is put as much weight at the bottom as I possibly can given the engines I am using. So if I were to have any rules (I don't) that I went by it would be this: (just please note I actually often break all these rules, lol) 1) For my lifter rocket (rocket that gets me to orbit) all stages must start with twr > 1, and first stage must start with 1.3 > twr > 1.12(I typically like my stage one to have a twr of 1.15) 2) I put as much weight on the bottom stage as possible while keeping its twr > 1.1 (this is why I like to launch with SRB and main engine lit. It allows me to get off the pad with a core booster stage that would not typically have an adequate twr) 3) Ideally I like to do three things all at once. Finish gravity turn, drop core stage and stage fairings all at the same time. This is usually ~75 km. This way I don't have to pay as much attention to the launch and only need to interrupt my cat video watching on YouTube for a moment to take care of those quite quickly. (in reality this is a YouTuber thing. It is hard for me to both keep talking on a video and pay attention to the launch. So I design my launch rockets with the idea that I don't want to have to pay as much attention to it as I would an efficient rocket. That way I can pay more attention to speaking to my viewers, and less attention to flying my rocket.)
  14. Ya, I placed all the Apollo stuff a good while back. Wasn't sure where to put those (options were far more limited when I added Apollo) so I just went with what engine science node we had for the late 1960's science tier. If anyone has a better suggestions for the new science nodes we have today, I'd be happy to move them (keeping in same late '60 tiers).
  15. New episode up: Real Solar System Ep 5: Manned Orbital Docking =)
  16. New episode up: Real Solar System Ep 4: Venus & Mars Tour =)
  17. OMG, I would love this! RN's US Probe Pack is absolutely brilliant & one of my favorites.
  18. Thanks nablabla! Ya, I wish using the ckan update worked better, but it seems each time anything gets updated my .ckan file no longer works. So it pretty much is only useful to those who know how to read it and do their own installs, or anyone else who uses it right after I update it. heh. And I don't update my pack very often (when things are stable I am always afraid of updating and it all getting broken. Which has happened all to often! lol)
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