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jrolson

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Everything posted by jrolson

  1. I put a satellite around minmus and the contract says I didn't?
  2. Tried making a "stock"ish version while waiting... Worked until I turned on the engines, then it bent and exploded
  3. Is there a mod that adds a hull that holds kethane fuel?
  4. How would we get this to fly strait if one of the rangers or lander was missing? Wouldn't the weight have to be perfectly balanced when you have the engines on so it doesn't spin? I think it's going to be very hard to balance this thing. Great design for the movie, but not so much in real life...
  5. http://forum.kerbalspaceprogram.com/threads/99841-Very-Early-WIP-Endurance-%28from-Interstellar%29
  6. Fix the stretched out ground textures please... http://forum.kerbalspaceprogram.com/threads/96228-What-Happened-To-The-Mun-Texture
  7. Hopefully this will be fixed in .26 or an earlier patch...
  8. I have the same problem on 32bit KAS v0.4.7
  9. Just what I was looking for! Thanks! Still would like to see Squad add this feature in the future but for now this mod will do...
  10. I would like to see a probe control room which you can control all your probes/rovers and view their cameras and do experiments, ect.
  11. Just had the Mun sandcastle yesterday... I was like
  12. Think I found a bug with KAS, You can put the processors in the KAS storage containers but it wont let you take them out.
  13. You can even zoom in on your space debris...
  14. Doesnt work for me. I have the latest ModuleManager and it still isn't working. KSP 32bit
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