Jump to content

Sackboy338

Members
  • Posts

    11
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. I love this mod, most base building mods seem to be excessively complex, outdated, or require complicated life-support mods which I like to avoid. But I am having one small issue, It took a while to narrow it down but this mod seems to break the stock drills. I cannot place them on any part, and if I leave them in the editor, the ghost image of the drill acts like it is attached to whatever part I tried to attach it to, but isn't, and from there attaching parts at all just breaks and I can't save or quit the game without forcing it closed. I didn't notice this issue until I tried to actually build a craft with the drills, because as long as I don't use the drills specifically, there are no issues. Is there anything I can do to fix this? Yes I have the breaking ground DLC.
  2. Now all I need is a way to limit the angles at which the solar panel can turn, so that if the solar panel unfolds close to the base, it won't clip through it (This obviously doesn't apply to most solar panels, but it does apply to the design I was thinking of)
  3. I did the hatch thing, but it won't work. I have looked everywhere, but I havn't found any help. everyone else I've seen who was having trouble, was in-game, they got a 'hatch obstructed' error. Not me, my part won't even load into the game anymore when I do this. I take away hatch/ladder colliders? Works fine, except no hatch. I add hatch/ladder colliders as instructed, in correct layers with correct tags? nope, won't load. The game even SAYS it's loading the part, but it doesn't show up the the parts selection menu thing, and If I try to load a craft with it, it says missing part. Please help, anyone? Are the colliders supposed to have the mesh collider component, or is the coillider supposed to be separate? I say this because the 'hatch' is on the side of a half-cylinder, and sticks out a little from the half-cylinder, thus requiring a collider to keep it from clipping through the ground.
  4. I did all that, but now my part doesn't even show up in KSP. (Yes I used Part tools) It was showing up before I did the Airlock thing. Could it have something to do with the fact that I named the 'box around my airlock' as "Hatch"? Maybe the game checks for that?
  5. an idea is to make instruments limited (Nav ball shows, but with no pro/retro grade markers, map view disabled (only viewed in browser) e.c.t)
  6. or how about the pilot isn't stuck in IVA, but rather no instruments (nav ball, Height indicator, current stage, e.c.t) so the kontrol (kerbal control) has to relay them information VIA text chat, or skype. The pilot should be able to pause the game, and on the 'Kontrol' guy's screen, it would say "Game Paused." The 'Pilot' should be able to hand over SOME control to the 'kontrol' like maneuver nodes, or something. also, 'kontrol' should get a 3rd person view of the craft at all times. in case of trolling, the pilot can deny any control 'kontrol' is issuing. Co-op worlds should be 2 people only ('pilot' and 'kontrol',) reducing lag and such.
  7. What program is that you used to make that part?
  8. An idea is to team up with the guy(s) who made the 'Interstellar" mod http://forum.kerbalspaceprogram.com/threads/43839-0-22-KSP-Interstellar-(Science-Integration-Heat-Mechanics)-Version-0-7-4-(Beta) and have the warp drive power transport to other solar systems.
×
×
  • Create New...