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Ayelmar

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Everything posted by Ayelmar

  1. Oops.... And thank you! The missing SpaceTuxLibrary seems to have been the culprit, but I got rid of the extraneous ModuleManager just to be more complete. (I overlooked the added dependency on StageRecovery....) I've always (since I bought KSP 10+ years ago) just installed manually, unzipping the package and copying everything into the GameData folder, mainly because I have multiple installs of each release of KSP, with different combinations of mods. On a side note, is there a guide you'd recommend on how to parse the Player.log files?
  2. With KSP 1.12.3, and a lull in classes because of spring break, I've decided to jump back into KSP for a bit, but I've noticed a weird issue and I'm wondering if anyone else has encountered this, and hopefully has a fix. For some reason, M.O.L.E. (and I'm guessing the rest of the Wild Blue mods) isn't playing well with Editor Extensions Redux (plus Click Through Blocker and Toolbar Controller). I've downloaded the latest versions of each mod on Spacedock and/or Git, but whenever EEx is installed, the "Manage Operations" and "Reconfigure Storage" options in the VAB just don't work. In fact, on the M.O.L.E. module, the "Manage Operations" button is completely missing, and clicking the "Reconfigure Storage" button has no apparent effect. However, removing EEx/Click Through Blocker/Toolbar Controller returns the Wild Blue modules to normal function. Other than EEx and M.O.L.E., I'm running with MechJeb, MechJebForAll, Navyfish Docking Port Alignment Indicator, PortraitStats, and ShipManifest. Also, the two expansions, Making History and Breaking Ground. (I did a clean reinstall of KSP 1.12.3 with MH and BG, added M.O.L.E., and then started adding my other "main" mods one by one until M.O.L.E. broke....) (Logs at https://www.dropbox.com/s/x0vrkc3a2spax8o/Ayelmar KSP Logs.zip?dl=0) Sadly, I kind of came to rely on BOTH sets of mods in the past (1.10.x and before).... If anyone has a workaround or a proper fix for this, I'd really appreciate learning how (even if spring break is rapidly drawing to a close....) (Crossposting this to the M.O.L.E. topic as well....)
  3. EDIT: Please disregard this post -- LinuxGuruGamer pointed out the missing dependency in another mod that seems to have been causing this issue... Thanks again, LGG!
  4. Well, the error message changed a couple of hours ago. Now I'm getting: "Error 1020 Ray ID: 647b75d35884181b • 2021-04-29 21:00:30 UTC Access denied" instead...so, they're making progress? Maybe? Because of a combination of medical and computer issues, it's been about 6 months since I've been able to play, and even then I was running 1.9 -- I waht to pick back up with the latest & greatest.
  5. I also note that when installed in the Gameplay folder, without even having the chip attacher, It seems to be messing up the normals of the terrain including buildings and the launchpad. While I was trying my first test all the buildings seem to be in their own shadows, as if you're looking through the surface texture to see the shadow cast by the structure reflected off the ground below and showing on the inside of the skin. As soon as I removed Engineer, that issue recovered. I REALLY hope this is fixed by the time I try my first Munar mission. (edit: Or maybe the normal issue is because of something else -- reoccurred even without Engineer... :-/ )
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