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Fizwalker

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Everything posted by Fizwalker

  1. Honestly, I am lest concerned with the dV (that is in KSP2) It's more the TWR that I'm concerned with (not sure if I mentioned that in the original question; if not sorry!).... And I've just realized I've been over engineering my rockets to Low Kerbin orbit by giving them 4400dV....
  2. That's what I thought, but I was hoping I was wrong.... On the other hand, back to the early days of KSP1 without Engineer or Mechjeb!
  3. Good day to you all ladies and gents! I am planning a lander for the Mun (Minmus too eventually, although it's the easier of the two.....>.>) but I am having a little issue in changing the departing body from Kerbin to the Mun--Trying to figure out TWR for the lander on that body for returning to orbit. Has anyone figured out how to do this? (While I am unaware of anything requiring an unlock... Does it require an unlock before I can change it?) Thank you for the help in advance!
  4. Firstly, thank you for making this mod! The link for Kerbal Aircraft Expansion (KAX) is broken, here is the new site: KAX-Kerbal Aircraft Expansion
  5. Hey! I just wanted to leave a note saying thank you for all the work you put into these mods! I truly appreciate it and I look forward to seeing these mods! Again , thank you very very much! I hope you are safe and well with best of luck this new year!
  6. I wouldn't get my hopes up to be honest in regards to Kopernicus... I would expect that mod to remain the way it is until KSP overhauls all the planets it comes with the game.
  7. I tried this once back when I first started.... Mostly cause I didn't realize there was an ability to time warp yet. I'd set up a mission to the mun and then go to work and complete it once I got back. However, I found the time controls pretty soon afterwards and that put a quick end to that. Still it was kind of interesting for the short period I tried that.
  8. I have to admit this isn’t from my save but from Scott Manley’s Interstellar Quest. Sean Kerman and the fact Scott couldn’t help himself and talked like Connery every time that Kerbal flew. Lol
  9. Lol I must be a masochist.... I disabled quick-loading Edit: I ought to mention that when I say I got close to the disabled lander with the final one, I still spent about 2-3 hours running the Kerbal to the lander that will be the last Kerbal's tomb.
  10. Okay... So... My first Kerballed mission to the Mun for this career save.... Also, the first orbital flight made by a Kerballed craft.... Upon landing upon the Mun, the lander tipped onto its side. I unfortunately landed on a slope and I somehow didn't think that was a huge issue.... Until I couldn't right it. No real biggie though, I'll just send an unkerballed lander to retrieve the crew. I have 24 days roughly (I use TAC Life Support) before the crew runs out of food, air, etc. I alter a lander in the build queue send it up, land it fairly close to the first lander and the lander tips over.. Again.... and part of the mid section of the lander explodes, separating the return capsule from its propulsion. Three Kerbals, I transfer the first- the scientist to the broken return ship. I start flying the engineer over except I get him past 60m/s and upon decelerating to land, he meets the ground going too quickly and dies.... The pilot decides to try and scrape along the crater to get the original lander upright and said rocket scrapes along the surface until it explodes, killing him.... *Sigh* I get another lander near to the broken capsule although I waste about 2km Dv getting it to a spot where the scientist can get to it. I get the scientist into the new return ship... It has just under 1km of Dv.... I figure that's plenty of fuel to get back to Kerbin, and so I attempted a direct ascent back to Kerbin as it's practically right over head. Except apparently, I should have put the ship into a stable orbit around the mun because the engines cut out just before leaving the SOI of the Mun. So yeah, of the three Kerbals I sent to the Mun, none of them are returning.... >.<
  11. I have version 1.9.0 installed currently and I downloaded the 1.9.0-1.9.1 patch. Upon openning the patch it asks for the location of my KSP install. I selected the location of my install and click "Next" The installer returns with "Please Select a Valid Kerbal Space Program Folder." Is there something I am doing wrong? Thank you for your time! Location of the install: C:\KSP\KSP 1.9
  12. JNSQ is the best bet or through sigma dimensions as others have said. That said, JNSQ requires Kopernicus and I don't think that's been updated past 1.7.3 yet. If Sigma Dimensions requires Kopernicus as well, then it's a bit of a wait until those mods get updated.
  13. I think he means that he doesn't want thanks for the work he's doing on updating the mod....
  14. This looks like a gorgeous mod and I am trying to get it to work with KSRSS. I suspect that the issue brought up by JadeOfMaar might be an issue. That said, if I wanted to try and fix it, what would be involved? Would it just be a matter of altering a .cfg file or would it be more complicated?
  15. Did Boris find Moose and Squirrel first?
  16. Holy guacamole! That is a very comprehensive triple shell of satellites......
  17. It is really interesting to see what you're doing in your save. If I may ask, could you post a view from your tracking station to see where everything is? Thank you!
  18. I like the Police reference... Interesting read so far. Edit: Also nice to follow the program of someone who's close to where I am in my career
  19. I'll have to take a look at those. They are gorgeous. Thank you for the info and reply!
  20. You use Textures Unlimited for the stainless steel....? If so, would you be willing to share the settings? Much appreciated in advance!
  21. Dude.... Something went by? Until the new version comes out.... (And I excitedly wait Like This.....) Does the currently released version work with 1.8?
  22. Everything dies baby that’s a fact but maybe everything that dies someday comes back....
  23. Well, lets see here..... Today was a mix of glorious.... Uhh.... Well, none of my launches were technically successes.... Ok... The Launches themselves were good..... Lemme back up a sec. I started a sandbox session in 1.8 with a few mods (Mostly the near future set) Anyway, the first rocket took off, and I headed for the Mun. With Jeb at the controls, Valentina as first officer, and Bill and Bob there to keep an eye on things. I was quite pleased with myself for getting an encounter without messing with a maneuver node. The ship had space for 6, and 10k dV so it was a little over kill... Probably. Jeb got to the Mun, and proceeded to try to land. He apparently wasn't paying as close attention to altitude as he lithobraked at close to 100m/s.... Good news for the crew was that Gs knocked them out before they all died..... Yup all the orange suite's got wiped out in the first mission....*Sigh.* SO! Secound launch of the same rocket--The design was sound, just pilot error... Did have to use a node this time, but the Other Guys got to the Mun, and landed with a touch over 400m/s of dV left. I wasn't certain if that was enough to get back so I cobbled together another lander to refuel the landed ship. That launch went just fine... Right up until I found out that I needed a decoupler between the fairing base and the Munar Transfer stage. That changed the dV I thought I had (thought I had about 1500m/s or so.....) to just 150m/s..... Plus about 450m/s in the actual lander. Mucked up the landing on that and killed another poor kerbal. Last mission I sent up was a repeat of the one that just failed... With added decoupler! Yay! Got to the Mun.... I had never landed close to another vehicle before, so I landed within about 30km of the craft I wanted to refuel. I had drills and a ISRU on this lander so I figured I could just fill the tanks of the refueler and then hop closer. It probably would have worked except there wasn't any ore to be had at the location I had landed at, and the refueler lander only had 30m/s after I had landed. So.... Furnburry Kerman got out, and used her suit thrusters to fly as far as she could to the first Mun lander. She got to about 20km before her fuel ran out.... and then walked another 3km before the person controlling her had to pack it in and get ready to get a flight way too early in the morning tomorrow in RL. Oh yeah, I have TAC-LS installed, but fortunately the Kerbals in the first Mun Lander have over a year of supplies and plenty of electric charge. Assuming they don't kill each other, they should be fine until I get something there to refuel or get the crew back to Kerbin...... Got some pics but it's late and I'll have to upload them when I get home tomorrow.
  24. Love the Fishbed and Freedom Fighter!
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