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Invincible Walnut

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Everything posted by Invincible Walnut

  1. Well i was trying to land the first of five modules on the Mün for a base, but it fell over. (It's a tall, slender, comms module) Would there be any way to edit persistence.sfs to set it upright? Like HDG=90 and PIT=90? It was also a huge rocket that took a while to get to the mün so i dont really want to do it all over again. (THE LAZYNESS!)
  2. I'm still working for a chance to revive my once amazing space program, brought down by an outdated mod. (You can check out my catastrophe in the link below) So just asking, would that be my flourishing program's revival? http://forum.kerbalspaceprogram.com/showthread.php/45432-All-KSP-Stock-parts-failed-to-load-then-deleted-all-of-my-ships%21
  3. What I always do is quicksave (F5) before I pick a landing spot, and if I crash or don't like the spot, I'll quickload (F9) Of course, I've never had this problem until the update.
  4. I've had this problem too. Just right-click on your ship core and click "Disable torque." KSP still thinks that you're in space, and not on the Mun.
  5. That's right! Decorated Kerbonaut INVINCIBLE WALNUT Decided to join the party! (Of course, nobody's ever heard of me : )
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