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HadrianF

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Posts posted by HadrianF

  1. There's no storage because there's no use in storing it. you're better off dumping any waste you produce, and unless you plan on recycling this applies to the other resources as well.

    Actually, if you drop waste into space it can come back to haunt you and other spacecraft/satellites/stations. It's already happened before that windows were broken because of a piece of space debris: https://upload.wikimedia.org/wikipedia/commons/1/12/Space_debris_impact_on_Space_Shuttle_window.jpg

    So, for reality's sake, a waste container would be welcome. Although there's no reason to imagine that other containers have an expanding waste unit and a contracting resource unit.

  2. Modified Source

    Updated Plugin (copy to your GameData folder and let it overwrite the FinalFrontier.dll)

    Sorry for taking so long; supposed to be working :(

    So, as best as I can tell, that's working without error (at least without the errors that prevented 0.24 from loading)

    Ribbon awarding still works in all cases that it was supposed to so far.

    I'm afraid it doesn't work for me:

    [LOG 22:36:05.468] FF: EventObserver:: OnGameStateCreated 0, game status: ONGOING

    [EXC 22:36:05.471] TypeLoadException: Could not load type 'CrewRoster' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

    [LOG 22:36:06.005] Game State Created.

    [LOG 22:36:06.005] FF: EventObserver:: OnGameStateCreated 0, game status: ONGOING

    [EXC 22:36:06.006] TypeLoadException: Could not load type 'CrewRoster' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

    [LOG 22:36:06.165] Game State Created.

    [LOG 22:36:06.165] FF: EventObserver:: OnGameStateCreated 0, game status: ONGOING

    [EXC 22:36:06.166] TypeLoadException: Could not load type 'CrewRoster' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

    [LOG 22:36:06.298] Game State Created.

    [LOG 22:36:06.298] FF: EventObserver:: OnGameStateCreated 0, game status: ONGOING

    Kerbal Space Program - 0.24.0.0 (LinuxPlayer) Steam

    OS: Linux 3.12 unknown 64bit

    CPU: Intel® Core i5-2300 CPU @ 2.80GHz (4)

    RAM: 16028

    GPU: GeForce GT 640/PCIe/SSE2 (2048MB)

    SM: 30 (OpenGL 4.4 [4.4.0 NVIDIA 334.21])

    RT Formats: ARGB32, Depth, ARGBHalf, RGB565, ARGB4444, ARGB1555, Default, DefaultHDR, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8

    Log started: Fri, Jul 18, 2014 22:35:20

    Steam starts the x86 version.

    This is on a clean install.

  3. More kerbal management. Have them train for a mission, let their muscles go all mushy if they're up in space to long (or die when they run out of food).

    Optimizations would be great, orbits tend to be jittery at the moment which can be really annoying.

    Space stations need to be made more interesting somehow.

    More launch locations and either NPC space programmes or multiplayer for a space-race and joint missions.

  4. when i dock a experiment and produce all needed eurekas, i right click on experiment bay and the gui shows "deploy" instead of finalize results. and then, when i click deply, nothing happens.

    im not sure if im doing everything right

    Do you use the stock ScienceDefs.cfg or the community ScienceDefs? The latter don't work with this mod.

    Also, is there any news on a new version. I had reported earlier that the thing that generates eurekas tends to suddenly get smaller on a reload of the vessel. Since I stopped using Eureka based experiments (and thus the eureka generating thingy) I don't have the sudden explosion of stations anymore and am afraid to start using them again.

  5. As an experimental mission to see whether or not a landing on Mun was possible Jebediah Kerman was sent out in the Galileo II ship after Bill called in and said he had a runny nose! Seemingly Jebediah was the only Kerbal in the entire space program to remember they don't even HAVE noses, Bill must have been watching that stupid show The Kerbsons again, with those weird, five-fingered, nosed people like Komer and Kbart. Jebediah also know this was a plot by Bill to take from him the first moon landing as their positions on the respective missions were switched. Nevertheless, he accepted and went out, for the adventure ya know, and what else is there to do but go out in somewhat stable rockets.

    Still, when he saw the grey face of that Mun he couldn't resist. He set his flight computer to land and thus become the first Kerbal on the Mun. When he got home, however, the kadrenaline started to subside and Jebediah saw he had only 130m/s of fuel left and his rocket wasn't built for landing with such a low amount of fuel. He decided to try nevertheless as he could not reestablish an orbit. He bravely opened the parachutes early knowing that he'd have to cut them at the last moment and fire the engines. He was sure, so sure, it would work:

    54rYCiv.jpg

    lOk3l7o.png

    They made him pay for the plaque himself.

    In the end, Jeb went to space, to where no Kerbin had gone before. Galileo III was cancelled, and Bill gave Jeb at least three nasty looks. Jeb got the guy though!

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