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About ArmchairGravy

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    CEO of Porcine Avionics

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  1. ArmchairGravy

    Minmus is my favorite moon.

    I'm with you on this. I limit myself to one trip to Mun and Minmus while working through the tree because otherwise I've unlocked the tree without going anywhere. Once the tree is done, I exploit the heck out of it as a mining base.
  2. ArmchairGravy

    Dres Awareness Society

    Dres will always hold a special place in my heart. Way back in the day (.25) I orbitaly assembled my first Jool-capable craft. I decided that Dres would be a good test for it. The successful voyage to Dres and back gave me the courage to head on to Jool and continue with orbital construction. Dres is a friend I don't visit often, but always smile when I drop by.
  3. I'm at the part of the game where I'm bringing the Mk1-2 Command Pod back down to Kerbin, and I'm really noticing the change in parachutes. I used to be able to use 1 Mk16-XL chute to get a pod to around 6.5m/s for landing. That is now 10m/s. A pod with a 2.5m utility bay using 4 radial chutes and 3 radial drogues lands now at 8m/s. Do I need to have an equal weight of chutes in order to land safely anymore?
  4. ArmchairGravy

    Is there a mod that you couldn't live without?

    KER. The last time I played without KER was .23 when I first bought the game. It's the first mod I got, and the only mod I use religiously. Aside from the dv calculation, having orbital information in flight view means I only have to switch over to map view when I plan a burn or tweak an intercept. Also, having distance to terrain means I don't splatter nearly as often when I'm landing. Not having KER would make the game so much more frustrating that I probably would stop playing.
  5. ArmchairGravy

    The Grand KSP 1.1 Discussion Thread

    You're going to have to define "working right". Landing gear skids, hops, and clips to the ground. Landing legs have the grip of oiled teflon. Rover wheels have all the grip of racing slicks in the rain. Can you seriously call this "working right"?
  6. ArmchairGravy

    The Grand KSP 1.1 Discussion Thread

    358 days from 1.0. to 1.1.
  7. @KasperVld I find the lack of an animation...disturbing.
  8. ArmchairGravy

    The Grand KSP 1.1 Discussion Thread

    Wait. Stop everything. Where's the animation for 1.1? WHERE IS THE ANIMATION!? **RIOTING ENSUES**
  9. ArmchairGravy

    The Grand KSP 1.1 Discussion Thread

    Win 10.
  10. ArmchairGravy

    The Grand KSP 1.1 Discussion Thread

    My Task Manager says x64. My game version on start screen is (x64).
  11. ArmchairGravy

    The Grand KSP 1.1 Discussion Thread

    Squad actually fixed the Stage View readout bug that's been around since .9?! Landing gear are still a mess. I just watched my basic jet pogo backwards off the end of the runway. I'm running 1.1.something (x64) according to the launch screen, didn't have to do anything other than launch the game.
  12. ArmchairGravy

    Kerbal Space Program 1.1 Hype Train Thread.

    Having played the pre-release candidates, I think 1.1 will be a buggy mess that will cause the forums to explode like one of Whackjob's creations gone awry.
  13. ArmchairGravy

    Do you use the LES?

    I have used the LES a grand total of zero times, but if I were playing without reverts I'd certainly consider using it.
  14. ArmchairGravy

    Devnotes Tuesday: Bugs and more bugs to be fixed!

    How I imagine a meeting at Squad: "These wheels don't work, landing gear is hosed, and Stage Only view hasn't worked since .25. We've been in Experimental now for a month and the natives are getting restless. We need more time." "I know, we'll do a pre-release for a few weeks to buy some time!" "Brilliant!" *cerveza is consumed*