Jump to content


  • Posts

  • Joined

  • Last visited

Everything posted by alexustas

  1. Yes, I know that. but I decided to leave the ground mesh in a preview, to additionally draw the user's attention to this feature, since in the previous version users had problem with the correct orientation of the wheels
  2. First of all. I am very sorry for giving very bad feedback recently. I have very little free time I could spend on modding. But I do not plan to completely abandon my hobby and really hope that sooner or later I will be able to get back on my favorite hobby as before. Charts are in fact an extremely cumbersome and complex document created in CorelDraw. So the best, and most likely the only way, will be if you provide me with complete information about new markers and I will add them to the document myself.
  3. There is an ability to start EVA through MFD. if I remember correctly, through the "target" menu.
  4. No. The "EPG" switch starts a "generator" that consumes mono-fuel and produces electricity. it's almost like a fuel cell, just built-in into the cabin and running on other fuel. and by the way, mono-fuel consumption is quite large. so this is definitely not a cheat. This is exactly an emergency device when there is no other way to restore battery power.
  5. Oh! it's very cool and interesting i will follow the progress of this device Do you plan to implement force feedback here?
  6. @Mogoloko You should also add all this stuff to the config of the Pod, but not only change the name of the INTERNAL or you can take the config from this post and replace " mk1-3pod " to "mk1pod_v2"
  7. In several posts above, @MedicalNoah faced a very similar problem and solved it. in most cases, the problem is in the inconsistency between the KSP, RPM and ASET_PROPS versions
  8. Since the magnificent @MOARdV has fixed all RPM glitches associated with the 1.4.x update now I can officially say that my mods works in KSP 1.4.3
  9. Hello everybody! I'm sorry that I abandoned this project. I'm too focused on the theme of "IVA" and I do not have time for other projects. If someone is interested in supporting this mod, welcome. You can freely distribute this mod yourself, just mention me as the original creator)) If you need, I can provide the original model and textures.
  10. // --- editor parameters --- TechRequired = advLanding entryCost = 8000 cost = 4000 category = Pods subcategory = 0 title = ALCOR Pod (B) manufacturer = A.S.E.T. description = Advanced Landing Capsule for Orbital Rendezvous, a lander pod that actually is as lightweight as the manufacturer claims. Warranty void when subjected to atmospheric entry, sneeze, hard knocks and misplaced screwdrivers and/or wrenches. Packed full of high technology, leaving precious little space for the crew.
  11. to be correct, the RPM is updated and works in 1.4.1 but it has a couple of glitches that do not allow me to officially announce that my IVAs work well in 1.4.1
  12. I noticed a few glitches in the RPM, this is due to changes in Unity, so we'll wait until @MOARdV will fix it. The props seem to work fine
  13. No. I'm at the very beginning of development. I decided not just to port my props to work with the MAS, but to create an entirely new flight management system. So I have a lot of work ahead.
  14. @LawnDartLeo I've never done this and can not say exactly what you need to do. I can only say that you need to get a clean neat polygon mesh with a minimum acceptable number of polygons. Of course, this applies first of all to round-shaped parts. After this you need to prepare UV maps and create a texture.
  15. @LawnDartLeo First, You need a low-poly model, but CAD programs are not very suitable for this (as I know)
  16. @wile1411 Note: TUMBLE and SLOPE warnings are turned off by default. On the overhead panel you find "CAUTION AND WARNING SYSTEM" control panel, use a buttons to switch on and off that warnings if you need @Flon PM me and I try to help you with a custom configs 1) is there a fitting decent stage for the ALCOR can? 2) If not, is there an idiots resource that anyone wants to recommend for making KSP assets? (the wiki leaves me scratching my head) Ascent stage engine Ascent stage separator Descent stage Descent engine A very loooong time ago , I began to develop a landing and ascend stages for ALCOR, but abandoned the development due to lack of free time and a lack of inspiration
  17. TUMBLE ALARM -- vertical speed is negative, radar altitude is less than 100m and horizontal velocity is higher than 5m/s -- so you're in danger of tumbling when you actually do land. SLOPE ALARM -- vertical speed is negative, radar altitude is less than 100m, and ground slope is higher than 15 degrees. more info
  • Create New...