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Everything posted by ArmchairGravy

  1. I'm with you on this. I limit myself to one trip to Mun and Minmus while working through the tree because otherwise I've unlocked the tree without going anywhere. Once the tree is done, I exploit the heck out of it as a mining base.
  2. Dres will always hold a special place in my heart. Way back in the day (.25) I orbitaly assembled my first Jool-capable craft. I decided that Dres would be a good test for it. The successful voyage to Dres and back gave me the courage to head on to Jool and continue with orbital construction. Dres is a friend I don't visit often, but always smile when I drop by.
  3. I'm at the part of the game where I'm bringing the Mk1-2 Command Pod back down to Kerbin, and I'm really noticing the change in parachutes. I used to be able to use 1 Mk16-XL chute to get a pod to around 6.5m/s for landing. That is now 10m/s. A pod with a 2.5m utility bay using 4 radial chutes and 3 radial drogues lands now at 8m/s. Do I need to have an equal weight of chutes in order to land safely anymore?
  4. KER. The last time I played without KER was .23 when I first bought the game. It's the first mod I got, and the only mod I use religiously. Aside from the dv calculation, having orbital information in flight view means I only have to switch over to map view when I plan a burn or tweak an intercept. Also, having distance to terrain means I don't splatter nearly as often when I'm landing. Not having KER would make the game so much more frustrating that I probably would stop playing.
  5. You're going to have to define "working right". Landing gear skids, hops, and clips to the ground. Landing legs have the grip of oiled teflon. Rover wheels have all the grip of racing slicks in the rain. Can you seriously call this "working right"?
  6. Wait. Stop everything. Where's the animation for 1.1? WHERE IS THE ANIMATION!? **RIOTING ENSUES**
  7. My Task Manager says x64. My game version on start screen is (x64).
  8. Squad actually fixed the Stage View readout bug that's been around since .9?! Landing gear are still a mess. I just watched my basic jet pogo backwards off the end of the runway. I'm running 1.1.something (x64) according to the launch screen, didn't have to do anything other than launch the game.
  9. Having played the pre-release candidates, I think 1.1 will be a buggy mess that will cause the forums to explode like one of Whackjob's creations gone awry.
  10. I have used the LES a grand total of zero times, but if I were playing without reverts I'd certainly consider using it.
  11. How I imagine a meeting at Squad: "These wheels don't work, landing gear is hosed, and Stage Only view hasn't worked since .25. We've been in Experimental now for a month and the natives are getting restless. We need more time." "I know, we'll do a pre-release for a few weeks to buy some time!" "Brilliant!" *cerveza is consumed*
  12. I've been playing since .23, so I've gone from Sandbox to Science to Career, and have played the heck out of each mode. I like them all for various and contradictory reasons. What I'm doing now is doing Custom careers with Funds and Science rewards at 200%. This means while I have some restrictions, they're not stifling. I can faff about doing things that don't get me any reward whatsoever which is the fun of Sandbox. I can get the reward mechanism of Science without scrounging for every last bit of it. I can get a bit of challenge from running my program in a responsible manner from Career. Do other people play this way? I don't care. The beautiful thing about KSP is it's customization. Choose a mode, customize the settings for game play, add a mod or twenty. Do what makes you happy and don't worry about what other people think.
  13. For an 11 month wait, it's not exactly overflowing with new things. A new landing gear and an inflatable heat shield. Yeah, it's nice to have 64-bit support, nice they're on a new game engine, and nice that they're fixing and tweaking stuff, but to me that's just things that should have been done in the .9's. I'm not hyped by 2 parts and making an actual release candidate nearly one year after being released.
  14. The Stage-Only fuel readout is giving numbers for the fuel left on on the entire craft. Entire Craft: 398 Stage Only Readout: 398 Should be 308. This is a completely stock install of 1.05.
  15. But, but, Fallout 4 releases tonight! I need to get sleep sometime this week.
  16. I did not know that. I'll look for that setting. Thanks, RIC!
  17. Quick question: Will 1.1 support dx11? I recently upgraded, and Space Engineers looks superb with dx11.
  18. So heat is changing again. How many more changes to heat/aero/other vital mechanics are we looking at? We have 1.0.5 changes, and I assume 1.1 will have more changes. Then I would think at least one more tweak after that. At what point can I save a .craft file and have it work the same after the next update? Never does not really work for me.
  19. "Be that as it may, we are still looking at quite a mountain to climb with the overhaul. Progress is happening much more steadily now, but the amount of work still left to be done is enormous." 1.1: Not Soon .
  20. Grats, Dan, on being selected for CutOut Fest! Well-deserved recognition. Your animations have always been one of my favorite parts of KSP.