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pxi

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Everything posted by pxi

  1. I remember having a data cap twice that about 8 years ago, it was painful trying to keep to ~600MB a day. I'm amazed anyone still has that kind of restriction short of a mobile phone connection. Like others, I only keep a Win7 box around these days for gaming. From memory I think about 80 of the 200-odd games I have in my Steam library have Linux executables, so things seem to be improving on that front, but sadly not quick enough for my liking. I'd love to say one day I'll never need Windows again, but a large stack of Windows-compatible physical games disks argues otherwise - WINE's voodoo magic notwithstanding.
  2. pxi

    Mars Series

    Finally got around to giving it a look. It's alright. Personally I'd have preferred it if it didn't keep flitting back and forth between the story and interviews.
  3. This is news to me, interesting. On a slight tangent, I eventually was given an expander card / floppy drive arrangement which allowed me to copy the contents of memory to these tiny 2" floppy disks - in theory great for copying games, but due to only having about 5 of the disks I actually more practically used it for savestates, it was the only way I could finish games like Dizzy and Jet Set Willy. I'm 99% sure the expansion module itself was some version of the Multiface, but I've never been able to figure out where the floppy drive came from. It's probably the only piece of hardware I actually genuinely feel bad about losing somewhere along the line, I've never seen anything like it since. A genuine bit of Spectrum hacking history that deserved to be in a collection somewhere. Sadly it's more likely in the middle of a landfill.
  4. Heh I member. Could never quite get mine to copy Spectrum games for me however. Fortunately most any magazine you bought came with a handful of them on a cover-tape - and not shovelware either, often some really decent stuff. That's where my first copy of Elite came from.
  5. ^ These basically. Also there comes a point where you come across people that are doing incredibly cool things, and you realize they're over a decade younger than you.
  6. Over the millennia hundreds, nay thousands of predictions of the end of the world have been made. None have come to pass. Maybe this is the one. (But probably not.)
  7. Did you come to me because you are Human, cognito ergo sum?
  8. pxi

    RIP Leonard Cohen

    Ah bugger, there goes another one Here's one of his that got a lot of play in a club I used to go to back in the day:
  9. That kind of attitude to a project right there has had me turn down paying work from clients. Nope, I'll be working on that job forever. You have the game laid out in your head, right? Can you not at a minimum, translate that into the following: A list of the cards, with their properties A ruleset, defining what interacts with what, and how? (And what cannot happen?) If you cannot spare the time to meaningfully define the parameters of the program you want written, why (or how) would someone who wants to help you even begin? You can rewrite and refine a design document, but you need something to actually show people. As for everything else i suggest taking anything I said in my first post in this thread, picking out anything that sounded like a keyword and appending the word 'howto', and plugging that into google (or youtube). There subjects are exhaustively documented. Look at 2-3 sources, as long as they're all recommending roughly the same series of steps - give that a shot.
  10. My advice: Set up a virtual machine, download debian (netinst), install a LAMP stack. Look into PHP or Python or PERL. Post a link to your design document.
  11. Looks interesting, thanks!
  12. Agreed. Some of the best communication I've seen from Squad came from the devs on the front line (a great example of this would be Harvester's post from years back explaining how he re-did the craters on the Mun by using a quadtree implementation). However, especially in the last year or so, communication has more and more gone in the direction of vague assertions that great things are around the corner, only Squad can't talk about them right now, but omfg you're going to love it. There are times when it's hard to judge whether that thing that Squad were hyping so hard even made it in because we were never told "that's the thing we were hyping". A good example of this would be to think back a couple of releases to that time when we were told that something was in the works that was going to make us (the community) very proud of them (Squad). Fortunately KSP is a decent product, and I think the devs, both past and current deserve respect for the work they've done. Let the end-product do the talking.
  13. Well over the years there have been a few cases of things along these lines: http://motherboard.vice.com/read/how-vigilante-hackers-could-stop-the-internet-of-things-botnet But regardless of any altruistic intention, the fact is you're still modifying other peoples equipment without their knowledge and/or permission, which at best puts these sorts of things into a massive grey-area. As the saying goes; no good deed goes unpunished. The real takeaway of this thread is the need for using browser add-ons to restrict what websites are able to execute on your machine. (And please stop referring to things like serving malicious ads as hacking - it's a massive disservice to people like Woz, Dennis Richie, etc. who together have hacked modern computing into being.)
  14. I have Alpha Centauri here somewhere, but I know I have Beyond Earth sitting there waiting for a playthrough in my steam account. Think I'll take that for a spin. You were really going to like the game or not, similar to Colonization. (And I suspect most fans will admit to having certain strong opinions when it comes to the version of Civ they prefer...)
  15. pxi

    Nintendo Switch

    That does not jive with my recollection of that period of gaming history at all. The Gameboy was THE on-the-go gaming device of it's day, not least of all because unlike the Game Gear it didn't devour batteries, and unlike the Atari Lynx it was not comically oversized for a portable gaming device. The lack of a backlight did not push customers away, it inspired a massive third-party market of screen-lighting attachments. EDIT: Just to appreciate the scale of the success of the Gameboy, have a look at the sales figures as listed here. The Gameboy/GBC range pretty much outsold every non-Nintendo handheld ever released. Platform Firm Released[‡] Units sold Ref. Nintendo DS Nintendo 2004 154.02 million [18] Game Boy/Game Boy Color Nin tendo 1989/1998 118.69 million [note 2] PlayStation Portable Sony 2004 82 million [note 1] Game Boy Advance Nintendo 2001 81.51 million [18] Nintendo 3DS Nintendo 2011 59.79 million [18] PlayStation Vita Sony 2011 13 million [note 1] Sega Game Gear Sega 1990 10.62 million [50] WonderSwan Bandai 1999 3.5 million [note 8] N-Gage Nokia 2003 3 million [68] Atari Lynx Atari 1989 >1 million [note 10]
  16. Ah, so 1pm! Righty-oh. (@MaxPeck We have always been at war with Eurasia.)
  17. FYI your list is missing the 4-part OVA GITS Arise series. It hasn't been dubbed yet afaik, but I enjoyed the sub quite a bit. Was pretty much my introduction to anime back in the 90's along with the Fist of the North Star movie. To my knowledge it's the only anime that's ever been shown on the BBC (where I first saw it), although towards the end of the 90's Channel 4 showed a few series of various animes late at night. Akira is a must-see, even for people that wouldn't normally watch anime. I can also highly recommend most of the Studio Ghibli stuff, particularly Spiririted Away, Howl's Moving Castle, and Princess Mononoke. Kill la Kill was quite enjoyable, as was Prison School. Death Note is another series that bears mentioning, was a lot better than I was expecting. The various Bubblegum Crisis and AD Police series are worth a look, if you were to consider FotNS similar to Mad Max, I'd describe them as somewhat a Japanese take on Blade Runner.
  18. Sure! Within the Nvidia Contol Panel go to Manage 3D Settings -> Program Settings. You'll see a dropdown list containing profiles for games and programs on your system. If you don't see Kerbal Space Program (ksp_x64.exe) listed click the Add button, and you should be able to add it from there. Having found/created a profile for KSP you can then set Vertical Sync ON near the bottom of the program settings list. (I suspect this particular setting is unnecessary, but it is a setting I changed, so listing it here.) Next, having downloaded Nvidia Inspector from the link kindly provided by @swjr-swis (the version I used - stable - is in the portion I quoted) extract the Zip File and run nvidiaProfileInspector.exe You'll find an entry for Kerbal Space Program within the Profiles dropdown list. Having selected it, verify that within the green bar just below the profiles you see ksp_x64.exe In 2 - Sync and Refresh change Frame Rate Limiter to a setting that suits you, I went for ~99.5fps Click the Apply Changes button at the top. Cross fingers, pray to any deities you think might help, and start KSP.
  19. That indeed does the job. Much appreciated! Have capped my fps at 100. With reference to some theories posted earlier in the thread it doesn't seem to affect loading times too much - it's possible it's loading slower, I've not gotten the stopwatch out but it's certainly not 16x slower. I'm quite happy to declare workaround found on my end.
  20. I've had a look at this, I can force vsync through the nvidia control panel, but I don't see any option for framerate cap. To make sure I'm not missing something, I've updated to the latest version of the driver package. I've also looked in Gforce Experience as well, but there doesn't seem to be a game-ready profile for KSP, so nothing to fiddle with there. If anyone can point me in the right direction to find a place to set the frame-rate cap outside of KSP I'd appreciate it. Forcing vsync for ksp_x64.exe through the nvidia settings doesn't seem to have an appreciable benefit - I'm seeing slightly lower framerates overall, but it's still peaking around 1800fps as before. Sadly it appears this won't be a workaround, at least for me. GTX-960 here, and I'm also a member of the ASUS motherboard club.
  21. There's a very simple reason for this - the framerate of the game is not capped until the game reaches the main menu. On my system I'm seeing framerates in the order of 1800 fps while it is loading. This has previously been an issue in Space Engineers (see here) and Satellite Reign, both of which capped the framerates to address the issue. I'd hope to see this addressed by the devs asap. EDIT: To correlate with what Val is reporting below, I can confirm that I too have set the game to limit fps to 60 and enable vsync from the options menu, both of which seem to be ignored while the game loads.
  22. KSP is a Unity application which uses C#.
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