KerrMü

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About KerrMü

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    Spacecraft Overengineer
  1. KSP Weekly: The Earthquake

    To be honest, I expected something like " we had a major earthquake over here, get off our back, we´ve got bigger problems right now!". And that would have been perfectly fine. My english isn´t nearly good enough to write down all my thoughts and feelings right now. I´m very glad that you´re well, and I hope that the damage to your personal properties is at least manageable. ^ this! Hang in there.
  2. Stock submarine

    Hi rtdu24 welcome to the forums. That looks really good and practical as well. Awesome little sub. I particularly like your entry hatch.
  3. Hey Folks, late entry: 169m/s 171m/s 565m/s Nothing spectacularly fast, but I got all three arches in one flight. Sorry for the makeshift video, but I ran out of time. I got all preparations done last week, you know, finding the arch that I´ve never seen before, driving rovers over there, getting an extra-fuel-module for my Beagle to the Mun and so on. But my weekend has been pretty buisy and so finally, yesterday I found some time to do the flight. Man, not easy! But a lot of fun.
  4. KSP Weekly: Taking a ride to the Moon!

    Good solid news. Mobile launch pad? At first I thought this may be a mobile launch stability enhancer to drive from the VAB to the Launch Pad, which would be cool by itself, But with the ability to level terrain? Interesting to say the least. Congratulations on that cliffhanger. It´s a big one. I urge for reading more about it.
  5. What did you do in KSP today?

    Hi folks. Last weekend a mission that I started in January came to an successful end. It was my very first attempt to fly a Jool 5 mission. Here is a little album with some of the adventures on this endeavour: After entering the parking orbit around Kerbin a Spacebus came over to ferry the crew (Jeb, Val, Bill, Bob, Geredith, Sitha, Keneny and Alanee) over to a transfer station and from there they took an Orion Personell Transporter down to the Surface. Switching off the lights on the Kubrick got a surprisingly moving moment, and in this sentimental mood I decided, that just recovering the crew would be a little inadequate after all the time we spent together. So I set up a little welcome committee... ... and sent them on a little caravaning holliday to my favorite spot on Kerbin. They have earned some little time off, don´t you think? That´s what I´ve been doing this week in KSP. Have fun with whatever you´re doin. Cu Mü
  6. KSP Challenge: Landing on Duna!

    Thanks. now I´m blushing. But it was a lot of work. And it is interesting how fast you get spam comments on youtube.
  7. KSP Challenge: Landing on Duna!

    They are, they really are ... so let´s do it without. Here is my entry and very first try with editing videos. Not as nice as I would like it to be, but hey, sleep is important, too. As always, lots of very cool entrys so far.
  8. KSP Weekly: Kerbal Burazāzu

    Hi Squadies Those new engines look absolutely cool. You know me, I love those preview pics. And lots of juicy information this time as well. Thanks for that. If you are looking for tricky bugs to squash, the only one I am running into on a regular and very frustrating basis is the one where the claw and docking ports lock up. For example when you can´t decouple an asteroid, or modules from ships, stations or bases. If you need more information just pm me. If that one could be solved, that would be amazing. For now I´m trying to record my entry for the Duna landing challenge and learn how to make a video. Very nice challenge. Keep up the good work
  9. KSP Challenge: All praise Cthulhu!

    It has been written a looong time ago, that Cthulhu was roaming Kerbins oceans, ripping apart the ships of those unlucky early explorers that crossed its way. Kerbals feared and worshiped the beast for its powers. One day Keracles Kerman set off to tame the demon, but Cthulhu was tenacious. After many hours of fierce fighting, Keracles got hold of one of the krakens tentacles, and he slung it so fast into the sky, that the creature never came back down, so they say... This was considered a myth of course - until - Kerbalkind explored Bop, where they found the place where Cthulhu landed. This incident had a great impact on the Kerbal society. It triggered a renewal of both, the Kraken and the Keracles cult. Alongside with a very interesting entry in the Kerness Book of Records and a great depression among hammer throwers.
  10. KSP Challenge: Place the groundstations!

    I think that´s a great idea. I still have quite a few ideas in mind and will definitely keep this save.
  11. KSP Challenge: Place the groundstations!

    Hey folks Well, it turned out that I SUCK at this game... who would have thougt? Here is the story of my utter failiure: At first I didn´t notice that delivery by truck isn´t worth a single point, so I went truckin for 2 days: I came within 60km of North Station One when I got massively bored and decided to try something a bit more thrilling. So I tried to build a hydrofoil ferry: ... which ran out of juice in the middle of the ocean... Then came friday and I built my first stock helicopter: It barely made it to the island runway. Not very promising. But four days later: WAIT: Still no points. Sadly I cheated. First, this is not the challenge save game. For some bloody reason this chopper flies absolutely fine in my build save, but when I import it into the challenge the bearings fall to pieces. But after a few devastating hours I just wanted to see if it could theoretically make the journey... Nope, it ran out of fuel about 220km too early. And even with infinifuel, landing was kinda tricky. I still have a lot to learn about helicopters... The only thing I got done was the easiest one. I´ve built this STOL cargo plane a long time ago and got a lot of practice landing it. I like Azimechs Groundstation, but for my last attempt I´ve built my own little truck. So, this summons up this challenge for me for now, since I´ll be out of town for a few days, It´s been a fun one. Building new stuff was great and all those little eastereggs and references are hilarious, well done Azimech. (though driving and flying this long distances got a bit tedious over time) May you all be more successful than I have been. Have fun and CU
  12. What did you do in KSP today?

    Hi folks A few weeks ago I posted my new LKO transfer station here. This one: I really liked the design and it was a pleasure to play with. Sadly it got struck by the docking-ports-lock-up-bug, so I couldn´t undock any crafts anymore. I´ve been sore for a little while now, but last weekend I decided to deal with the problem. I could have gone through the persistant file and look for all the disabled docking ports (and I will eventually), but I thought it was more fun to just build a new station. The first one blew up. So I built a second one which also blew up. The third one burned up on launch, fell down and sank into a swamp, but the fourth one stayed up! And here it is. Stargazer Station which went into service this evening. Have fun with whatever you´re doing. I´ve got to hit the hay now. CU
  13. Hi folks I´ve revisited an old idea for this one. In my last save I wanted a cheap and lazy way to rescue some free Kerbals from LKO. First I built a rescue station that could be replenished with escape pods by a shutt... wait a moment, why don´t I keep the capsules on the shuttle? This is the new ResQ Shuttle II: It´s got 10 reentry capsules on board. My old system first undocked the pods and then I had to point them to retrograde, which was sometimes tricky when I was rescuing scientists/engineers. So the new system is simply fire and forget. Every pod is on a single stage, so just point the cargo bay retrograde and press space. The game does the rest, thanks to the newer deploy-when-safe parachute function. (and firing all ten pods in sequence is just too cool ) Oh, and now it´s also got a launch escape system. Wheeeee! (heavily inspired by some pics I found on the net back then about a shuttle 2 concept. It´s a pitty that design never took off) And again there are lots of cool and inspiring ideas around here. Nice Edit: Craft file for Commander223323: https://kerbalx.com/herrmue/ResQ-Shuttle-II
  14. This reflects my perspective on this matter almost perfectly. There is a difference in beeing constructive or beeing annoying. Nuff said about that and back on topic. Thanks for the preview pic. Both, engine and tankbutt are looking good. I wonder if every engine will have unique tankbutts or if they´ll be standardized. Nothing wrong either way, I´m just curious. Part preview pics are always appreciated, as well as the improvements to landing lights and shadows. You could have said "that´s a unity bug, not much we can do here". Trying (and succeeding) to improve it anyway... Just thanks for that.
  15. Man, I haven´t built a shuttle for a looong time, but STS-3 "can you see me" looked like fun, so I thought I´d give it a try. And I really like that batch. So here is my entry. I tried to get as close to the real thing as I could in one day. Mods used: Asteroid day Thanks Badie and Speeding Mullet, that challange has been blast, and there are lots of brilliant designs in this thread. Well done folks.