Jump to content

rentaspoon

Members
  • Posts

    33
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Rocketeer
  1. Personally I don't see the point of arguing about if FAR. Stock is realistic to the point where it's still fun. FAR is try realistic, so for people who want a simulator, its the closest thing they can have. Both are better than the old stock model
  2. So far I'm flying on the dirt runway and have unlocked only the basics but I'm really enjoying the aero's and the fins on rockets now feel like they are doing a job where as before they felt like they where doing nothing to help. My rockets now need the fins, otherwise I have to incorporate a 360° spin into the flight. Planes take off and fly nice and easy, however don't fall to pieces like in ferram and I could be fooled into believing that I'm flying a flight sim. Stalling is also a enjoyable feeling too, the feedback from the planes makes it very easy to tell what you have done wrong and how to compensate design wise. Finally you don't need SAS to fly anymore.
  3. I want to thank the devs and the people that volunteered there time to making this game, I haven't been this hyped for a game for about 10 years. As for 1.0 I haven't touched career until now as I usually get stuck due to being unable to get enough science personally I would like a way to swap science out for R&D for spending cash on parts. As for crashes I've had one. So thank you Squad and thank you volunteers for all the hard work and dedication.
  4. I tried .25 and crashed into the space plane hanger which just crashed my laptop, I tried again but had an error going into the cockpit and out ended up with the camera at an odd angle and smashed into the ground. Love the capsules are now stronger, watching a mk2 cockpit cartwheeling to a stop is pretty damn funny Will be sticking to .24.2 for now as my career is unfinished and had a massive drop in performance drop in .25
  5. They are light weight and make good low orbit mun landers, I've made a few "life boats" for stranded Kerbal and the fuel efficiency was better than a LFO lander. But apart from that they are pointless to me.
  6. So its been a while since I've done a bit of modding (combat flight sim, half-life 2 and sims 2) and I've wanted to create something in KSP for a while I was playing KSP and creating rovers, my issue was having to load the Kerbal every time into the ext command seat. I'm trying to create the external seat with kerbals already loaded into the seat at the start, I'm guessing this is set by a piece of code in a module or am I going to have to treat this as a command pod? Can someone point/shove/poke me in the right direction?
  7. LOL, I have a rescue probe to pick up stray Kerbals constantly orbiting when that mission comes up I've not been any further than Duna, only just realised the benifits of gravity assists I only really use the 3, I have a feeling I won't be so lucky now
  8. Jeb: currently orbiting Kerbin Bob: overshot the Mün due to a freak time warp incident and ended up on the north pole of Duna, don't worry we have a probe launched to send him a nice cabin and a bottle of skotch then we will send a rescue team. Bill: enjoying a nice break after a long and successful mission to the Mün since Jeb is unavailable he'll be testing the next set of space planes (shhh we haven't told him yet) So where are yours?
  9. Thank god I got the return tickets to hype town Please... It doesn't need wings it has a hype®driveâ„¢ that runs off dreams and rainbows
  10. Glad I'm not the only one struggling, I've made lots of successful landings but none with wings. I need to learn because I'm going for a no parachute no revert career once I finish this one
  11. 5 minutes long enough i'll keep trying though
  12. I love this mod pack but I can't get it to work with a stock install, keep getting CTDs @ the space center overview and the aggressive texture reduction mod just freezes KSP
×
×
  • Create New...