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alexustas

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Everything posted by alexustas

  1. It is very likely that I will do just that
  2. ASET ILS works exactly as you describe it. I can only assume that you did not specify the necessary course (CRS) for HSI watch this video:
  3. In fact, the only reason I want to delete the old buttons and switches is to put things in order and seriously reduce the number of props and the memory footprint. even for myself it is very difficult to navigate in such a large number of props. when I work on IVAs. As an option, I could release a separate "legacy" pack, but if someone uses URL-links to models, then such props can break due to the fact that the path to the files will change. OR, if nobody cares about a huge list of props while working on IVAs, then I can not delete anything at all
  4. Yes, I know your pain. Most of the modding time I do it. but in this case there is no way to automatically replace old props with new ones due to the fact that the new props have a slightly different design and dimensions.
  5. I need more info about what you did EDIT. I did not see your next message. I'm glad that you were able to deal with the problem
  6. UPDATE! 'Mk1 Cockpit' IVA Replacement by ASET v1.1 All switches changed to new modular ones. Main panel instrument layout changed. Added the ability to adjust seat height for female Kerbals.
  7. UPDATE! 'Mk1 Lander Can' IVA Replacement by ASET v1.1 All switches changed to new modular ones. Changed instrument layout.
  8. UPDATE! 'MK1-2' IVA REPLACEMENT BY ASET v0.3 All switches changed to new modular ones. Revised instrument layout. Greatly extended MechJeb support. Added CommNet, Astrogator, Kerbalism, USI-LS and Chatterer support . Added the ability to switch to window view by double-clicking on the window. Small UV and texture changes.
  9. UPDATE! ASET Props v1.5 Two new, fully modular and adjustable prop types were added: "Modular Toggle Switch" and "Modular Push Button". With them, it is possible to create many different switches, both in form and in function. They were based on real switches from Korry and Zodiac Electric, tumblers and buttons used by NASA in Apollo and Space Shuttle programs, as well as switches used by Boeing. CAUTION! In the next major version of ASET PROPS old tumblers and buttons will be removed. All IVA makers are advised to switch to new, modular buttons. Added props that extend MechJeb autopilot function support. Added props for Chatterer support. Added props interacting with stock CommNet. Added props for controlling docking and undocking. Updated Mod Indicator Panel prop (thanks to NukeboyT). Portable Timer prop can now show time to the currnt KAC alarm. MFD40X20 now supports Astrogator. All MFDs now use the JSISteerableCamera module. MFD button backlight can now be toggled with the other props. kOSMonitor finished and updated to use full functionality of JSISteerableCamera. Life Support Monitor now supports TAC, USI-LS and Kerbalism. Finished transitioning from the old JSIVariableLabel to the more advanced JSILable. Added configs for Primitive_TRIANGLE_90 and Primitive_TRIANGLE_90_Beveled Fixes for many other props.
  10. UPDATE! ALCOR v0.9.7 optimization and various improvements ALCOR ADVANCED IVA v0.9.7 All switches changed to new modular ones. Revised instrument layout. Greatly extended MechJeb support. Added CommNet, Astrogator, Kerbalism, USI-LS and Chatterer support. Added the ability to adjust seat height for female Kerbals.
  11. to be honest, I have no idea we have a tricky relationship between Props version of RPM version and a version of the game. and I can not test anything, since I do not have a version 1.2.2 of KSP . Sorry ( usually this indicates an error (NRE), you can look at the log file or open the Debug window in the game.
  12. I'm using Unity 5.6.0f3 (personal) and PartTools023 For me those stock props are loaded (in Unity) incorrectly and have a pink (missing) shader
  13. @CItyrobo I made for you quick video about how to edit a stock interior
  14. Yes, I'm using PartTools to import Internal
  15. I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ... And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update Please PM me if you are interested
  16. I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ... And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update Please PM me if you are interested
  17. I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ... And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update Please PM me if you are interested
  18. I need beta testers to test and debug new props and cockpit layout. Powerful PCs, weak PCs, Linux, Apple, OpenGL, a minimum of mods, hundreds of mods, advanced players, beginners ... And also, I would like very much to other IVA-builders took part in this test, it is very important to me to know your opinion, suggestions and comments about the major innovations in this update Please PM me if you are interested
  19. So, I'm looking for volunteers to test the updated IVA and props Send PM me if you are interested
  20. I have already translated most of the configs into a new module
  21. Yes, I made an automatic resource switch, depending on the availability of the DRE mode. But, I can not test the functionality of this feature now, since the current version of the DRE mod does not work in KSP 1.3 Ok, Most likely, I agree with you. Apparently I overdid it with this "retro-look".
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