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Everything posted by Ya_Boi_Assault
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[Forum Game] One word to describe the avatar above you.
Ya_Boi_Assault replied to ping111's topic in Forum Games!
green -
What is the user above you known for?
Ya_Boi_Assault replied to UnionPacific1983WP's topic in Forum Games!
for being a retired beaver -
Make a wish... and have it horribly corrupted!
Ya_Boi_Assault replied to vexx32's topic in Forum Games!
Granted, however your sub is a diesel sub and you just ran out of electrical power underwater. I wish to understand blender to make some cockpits. -
Unless you got a badass robo suit to go with that brain, your pretty dull 3/10
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8/8 m8 sure m8 Press the button and the dankest of memes shall become real.
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shut up and take my funds these look nice!
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will you add a version of balls eight with working bomb ba-- errrrrr dropable payload bays?
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Your contributions shall never be forgotten in the KSP modding community.
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[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Ya_Boi_Assault replied to FreddyPhantom's topic in KSP1 Mod Development
With response to the B-29 cockpit. Any WW2 cockpit must have one thing. Nose Art. Maybe Valentina Ridin a bomb? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Ya_Boi_Assault replied to BahamutoD's topic in KSP1 Mod Development
I cant believe this. One year ago it was just turrets and missiles. A simple replacement to the DYJ and Romfarer mods and Skillful Weapons. Now look at what the beaut she became. I salute you BD for creating one of the most memorable mods. Sitting next to B9, FAR and KW rocketry. -
My sides have reached orbit Other than this horrifying version Can you please make a version without scaring my brain tissue?
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[WIP] Nuclear Warfare [No Longer Supported]
Ya_Boi_Assault replied to HiAmerica's topic in KSP1 Mod Releases
What about a nuclear cluster weapon? like a MRIV where you can target 4 or 5 targets and each warhead goes to the target? -
UKSAF AWACS Procurement Competition
Ya_Boi_Assault replied to TMasterson5's topic in KSP1 Challenges & Mission ideas
Firespitter and tweak scale? -
P.E.W (A BDArmory Addon)Reactivated Development
Ya_Boi_Assault replied to LORDPrometheus's topic in KSP1 Mod Development
I really love the addon your doing! Maybe add a small diameter bomb? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Ya_Boi_Assault replied to BahamutoD's topic in KSP1 Mod Development
Does anyone know how to create a bomb or missile/cruise missile? I have some really neat weapon ideas that I want to give a shot. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Ya_Boi_Assault replied to BahamutoD's topic in KSP1 Mod Development
I love the rotating hardpoint. You think we can have that model? whenever i try to make one with regular IR, it just cannot handle the weight, -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Ya_Boi_Assault replied to BahamutoD's topic in KSP1 Mod Development
For all of those people who are enjoying the update with cruise missiles, the AGM-86 when deployed in altitudes in between 300-1000m it will skip the surface when left with normal default cruise altitude. It does rather extremely well with formation/follow the leader flying if fired off in a pair or a massive swarm as noticed in the gallery I have posted. when deployed at altitudes of 1000m+ if i remember, it will do what is known as a "pop-up" attack, it will climb to a high altitude and then dive to attack speed "yes i quote star wars :3" towards the target. With the RBS-15 it will boost then go in a super/hypersonic cruise phase and target like normal missles. However, the AGM-86 is AIR LAUNCH ONLY. It needs airspeed before it can fly. Trust me I have fired one of these thing on the ground before....... Michael Bay payed me a surprise visit. With the RBS-15, it is both Air and Ground capable due to the boost. Bahamuto I enjoy this update extremely well and to add the variety of weapons, I suggest the Kh-101/55m Russian Cruise Missile or British/French Storm Shadow Cruise Missile. I have added a link to the gallery below that shows what I was talking about. http://imgur.com/a/y4RJz#0 Here is a preview of the gallery -
Show off your B9 Designs!
Ya_Boi_Assault replied to w4rlord117's topic in KSP1 The Spacecraft Exchange
With my advice, add some air breaks to dump off unnecessary Airspeed while on final approach so that you don't end up as a flaming crater on the ground -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Ya_Boi_Assault replied to BahamutoD's topic in KSP1 Mod Development
Have any of yall think (including BD) of adding a conventional cruise missile? Like it can take out ground targets from 20-90km *it needs maneuverability* -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Ya_Boi_Assault replied to BahamutoD's topic in KSP1 Mod Development
BD, have you ever though about adding support so people with joysticks can five the GAU-8 and the hidden vulcan like real jets by pulling the trigger button? -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Ya_Boi_Assault replied to AlphaAsh's topic in KSP1 Mod Releases
does the command+K work with the .25 version of the mod?- 872 replies
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