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Everything posted by ArmchairGravy
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I am experiencing hype rapid dissasemb
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I definitely want a space exploration game with some colony stuff to give the late game structure. I do not want a colony management sim. I have enough of those already. I want the bones BARE on the management side of thing. Set it and forget it, minimal processing to get end products.
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Hot take: procedural wings won't make building easier
ArmchairGravy replied to The Aziz's topic in Prelaunch KSP2 Discussion
I've always struggled with making planes, and I am hoping with the integrated control surfaces I can do better. I can make stuff that looks like it should work, has the lift/weight balanced, and still won't get an inch off the runway before veering/flipping. My current SSTO is a Rockomax 32 with a Skipper. -
I'm excited for all of it. Even the bugs.
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If it hasn't been said yet, allow me: If you don't meet minimum requirements your bug report will not matter.
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First impression from Scott Manley's gameplay video.
ArmchairGravy replied to Tweeker's topic in Prelaunch KSP2 Discussion
What concerned me most about Scott's video is apo/periapsis nodes did not toggle where you could see what they were without mousing over them. That's basic UI they don't have working 2 weeks before launch. Over three years of work and they don't have basic functionality in place two weeks before going EA. I now consider my expectations suitably lowered. -
Kerbal Space Program 2 - Pre-Release Notes
ArmchairGravy replied to Intercept Games's topic in KSP2 Dev Updates
I'm excited for the game. I'm very excited to re-launch the insane stuff I made pre-aero back in the day. I've always had a love/hate relationship with the more realistic aero. Aerobraking Jool and Eve was a lot easier before all that pesky heat got involved. -
Right. I'm used to refreshing my rig every 3-5 years, and I am seeing where my current rig is due for its replacement due to age. I'm not going to get a new rig because of KSP. I am going to get a new rig because of KSP and all the new games coming out in the next 3-5years.
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I am going to have an issue if they don't have the apsis' markers toggle. I am going to say the fact this essential feature of the UI didn't work in either of the two videos I watched made two weeks before launch makes me wonder if they spent all of their time on the cute tutorials and forgot to make the game.
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With less than one week to go I am commencing wild hype gyrations.
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I went to Dell's website and looked at the current line of PC's equipped with a 1080. They are in the $2500 range. They're over spec on RAM and CPU, but I'll want to run All the Mods anyway, so I'll splurge a bit. I was able to run 2077 with my GPU sounding like a jet, so I'm not feeling great about the long-term prospects of my current rig. The "mere" was sarcastic.
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For a mere $2500 Dell can hook you up with a box that meets recommended specs.
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As long as I get apo/periapsis info in flight view I'm good to go. I do like how the new UI unclutters the center of the screen.
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Two weeks! Is it time to begin vibrating from hype? I think it's time to begin vibrating from hype. *begins vibrating*
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I found locking onto prograde tips me over way too soon. That method seems to be all about getting the throttle through max-Q just right. It's easier for me to just fly the rocket. Some I kick up high before turning, some I blaze right on through. It just depends on what is going to space today.
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Looks like someone got stingy with struts.
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I'm expecting Misery-style kidnappings and firebombs given the reasoned debates I've seen so far. God help the mods.
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I may have been getting Dres confused with a new planet.
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Worse than Steam. YouTube.
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Oh crap. There's nothing new in the Kerbin system?! I've been grievously misinformed. Apologies, Vl3d!
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This is the KSP 1 dv map. You may as well have Rick-rolled me.
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Are we going to get any system/planet data early? I'd dearly love to see a delta v map for the revamped system.
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I want to see all the stars all the time and then fly to them.
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