ArmchairGravy

Members
  • Content Count

    784
  • Joined

  • Last visited

Community Reputation

248 Excellent

1 Follower

About ArmchairGravy

  • Rank
    CEO of Porcine Avionics

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm with you on this. I limit myself to one trip to Mun and Minmus while working through the tree because otherwise I've unlocked the tree without going anywhere. Once the tree is done, I exploit the heck out of it as a mining base.
  2. Dres will always hold a special place in my heart. Way back in the day (.25) I orbitaly assembled my first Jool-capable craft. I decided that Dres would be a good test for it. The successful voyage to Dres and back gave me the courage to head on to Jool and continue with orbital construction. Dres is a friend I don't visit often, but always smile when I drop by.
  3. I'm at the part of the game where I'm bringing the Mk1-2 Command Pod back down to Kerbin, and I'm really noticing the change in parachutes. I used to be able to use 1 Mk16-XL chute to get a pod to around 6.5m/s for landing. That is now 10m/s. A pod with a 2.5m utility bay using 4 radial chutes and 3 radial drogues lands now at 8m/s. Do I need to have an equal weight of chutes in order to land safely anymore?
  4. KER. The last time I played without KER was .23 when I first bought the game. It's the first mod I got, and the only mod I use religiously. Aside from the dv calculation, having orbital information in flight view means I only have to switch over to map view when I plan a burn or tweak an intercept. Also, having distance to terrain means I don't splatter nearly as often when I'm landing. Not having KER would make the game so much more frustrating that I probably would stop playing.
  5. You're going to have to define "working right". Landing gear skids, hops, and clips to the ground. Landing legs have the grip of oiled teflon. Rover wheels have all the grip of racing slicks in the rain. Can you seriously call this "working right"?
  6. Wait. Stop everything. Where's the animation for 1.1? WHERE IS THE ANIMATION!? **RIOTING ENSUES**
  7. My Task Manager says x64. My game version on start screen is 1.1.0.1230 (x64).
  8. Squad actually fixed the Stage View readout bug that's been around since .9?! Landing gear are still a mess. I just watched my basic jet pogo backwards off the end of the runway. I'm running 1.1.something (x64) according to the launch screen, didn't have to do anything other than launch the game.
  9. Having played the pre-release candidates, I think 1.1 will be a buggy mess that will cause the forums to explode like one of Whackjob's creations gone awry.
  10. I have used the LES a grand total of zero times, but if I were playing without reverts I'd certainly consider using it.