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About Xemrael

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    Bottle Rocketeer

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    (38.209721, -7.801200)
  • Interests
    Weather, Space, Science, Mars, Games, Music, Cars and a lot more

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  1. Just asking because i got really confused when I tried to change those settings that i highlighted, on the Scatterer in-game menu, and having them do nothing and resetting every time i restarted the game. As for the eclipses, at least for the Mun i can confirm that the light goes trough Kerbin.
  2. Thanks for the answer! I did not check all planets, so for example Laythe or others, do cause shadows onto Jool's atmosphere, when passing in front of the Sun, and Laythe gets completely dark when obscured by Jool. The Mun does cause a shadow onto Kerbin, but as I have read sadly only affects the atmosphere, still i was expecting the Mun to get completely dark when blocked by kerbin And what about the ingame Scatterer settings? is it something to do with your config files or just a bug?
  3. If possible, would like to change my name to "Xemrael" Thank you!
  4. This is insane and one of the things I've been waiting for this game besides clouds!!! Speaking of clouds, it is just the only thing missing, weather effects, even if purely visual just to go along with the mod information would be awesome!
  5. Greetings, I've been using this mod and have some questions. First is why doesn't Mun get eclipsed by Kerbin? I mean, it still gets light by the Sun like in Stock: Kerbin doesn't cast a shadow onto the Mun This is a very rough put image but i hope you all get the idea, Kerbin is eclipsing the sun, but there is still light on the Mun ground Now this part is probably more for the Scatterer forum thread, but still I'll ask here; I have tried to set this options on but they seem to do nothing and reset every time I close and open the game, anythin
  6. [quote name='Proot']I'm doing much more than clouds...[/QUOTE] [IMG]https://i.kinja-img.com/gawker-media/image/upload/s--5X3Jp-QY--/1369785588703665037.jpg[/IMG]
  7. [quote name='V8jester']This is EVE 7-4, Scatterer and the original AVP. Lighting was redone and here is the cfg I used :) [url]https://www.youtube.com/watch?v=1LRrZ9QSjGw[/url] [CODE]CLOUDS_SETTINGS{ GUI_KEYCODE = N } CLOUD_LAYER_PACK { CLOUD_LAYER { SAVED { body = Kerbin altitude = 7500 volume = False color { r = 20 g = 20 b = 25 a = 10 } main_texture {
  8. [quote name='Avera9eJoe']Hmm... That mainly depends on what EVE will have added to it I'm afraid. KSPRC uses EVE for cloud and particle effects as well as auroras and lightning. I would ask Rbray about that. :)[/QUOTE] Thanks for the reply. :) It is something that I'm waiting for a long time, and I don't know why Squad hasn't put any kind of effects, it doesn't need to be a Global Forecast System modeling for Weather hehe, so see some effects would be just, but just simply awesome. Sadly I can't help, don't know nothing about programming. :P
  9. Any possibility that any kind of weather/clouds, and some effects of rain and lightning could be included? :D
  10. Sorry for this question, but where can I see some pics or videos from the Lightning included in the pack? I'm so curious! :P
  11. I think that Squad really needs to start working on clouds and weather for KSP, that is a huge thing missing now, at least, thats my point of view on what KSP is missing right now...
  12. I'm running the last one; well, it seems to work in the mapview, I don't know why I didn't tested it there... Thanks and keep up the awesome work!
  13. I'm not seeing City lights, all I see in Kerbin's opposite side of the Sun is this: Here are the mods I'm using, how the GameData folder is and the output_log - http://tinyurl.com/qc5pfla
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