zcar.300
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Everything posted by zcar.300
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That is correct. Sorry I used the wrong link code for the picture.
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I've noticed when you attach a girder radially it doesn't align the attachment point correctly. It's hard to explain so I've included a picture. I've noticed that very simple rockets (beginning a new career) without asas will tend to spin when you have boosters attached in this way.
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Fuel draining from final stage first
zcar.300 replied to zcar.300's topic in KSP1 Gameplay Questions and Tutorials
Ahh OK. That makes sense in a round about way. Thank you. I will mark the thread answered. If I can figure out how. -
Fuel draining from final stage first
zcar.300 replied to zcar.300's topic in KSP1 Gameplay Questions and Tutorials
Chris - So if I mount the tanks directly to the decouplers it doesn't consider them in the same stack? But if you have anything between the decouplers and the tank it does? -
Fuel draining from final stage first
zcar.300 replied to zcar.300's topic in KSP1 Gameplay Questions and Tutorials
I can't figure out how to make the action group turn off the fuel crossfeed. I can make them decouple with the action group. The reason I don't have them directly connected to the decouplers is because then the tanks clip into the upper stage. ... I take that back. I did that because I couldn't get the tanks to mount near the top. they always want to attach near the center of the tank. -
Fuel draining from final stage first
zcar.300 replied to zcar.300's topic in KSP1 Gameplay Questions and Tutorials
I do have Radial decouplers. I have never set anything up in the action groups but I'll take a stab at it. I've used girders and BZ-52s before without a problem. So maybe it is the addition of the decouplers that throws it off. I believe this is the part in the craft file. But I'm not real sure what I'm looking at here. PART { part = trussPiece1x_4294748808 partName = Part pos = -1.691101,16.651,-1.691099 rot = -0.270598,0.6532815,-0.6532815,-0.2705981 attRot = 0,0,0,1 mir = 1,1,1 istg = 2 dstg = 2 sidx = -1 sqor = -1 attm = 1 link = strutConnector_4294748728 link = stackPoint1_4294747576 link = strutConnector_4294747336 sym = trussPiece1x_4294748788 sym = trussPiece1x_4294748768 sym = trussPiece1x_4294748748 srfN = srfAttach,radialDecoupler2_4294748984 EVENTS { } ACTIONS { } -
Ways to lift a lot of fuel to orbit?
zcar.300 replied to Galane's topic in KSP1 Gameplay Questions and Tutorials
For some reason it drains fuel from the top orange tank first. So I just turn that tank off until it's separated. But you have 2871 Liquid Fuel and 3507 Oxidizer left when you launch it to a 200 Km orbit. And it has every fuel type plus electricity to spare. I don't even turn RCS on for launch. I have Clamp-O-Tron SR.s at the top and bottom so many of them can be docked in series at my orbital refueling depot. Plus the other docking ports in case I just want to send it to a stranded mission outside Kerban orbit. Oh, and everything but the final stage falls back to Kerban so you don't have to worry about space trash.