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mike88cab

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    Bottle Rocketeer
  1. Heck ya. Thanks for clarifying. I am glad I was wrong. Im a huge fan of his work and looking forward to see the progress of KSP. B9 pack is brilliant. Cheers!
  2. These are not rumors, nor facts its strictly my opinions in what I have noticed. Below I'll show you what has lead me to believe bac9 may not possibly be with SQUAD. I hope he replies to let us all know. I attempted to contact him. His blog on his awesome work. http://forum.kerbalspaceprogram.com/entry.php/747-The-Making-Of-New-KSC A comment below his blog. [Pyotor Gagarin - 30th July 2013 18:36 Report Comment | Reply Reply Bac9 is defending the heart of your game here. You should stand behind him. Here's the original quote I was referring to. It's since been removed from the devblog: (thanks) (EDIT: This is wholly the opinion of our dev blogger and in no way to be misconstrued as an official statement from Squad. We applaud failure in equal measurement as success in KSP.)] Here is the links to the articles. Take a look at the "Developement Updates-KSP Dev Team Updates". =August-06-2013; No mention of bac9. July-30-2013; "Artyom (Bac9): Enjoyed playing the release for a few minutes, fixed a few things in the old models and started work on the content for the next release. Such is life. " http://forum.kerbalspaceprogram.com/content.php/205-KSP-Weekly-August-06-2013 http://forum.kerbalspaceprogram.com/content.php/204-KSP-Weekly-July-30-2013 I am too analytical and very observant to not put these facts together. Hope I am wrong. If squad had that many things wrong in their development who knows what the future of KSP will bring. Either get someone like bac9 to fix all these errors to make everything run smooth or have a game with constant upgrades, performance issues requiring more system resources than their needs to be, constant battles with mods working with KSP. KSP is great but I think they released it too early. Will be nice when all these kinks get worked out. But they should have had the foundation set first then build on that. Instead they keep changing how to game functions and operates and where all along for the ride. Something of novice development. Life goes on. Opinions are like assholes...everyone has one.
  3. I noticed you werent included in the dev list on the latest article? Whats up with that? You did a fantastic job for squad and they just bail out on you? I think its ironic reading the CFG files seeing so many parts with so many different "Authors", squad makes profit on the work of modders? I also got B9 to work flawlessly. I like your parts over "squads" and went through deleting most of their parts, one CFG file at a time with KSP running to identify the parts. Squad failed to organize the parts accordingly and files arent named properly which made it take hours. But now I have wicked parts. Thanks for your awesome work.

  4. I don't think hes with squad anymore. Their seems to be some hostility from reading his blog and reading what a person quoted a squad dev about Bac9. I happen to notice in the latest squad article Bac9 isn't on the list but is on the previous list. Their was clearly numerous design flaws with the original KSP. What a shame. Bac9 deserves a lot of credit for his designs as he is more logical with lighting, and developing with performance in mind. Good thing squad deleted their comment otherwise they may have lost a lot of support for the things they said.
  5. By far my favorite pack. This is the perfect style and detail ive been searching for. BUT because you did such a damn good job. I hope to heck you make wicked space station parts(solar panels and all), if you could include parts similar to Kosmos, dragon and some of nova punch it would make your mod pack something I would expect from squad(BTW no offense to squad, these are better than squad in my opinion). Why cant I run them all and have all that? Well ever since I installed this mod in combination with the mentioned plus mechjeb2 I get texture problems and B9 parts go clear leaving just a silhouette of the parts followed by KSP crashing. Happens Once every 8 times or so booting up KSP while developing things in VAB station. So if I could have ONE mod to cover planes, rockets, space-stations, and landers of this style, build detail holy cow. It would be the best thing to hit KSP and make me jump like a little kid in a candy store(and im a grown man haha). So yes B9 pack covering it all and making it all run smooth would be ARSESOME! No mod-devs yet had made our lives easier. I like many but many clash together. Whats not to love more than one mod to cover the general of everything leaving room to downloads others. Im tired of testing to see what mods work together and what dont. Who updated and who hasnt. I just want simplicity and to play. This would set it straight for me. Have this as my main mod and what others dont work I dont have a problem living without them would be nice. Im at a toss up all the time with mods, a love/ hate relationship.
  6. I have a 2011 imac, at the time of KSP going "unresponsive" according the force-quit window, it acts like a application crashing for using excessive RAM to find at peak KSP is using no more than 2gb of my 4gb ram total. Graphics card readings are showing its not under serious strain. I am at loss to find out what going on. I do have 2 mods(Novapunch, core-Anvil) both claiming to work with the new v21. They where working fine, I also had issues of the top-right icons not working(load, save, new, close). I learned if I deleted the whole save file of the saved game I was in and started over everything works. v.19 worked great, no problems at all. Whats the deal here? I wanna be able to build a 50 part or more ship without having to force-quit and leave off where I saved, let alone fly around. lol Any help would be AWESOME! Much thanks in advance.
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