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mbartelsm

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Everything posted by mbartelsm

  1. dammit! so I don't have to make a separate model for each engine?
  2. Yeah, that was the idea, but I still want a part that looks good for the job, not the bottom of a tank .
  3. I have zero knowledge of coding, I was planning on doing the mix-matching by hand, generating a total of 9 parts for the editor (10 with the hexarch). The only thing I was planning on coding were the engine clusters, but I'm not worrying about that part yet.
  4. Progress: Right now I'll be iterating the 08 engine series in order to reduce texture footprint to at least 50% (currently~80%), I'm new to texturing so this might take anywhere from a couple of days to a couple of weeks
  5. Our goal here at Hexagon Projects it to provide the kerbal population access to high end modular parts which can be combined in anyway while keeping visual consistency and overall appeal. Given the abysmal lack of rocket engines currently available to the public, this will be our main focus early on, before we move onto structural parts, command pods and ultimately utility and science parts. Check the roadmap below to see our plans for the future. [table=width: 100%] [tr] [td=width: 100] [/td] [td] HL-04C :: 0.625m Core engine HL-04B :: 1.250m Booster engine HL-04U :: 1.250m Upper engine HL-08C :: 1.250m Core engine HL-08B :: 2.500m Booster engine HL-08U :: 2.500m Upper engine HL-16C :: 2.500m Core engine HL-16B :: 3.750m Booster engine HL-16U :: 3.750m Upper engine HL-24C :: 3.750m Core engine [/td] [/tr] [/table] LFO Tanks :: 0.625m, 1.250m, 2.500m and 3.750m (TweakScale optional) HTL-025 :: 1/4 Pancake tank HTL-050 :: 1/2 Short tank HTL-100 :: 1/1 Standard tank HTL-200 :: 2/1 Long tank HTL-400 :: 4/1 Tower tank HM-04O :: 0.625m Orbital maneuver engine HM-08O :: 1.250m Orbital maneuver engine HM-16O :: 2.500m Orbital maneuver engine HN-06O :: 0.625m Orbital nuclear engine HN-12O :: 1.250m Orbital nuclear engine HN-25O :: 2.500m Orbital nuclear engine HN-37O :: 3.750m Orbital nuclear engine HET-06O :: 0.625m Orbital resistojet thruster HES-06O :: 0.625m Orbital hall effect thruster HET-12O :: 1.250m Orbital resistojet thruster HES-12O :: 1.250m Orbital hall effect thruster ??? ???
  6. I decided to start a parts mod to add all the parts I believe the game needs the most, since the creation of ProcFairings, ProcParts and ProcDynamics and with such great mods such as Tantares and Infernal robotics, I believe the most needed parts are engines, especially engines for large rockets other than Saturn V or N-1 clones. The problem is that while I know how to make a pretty engine, I have no idea how to actually make a mod. So I have three questions: How do you make the gimbaling animation? How do you add an automatic shroud to your engine? Is there a tutorial to make and/or particles to a model? I'll be using the Unity editor since it seems to be -for obvious reasons- the most compatible tool.
  7. As much as I hate to say it, all or nothing. You are so quick and made such a great mod that it would be better to have it complete and wait a couple of weeks more. I've got only one request, make a compressed or reduced memory version, I'd really hate not to be able to play with it just because my ram is full
  8. How can I add support for TAC for a mod? I'm using this mod but it was abandoned long ago, and some of it's parts (the hydroponics module and the habitation module) have no life support resources. I want to be able to generate food and recycle CO2 via the hydroponics module at the cost of electricity and water, and I want to add oxigen, food and water storage for the habitation module
  9. Hey, have you considered using TweakScale with your mod? it would reduce the number of parts by a lot
  10. Just tried it, no issues with: Infernal Robotics Tweak Scale Load on demand AIES Toolbar I need to try other mods but I have pretty much everything in ARM installed and no issues so far
  11. Ok, I'm reinstalling the mods on a clean copy of KSP to see if they still conflict, if they don't then it's probably a conflict with another mod, I'll search for it and let you guys know EDIT: It works on a clean install, now to see which mod is guilty EDIT2: It works, with all the mods...
  12. The slider doesn't show up, I'm using the 1.20 version Also, I'm not sure it's TS fault that IR is no longer working since uninstalling it doesn't seem to change a thing. Regardless, TS is failing too.
  13. Hey, I installed TS and not only it does not work but IR no longer scales anymore
  14. Hey, the dropbox link is down (and the spaceport link too, captain obvious out)
  15. If you see the second log, the problem persists even without mechjeb
  16. KSP has been getting stuck at the loading screen before the main menu (the one that says loading with the spinning planets), I tracked it back to this mod, as the problem stops when I remove the B9_Aerospace/Expansions folder. I checked the log and I guess it has something to do with mechjeb [WRN 13:38:26.556] [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== [EXC 13:38:26.562] ArgumentException: An element with the same key already exists in the dictionary. [ERR 13:41:00.815] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 [ERR 13:41:00.821] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 [ERR 13:41:00.825] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 [ERR 13:41:00.831] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 [ERR 13:41:00.842] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 [ERR 13:41:00.862] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 [ERR 13:41:00.868] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 [ERR 13:41:00.876] MechJeb module MechJebModuleMenu threw an exception in OnDestroy: System.NullReferenceException: Object reference not set to an instance of an object at MuMech.MechJebModuleMenu.OnDestroy () [0x00000] in <filename unknown>:0 at MuMech.MechJebCore.OnDestroy () [0x00000] in <filename unknown>:0 EDIT: oh, and the code of error without mechjeb installed [WRN 14:04:54.305] [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== [EXC 14:04:54.311] ArgumentException: An element with the same key already exists in the dictionary. Here is the log file
  17. Yes, it was split into two mods "Modular Fuel Tanks" and "RealFuels", I have both of them as recomended
  18. Hi, I have procedural parts and the recommended RO mods with a few others, however, none of my procedural fuel tanks have anything other than the traditional fuels available in the modular fuels window (LiquidFuel, Oxidizer, Xenon, Monopropellant and Kethane)
  19. Is there a guide for RT2? I seem to be able to t¡do anything I want with my sats, regardless of whether they have a link to KSP or not, and also, how do you use the bottom right interface?
  20. The link to RT2 wasn't on the op, where can I find it? EDIT: Nevermind
  21. I was wondering if you could make a compatibility pack for AIES Aerospace, it has a bunch of parts for probes including antennas, dishes and command modules I tried making it but it's probably lacking a lot of things since I just copypasted and somewhat fixed the code
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