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BevoLJ

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Everything posted by BevoLJ

  1. Just uploaded episode three. Real Solar System Ep 3: Lunar Flyby =)
  2. o7 Kerbonauts! Real Solar System, Realism Overhaul & Real Progression Zero (Career Mode) Let's Play =) Kerbal Space Program: https://kerbalspaceprogram.com/ Real Solar System: http://forum.kerbalspaceprogram.com/threads/55145-1-0-4-Real-Solar-System-v10-2-July-30 Realism Overhaul: http://forum.kerbalspaceprogram.com/threads/99966-1-0-4-Realism-Overhaul-v10-3-1-2015-240 Real Progression Zero: http://forum.kerbalspaceprogram.com/threads/103196-1-0-4-Realistic-Progression-Zero-(RP-0)-Lightweight-RealismOverhaul-career-v0-35-July-31 CKAN: http://forum.kerbalspaceprogram.com/threads/100067-The-Comprehensive-Kerbal-Archive-Network-(CKAN)-Package-Manager-v1-10-3-16-Jul-2015 Mod List: http://puu.sh/kkOrl/8bba23fca5.txt Suggested Sources for those new to KSP: Kerbal Space Academy (Das Valdez on Twitch): http://www.twitch.tv/dasvaldez/profile Scott Manley's KSP Tutorials: Previous LP (KSP .9 Real Solar System): http://forum.kerbalspaceprogram.com/threads/106831-Real-Solar-System-%28KSP-9-RO-RP0%29-Let-s-Play New Lets Play! Real Solar System Ep 1: Australian Space Program Real Solar System Ep 2: To Orbit! Real Solar System Ep 3: Lunar Flyby =) Real Solar System Ep 4: Venus & Mars Tour Real Solar System Ep 5: Manned Orbital Docking Real Solar System Ep 6: To Jupiter & Saturn!!! Real Solar System Ep 7: Venus & Mars Orbiters Real Solar System Ep 8: Jupiter! \o/ Real Solar System Ep 9: Crewed Lunar Flyby Real Solar System Ep 10: A Manley Return Real Solar System Ep 11: Lunar Direct Landing Real Solar System Ep 12: Saturn!! Real Solar System Ep 13: Venus Landers using KOS Real Solar System Ep 14: Farside Real Solar System Ep 15: Lunar Footprints Episode 1
  3. magico: I think it was just a one time thing. KSP Crashed when I got that message and restarting it seemed to fix everything. Sounding rockets are being sent out in mass once again to gather all the science!
  4. No idea what happened but was told to post here. =) Output Log: https://www.dropbox.com/s/6qv89dmlfqy7a3n/output_log.zip?dl=0
  5. o/ I just did a really fun mission and felt like sharing it. =) <3 Ship file: https://www.dropbox.com/s/e7k19gysrz3rq41/Voyager.craft?dl=0 CKAN File: https://www.dropbox.com/s/zp1sperj84ymjmt/GT.ckan?dl=0 (Main Mod: RSS, RO, FASA, RN US Probes, FAR, Remote Tech, others (you can see what in the CKAN file)
  6. Was using this tonight and found of something that would be super nice. Just for next time you're derping around w/ the mod. I can't seem to hover over tags (like Closest Approach) on the orbits in map mode when I have the Kalc up. Ap/Pe and some work, but the tags that can't be stickied don't give the tooltip info as they should. Would be really cool if I could hover over those tags to get info and then put that info in the Kalc as needed. My short term memory is far too bad for some of the numbers in RSS.
  7. The reskin is done by Van's Revamp mod. =) Will look into figuring out a list. I change many mods between each episode so it would never be a real list, and I doubt I keep it up to date as I constantly change it. Just a snapshot of at one moment.
  8. Just posted another episode. =) Sorry for lack of vocals. I recorded it while out of town. KSP Outer Planets 5: Kolonization
  9. o7 Kerbonauts! Kerbal Space Program Outer Planets Mod Let's Play In this series I am focusing on colonizing the Outer Planets in the Outer Planets Mod using Rover Dudes MKS/OKS and other USI mods. At the end of each episode I post a strawpoll in the description of the video and let you decide what we will be doing in the following video. =) Kerbal Space Program: https://kerbalspaceprogram.com/ Outer Planets Mod: http://forum.kerbalspaceprogram.com/threads/104280-1-0-3-Outer-Planets-Mod-(1-7-2)-Custom-Tekto-oceans-many-bugs-fixed-18-Jul Rover Dude's Mods: http://bobpalmer.github.io/UmbraSpaceIndustries/ CKAN: http://forum.kerbalspaceprogram.com/threads/100067-The-Comprehensive-Kerbal-Archive-Network-(CKAN)-Package-Manager-v1-10-3-16-Jul-2015 My CKAN Modlist: https://www.dropbox.com/s/3huxeqju5lloxfx/OPM2.ckan?dl=0 (Just import the modlist into CKAN to install mods I am using) <- Not sure this is functioning properly ATM Suggested Sources for those new to KSP: Kerbal Space Academy (Das Valdez on Twitch): http://www.twitch.tv/dasvaldez/profile Scott Manley's KSP Tutorials: Previous LP (KSP .9 Real Solar System): http://forum.kerbalspaceprogram.com/threads/106831-Real-Solar-System-%28KSP-9-RO-RP0%29-Let-s-Play KSP Outer Planets 1: To The Mun! KSP Outer Planets 2: Minmus KSP Outer Planets 3: Kerbin Station KSP Outer Planets 4: Dres & Falafoids KSP Outer Planets 5: Kolonization Episode 1
  10. Was going to nominate Tyler aswell but you beat me to it! Totally agree, his channel is full of a large variety of great content and just rocks. Would love to see him win this!
  11. Yep, that is the quick hide mod. The extra mods I have installed ontop of RO changes week from week so there is really not solid list. It is very fluid. Mostly just what I feel like playing with. I am constantly changing all those depending on mood I'm in. lolFalafels is a bit of an joke on my channel from the facades in Minecraft mods.
  12. Real Solar System: Ep 12: Avionics, Mars x2, Venus x2
  13. Have you tried using the smaller tank? The Atlas' tank changed a lot over time and the larger tanks are heavy. The Atlas' tanks (especially early on) were not the strongest, safest or most reliable. To say the least. But those early ones that weren't very strong were lighter which helped them go further with less fuel.
  14. Did you increase the search periods? If nothing is found in the period you give it there will be no results. By default those are only increased by 1 or 2 hundred if I remember right. Since you are trying to plan an orbit mission out to Pluto the search periods for your assist encounters (like Jupiter) will need to be bumped up a great deal.
  15. And we put footprints on the Moon! \o/ Real Solar System: Ep 10: Footprints
  16. Episode 9 is up. Real Solar System: Ep 9: Doomguy saves Phobos from Bevo
  17. I figured out my crash issue. I believe it had to do with what I had set as a my node. Still not sure whats up with the attachment points on the stock lab, but the FASA one works great! I've been having a lot of trouble with the mobile labs. I have tried both the stock and FASA ones and keep crashing while launching. Output Logs: FASA: http://puu.sh/gaVLl/59be09462f.zip Stock: http://puu.sh/gaVK7/d4ef3a8e6a.zip I know zero about all this magic is done to make RO, but I am assuming the part of the logs that is showing the issue is near the bottom where I am getting the NANs? Perhaps I have watched to much Scott Manly and his virus has infected my RO now? FASA Lab Launch: Line 533224 rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) recalculated orbit for FASAGeminiMOLSci (Life Support): the Sun rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) setting new dominant body: the Sun FlightGlobals.mainBody: Kerbin (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Vessel FASAGeminiMOLSci (Life Support) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]recalculating orbit for FASAGeminiMOLSci (Life Support): Kerbin Stock Lab Launch: Line 305,264 rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) recalculated orbit for Large.Crewed.Lab (Life Support 2): the Sun rPos: [NaN, NaN, NaN] rVel: [NaN, NaN, NaN] |NaN| (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) setting new dominant body: the Sun FlightGlobals.mainBody: Kerbin (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Vessel Large.Crewed.Lab (Life Support 2) velocity resumed. Reference body: Sun vel: [NaN, NaN, NaN]recalculating orbit for Large.Crewed.Lab (Life Support 2): Kerbin I asked around on IRC but no one had any idea what could cause this. Also worth noting I previously had issues with the attachment points. Anytime I reloaded a vessel with a sci lab on it (even new one on launch pad) anything attached to the lab would move 2-3 meters away and be connected magicly through air. picture: (Please note I used Procedural Parts in the screenshot, but any parts from stock or any mod causes those nodes to do that. It has nothing to do with the fact I used the PP Tanks.) What I did to try to fix this was change line 24 in the /RealismOverhaul/RO_SuggestedMods/Squad/RO_Squad_Science.cfg from 1.6 to 1.0. This fixed all my attachment issues however made it small. I tried changing that to !mesh = DELETE !MODEL {} MODEL { model = Squad/Parts/Science/LargeCrewedLab/large_crewed_lab scale = 1.6, 1.6, 1.6 } %scale = 1.6 %rescaleFactor = 1.0 But that just caused the vessels to flip around wildly and without any engines fly off into the sunset without me. After trying this I reverted to the current RO config for the stock science (linked above) and cleared my caches. And now can't seem to launch anything with a lab on it. Any help for someone who knows zero about all of this would be greatly appreciated! -Bevo
  18. You are using different version of the Bell on your different stages. The old version can't be relit while the new versions can. By versions I mean if you right click the engine in the VAB there is an option to change the version at the bottom of that menu. Also you can click the "Open Engine GUI" and in there you can change the version of the engine. As you progress up various science tiers more versions become available (even set as default) in the VAB right click tab & gui.
  19. Episode 8 is up. Real Solar System: Ep 8: Mars Landing, Moon & Earth Stations Hmm, I don't know. That sounds bad. I would just reinstall everything from scratch. Did you make a backup? I always back up before updating anything just incase something like that happens, so hope you had a backup.
  20. On the last point there, I always use the smaller Atlas tanks. In my experience the larger tanks are super heavy. I always get better results on the smaller Atlases.
  21. Episode 7 is up. Real Solar System: Ep 7: BadRocketsCo launches Earth & Moon Stations
  22. Episode 6 is up! \o/ Real Solar System: Ep 6: To Mars!
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