Jump to content

Xazas

Members
  • Posts

    95
  • Joined

  • Last visited

Reputation

1 Neutral

Profile Information

  • About me
    Rocketry Enthusiast
  1. I proudly present you the White Valkyrie! 8) After playing around a bit with the new Damned Aerospace kit i like to share my first working and balanced Helikopter with you. Requiered Mods: Silisko Edition 2 Alpha C7 (newest pack)+experimental pack Damned Areospace Rev1 Mechjeb Instructions: 1. Acvtivate 'Killrot' on the mechjeb and RCS 2. Ignite the side mounted engines and climb to a safe altitude 3. bring the Valkyrie horizontal 4. eject the side mounted engines and ignite the main engine 5. I recomment to land before RCS fuel is empty out And most important, listen to this whyle flying: 8) 8) max Altitude: around 4200m max hrozontal speed: around 100 m/s Have fun, mod and comment!
  2. Am I doing something wrong or is this a bug? The probs arent rotating at all... :\'( but anyway, great mod!
  3. The global cooling from to less CO2 made my day! ;D And 'explode when landing on the dark side' remeber me of those good old days 8) that was before 0.10 wasn\'t it?
  4. I know, but they have worked on it for more than a year, and the project cost also money itself.
  5. but remember those 53900$ where for 1 year of work for not only one person.... Inspiring Post samstarman5! Yeah there was no game like KSP which kept my attention for so long since two years or so... an I am here since last July.
  6. So for myself i have an Order ID for KSP of around 7700 and i bought it in late january... does that mean 7700 copies where sold until then? I dont want to hear any numbers, but i am wondering if you guys from squad can life from making the game?(i hope so) Or even if you get realy Rich? I grant it you. I am realy sorry if I am to curious or offend you in any way with this question. If its so please remove this thread.
  7. Interessting idea... i try to figure this out, from my first feeling this should be possible... but not easy. EDIT: it is not possible without an extra burn. Max altitude over Kerbin to get captured: 14430 km, speed 484,7 m/s Min altitude 9570 km, speed 598,2 m/s Muns orbital speed: 529,3 m/s (should be right) So after entering Muns SOI will will have a maximum speed of 68,9 m/s wich results in a periapsis of 78,71 km (wich is quite not circular) To make a 'circular to circular' manouver you need an extra burn of 88,5 m/s once you are captured. Notice, this is only the theory, for practical issues you should make the capture altitude a bit closer to the Mun or the orbit will be very unstable and you get back to Kerbins SOI. Could someone please review this and correct me if i am wrong? Maybe i try this tomorrow.
  8. Great mod, realistic life support adds a whole new level to the game! ;D I would suggest to empty the main tank first and the reserve aftewards because thats why its callel 'reserve' for a reason And it could be good to change the color of the zoxygene display, it is not so good visibly against the dark blue of kerbins ocean or the black skysphere. Could you make those solar panels deployable and a bit lighter? I know the wight is for balancing but the wight seems a bit unrealistic. Maybe the balancing could be done in another way. Anyway, a very goog mod!
  9. That was realy impressive! The station itself and also the video.
  10. This combined with the_ducks sattelite relay nework could be awsome!
  11. I realy think this should be on the KSP main page. What a good advert it would be!
  12. Very good Video and nice spoken comments. It was realy entertaining to watch!
  13. Creating space stations is going to be more and more fun. Realy nice work sarkun!
×
×
  • Create New...