Jump to content

ArmchairGravy

Members
  • Posts

    893
  • Joined

  • Last visited

Everything posted by ArmchairGravy

  1. Sheet Ice, Artice Ice, Snowdrift, Crater. Yeah, it's officially ice. Maybe the precursors built a big freezer then left the door open.
  2. For interplanetary travel I'm currently using https://ksp.olex.biz/ coupled with my eyeballs to roughly estimate when I have a window and how to fly through it.
  3. I'm experiencing some bugs. Reloading fixes some of them. However, after working my way up the tech tree where I have tier 2 pretty much unlocked, I have to admit I'm finally having a pretty good time. I see a lot that need tweaked, a lot has been fixed, and some of the stubborn bugs have been ameliorated. Well done, devs. Have a happy holiday season! I'll be sending Tim to the North Pole via rover.
  4. Here's an example of bad UI: The box color with the text color means I can't see what's being typed.
  5. Thanks, DeepSpace! I've been looking at the control cores/cockpits for that. I'll edit that one off.
  6. I am playing in 1280 resolution, so the entire navigation UI is pretty much illegible. The nav ball is a blur with a red line and the Apo/Peri numbers are too small and blurry to see.
  7. This is a thread for "basic stuff" from KSP1 still missing as of .20 implementation of KSP2, and why they should be in the category of "basic stuff". Please add your missing basic stuff because I know I'm not encountering/remembering them all. EVA suit head lamps--Space is dark, Kerbals are small, and nothing can be seen in shadow. Map icons and toggles--I have 6 probes, 2 stations, and 4 missions all with the same vehicle icon. I have no idea when I look at the Tracking Station what is what. When I try to select a planetary body I end up clicking on one of the satellites, debris, or landed craft instead of the planet because I have no way of toggling the icons out of my way. Vehicle renaming after launch--I put really unimaginative names on my craft in VAB, and constantly reuse the same blueprints. I now have 6 probes names "SciSat" scattered about. It would be handy to be able to rename them. Yes, I know I can rename them in VAB. No, I never remember to do so. Edit: Removed vehicle naming. It's just in a different spot now.
  8. Question: Where did they hide the fairings? I've been all through the tree and I can't find them.
  9. That's my main fear as well. I tried my Mun rescue mission in Sandbox in .20. This was the first time I was able to complete it because only one of my landers fell over at physics load instead of both of them. The one that stood merely spun 90 degrees and wobbled. I spent half an hour trying to get a ladder to work on a Gumball lander before giving up. I'm worried a lot is going to get swept under the rug in the push to move forward because people won't be looking at these systems while engaged in Exploration mode.
  10. I will say the heat system is a better implementation than I expected. It didn't kill my FPS. It's pushed up my aerobraking by 15km so aerobraking is not nearly as effective now. Stuff under a nose cone is getting heated and destroyed when launching to orbit. The heat system needs tweaked, not binned, which is a pleasant surprise.
  11. I had to be up at 60k to survive the first pass coming back from Minmus.
  12. Take Two Interactive, Private Division, and Intercept Games made the bed they're laying in. The $50 price tag set expectations for quality which were not at all met at the time of release. They disappointed their user base to the point it is going to take a No Man's Sky level of effort to get them back.
  13. I resemble this remark. In KSP1 Sandbox I went everywhere just for the challenge of getting there. In KSP1 Science and Carreer modes I think I went to Duna once. I can see from where I am currently in KSP2 Science mode (halfway through tier 2) I'm going to have to actually get out there and scrape the Kerbol system to get the science to progress. Also KSP2 Science kind of puts a mask on some of the wonky physics landed craft are subjected to. I'm generally using one craft on a round-trip so I'm not experiencing the issues with physics loading like when I'm trying to create a Mun base in Sandbox.
  14. Medium nose cones need to be dropped down to the other medium items instead of being 5 tiers away from when medium tanks are unlocked.
  15. I fully expect the frames to drop by 1/2 with the thermal system. KSP1 had struggles with theirs, and I'm not confident this team will fair better.
  16. I almost had a good day. The mission plan was to send the boys to The Mun, have Valentina bring a Crusher, swap the boys into the Crusher and then bring Valentina home. I got the boys to The Mun Had Valentina bring a Crusher But then a lander leg fell off at some point while I was driving the Crusher over because KSP2. I've been trying this mission every update since launch. There has yet to be a successful mission because of bugs affecting landed craft. This is the closest I've come at the highest frames, so There Has Been Improvement.
  17. If you want the craft file, let me know how to upload it.
  18. Sorry, I forgot Steam links don't work. I've uploaded these to Imgur so hopefully they work. Here's what I'm doing: 1) Place ladder at bottom of steps of the Gumball lander 2. Pull ladder out 1 notch with translate tool 3. Extends fine, looks good in VAB. 4. Ladder is blocked on launch pad
  19. Certainly. Here's 4. Ladder retracted and extended in VAB, and the same on the launch pad. I placed the ladder and used the translate tool to pull it out one notch. https://steamcommunity.com/profiles/76561197970617010/screenshot/2143209976931987012/ https://steamcommunity.com/profiles/76561197970617010/screenshot/2143209976931986309/ https://steamcommunity.com/profiles/76561197970617010/screenshot/2143209976931985989/ https://steamcommunity.com/profiles/76561197970617010/screenshot/2143209976931985464/
  20. I am really struggling to get ladders to work. They look like they work in the VAB, but show as "Blocked" after launch. There is no feedback as to what is blocking them. Could we perhaps get them to show as "Blocked" in the VAB so we have some idea whether or not a placement works?
  21. Also the Crater Crusher disintegrates if any time warp is used when de-orbiting to Mun's surface.
  22. This is still happening in 1.4.0 every time a landed craft is loaded on Mun.
  23. The game is still a barely playable hot, buggy mess. When I can put a rover on Mun next to a lander without encountering decaying orbits, jumping landers, and disintegrating time warps then come talk to me about playability and enjoyment. Currently the game remains an exercise in frustration because of how little actually works.
  24. Can we please get vehicles to load on the surface of Mun without bouncing them several meters into the air? I now have a lander tipped over on its side because of this. Also, what is up with craft disintegrating when I time warp while de-orbiting to Mun's surface? I can't land the Crater Crusher without it disintegrating if I use any time warp while de-orbiting. Finally, can we please get a shared vehicle storage for all campaigns? I want to put my most used designs into one place and have them accessible instead of having to manually copy/paste the craft files. It's frustrating I still can't run basic Mun missions without encountering a boat load of bugs. I'm not trying to do anything more than land a party on Mun and supply them with a rover. I guess I'll try again next patch.
×
×
  • Create New...