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About OrianCEV

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  1. robotics time! Now I'll be able to TERMINATE the competition!
  2. Thanks, however I'm still confused on one thing, how come so many different engines generate their effects differently? for instance, the LV909 doesn't even have a engineFX module.
  3. I've been working on an engine model along with some tutorials, and for the life of me I cannot get it to show flame nor smoke, while surface affects and the actual thrust itself work fine. Here's the config file, where the problem is. I can't seem to understand the FX configurations setup. PART { \\==General Parameters=== name = liquidEngineTE2 module = Part author = OrionKerman mesh = model.mu scale = 1 rescaleFactor = 1.0 category = Engine subcategory = 0 TechRequired = generalRocketry entryCost = 5000 cost = 3000 title = TE2 Test Engine 2 manufacturer = Arcanoid Aeronauti
  4. Hi, I'm just starting out with modding and i've gotten decently far, I already have a model that went in game with the proper textures and collision mesh, however, I cannot figure out how to make the stack nodes appear or how to get the rocket engine visual effects to display. I've looked on the forum and there are some guides, but many link to long-gone forum posts. Thanks for the help. here's some resources of my part. Here is my unity workspace. The coordinates on the right are for a plane I used to approximate where my attach node would have to go(it's on the top of the engine)
  5. I've got a model and texture in the correct config-but It just won't load. .cfg PART { name = fuelTank.25 module = Part author = OrianCEV mesh = Model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 0.2853027, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -0.2853027, 0.0, 0.0, -1.0, 0.0 TechRequired = advFuelSystems entryCost = 2400 cost = 600 category = FuelTank subcategory = 0 title = FuelTank.25 manufacturer = Altair Planetary description = This tank is a salveged piece of some kids model rocket kit that we-*ahem*-borrowed. attachRules = 1,0,1,1,0 mass = 0.15 dragMode
  6. That's great-but what are the four lines-pointing up, down, left, and right- in the Squad parts?
  7. Many thanks, this modding community is great! - - - Updated - - - Could you give me a hand with putting this into blender?
  8. I really want to get into KSP modding-but I just can't find a 1.0 compatible modding guide, anyone know any? I've been able to get a model into the game, but my collision mesh and my main are colliding and the spec. map is where the actual texture should be. I'm using blender. Help!
  9. Nope. No KSP 1.0 on the promised day...not even an excuse for its delay..nor the server migrations...
  10. I feel sorry for you having to fix all these bugs, helldiver.
  11. Having some issues here... It seems the MFD's are being replaced by randomized textures, as seen here, the kerbal EVA suit and the textures for the KSO parts.. Is there an existing fix for this? I sure can't find it.
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