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polemon

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    Bottle Rocketeer
  1. Nope, same problem still exists. It seems the overheating thing is a bug. This makes the game almost unplayable, since most of the progress seems to be killed off after some time :/ Hope this get's fixed soon.
  2. Hi, I'm using the Launcher.x86_64 on my Linux system and here's what happens: When I open the launcher it displays "Downloading Patcher..." for a while, after that, three buttons become visible: the cogwheel, "update" and "play". Clicking on the cogwheel to bring up the settings menu works fine, so does starting the game by clicking on "play". But when I click on "update", the three buttons are grey'd out, and never become clickable again. The other buttons (social media, KSP store, Mods@Curse) still work. At that point I have no other option, than clicking on the [x] in the upper right corner to close the launcher and start the game either by restarting the launcher and clicking "play", or executing KSP.x86_64 directly. The "news" box seems to work fine at all times. I'm unsure if this is due to a few mods I've installed, but I seem to remember that this behavior was present in the un-modded state, too. But because I can't be sure, I decided to post this into the /modded installs/ section. Is that a known issue?
  3. I'm experiencing the same problem. Two of my space probes exploded due to overheating around Kerbin at ~250km altitude. The Log says that almost all parts (there aren't many, actually) experienced overheating. This happened to me for the second time just a few minutes ago. First I though it was my fault, or possibly crashing into a piece of debris. Now, I've actually read crash report. It seems the problem extends from the OKTO probe core, that I've used and then radiates instantly to the other parts. Now, 1.0.4 contains these radiator panels. Maybe I should use those?
  4. I'd want to create some extra buildings for Kerbin. I plan on putting some extra lights (ALS and PAPI) to the KSC runway, and possibly some other runways. Is it possible to model and then load those objects into the game? If so, how do I do that?
  5. Hello, is it possible to put extra buildings/structures on Kerbin or other celestial bodies? Since there are easter eggs in the Kerbal system, and many more buildings than those on KSC, I was wondering how I would make buildings myself. I'm thinking of making an ALS for the KSC runway, and if that actually works, some PAPI as well.
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