Jump to content

FanaticalFighter

Members
  • Posts

    181
  • Joined

  • Last visited

Everything posted by FanaticalFighter

  1. @Arrowstar: Negative epochs in RSS exist because the game starts around quite a bit of time after the initial orbit data (I think), so the epochs are negative. IDK why this is so, though. Also, after a bit more use, I've found that KSPTOT just won't calculate nice trajectories for anything. e.g., a Earth-Mars transfer would take 11km/s or so of delta v, with a prograde of around 2 kms and a radial of around 10. At a similiar time that the launch window planner with KSPTOT says that this is the case, with the same orbit as I fed into the burn calculator, with a bit of fiddling with the manoeuvre nodes, I can find transfers that only take around 3.5 kms. Any ideas what may be messing up?
  2. Negative epochs don't work with the rendezvous planner, which means it is impossible to use this for planning stuff to the Moon in RSS. Any idea how to remedy this?
  3. Livestream is on. They sometimes switch to hindi commentary, though.
  4. I think this calls for a KSP Real Solar System marathon to develop a replica to the MOM. I'll see if I can succeed in making one (I haven't reached other planets in RSS so far)
  5. Floor 907: Uh oh, its Darquesse. You slam the door and run for your life.
  6. My right hand is now made up of tetrahedrally arranged carbon atoms.
  7. Floor 903: You try to open the door of 903 but its locked tight. You get out your trusty Pocket SRB and blow it up... to discover that floor 903 was the spacewalking floor. Without air. Uh oh.
  8. Isn't it a bit biased to ask people to say where they get the news on the forums? I mean, look at the results!
  9. This is going to be so awesome! (also, this is going to mean that I have to go out and yet again try to explain orbital mechanics to all my classmates xD)
  10. I'd like to recommend Europa Universalis IV. Its a game set in the 15th to 19th centuries, and it is just plain awesome (all Paradox games are) I recommend that you at least try out its demo.
  11. Mass Effect series tops out after KSP, then a bunch of other stuff. If KSP is aleph null, Mass Effect is Graham's Number, and most of the other stuff is stuck waay below that.
  12. I don't have Xenonauts atm, unfortunately. Saving up money to buy it. I do have all the XCOM games.
  13. As the hot plasma from the ejecta blasts the ocean underneath the artificial platform he was launching from, John's spacecraft, the first craft ever made that could exceed the speed of light, rose majestically upwards, the last hope of a species plunged into nuclear war.
  14. OneNote is a note making tool. You can use it in class to take notes, for example, or put together a project using it. Its quite useful for things like that. Think evernote, only more Microsoft-y.
  15. I'm so tough, I lost my torso once and didn't even notice. Welcome to the Salty Spitoon, how tough are you?
  16. As Deathsoul said, RealFuels, PP and FAR are pretty much required for RSS. I think we need some better mechanics, though. Most of the gameplay I see right now coming out of this is land based, and KSP is best played in SPAAACE! Here are some ideas we can use to make the orbital gameplay better. RECON SATTELITES: Maybe we can make it so that you can only attack a base over which you have sattelite visibility or something, and to attack said base, your sattelite needs to have been around the target for 12 hours. This'll make for interesting integration of space combat as recon, as well as a platform for reaching the enemy, and also allow for more interesting strategic gameplay. e.g. a side could focus on deploying geostationary defenders above its critical bases that'll stop the enemy from targeting their base through geostationary orbits. TURN BASED SPACE COMBAT: Because KSP is an international community, I don't think we'll be able to have interesting space combat unless we follow a turn based system. Any team could, say, declare a certain region of space, say a particular orbit near a space station, as a combat zone, and then proceed to attack said space station. The team has to have declared combat zone before they match orbits with the target, because otherwise, its kind of unfair to the defenders. Then the defenders should get their turn and until their turn is finished, the attackers shouldn't be able to do anything other than drift along. And on another note, I think we should also use separate private threads (there are many websites that allow you to host private threads) where the teams can discuss missions. Instead of allocating resources in something like an actual meeting, which I know from experience is impossible to organize in an international community, the teams (with perhaps a team leader to organize things) can discuss things there. Perhaps individual members could submit proposals as to what they want, and this would help the teams to allocate resources to each team member. Say a member proposes a long term spy satellite to monitor enemy launches, while another proposes an experimental missile system, while someone else proposes a ground based defence system. The team leader could prioritize the development and building of crafts as he/she sees fit.
  17. I tossed a Rubik's Cube, it came up yellow. I decided that meant it was tails.
  18. Discovered these a while ago, didn't know they had a forum thread. I pretty much watched all the videos in one go xD All I can say is, Xacktar, you are AWESOME. Keep up the good work, buddy!
  19. Because KSP is set in SPAAAAAAAAAAAAAAAAACE! And also because its more fun than just about every other game in existence.
  20. This place is probably a *very* biased place for a survey about favourite game types.
  21. This is gold Thanks for making my day. Can I use the first paragraph in my sig as in, "NASAFanboy said: ...."?
×
×
  • Create New...