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Dimetime35c

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Everything posted by Dimetime35c

  1. Is there a way you could break up this pack a little? Like offer a pack with just the shuttle or just the Jupiter system? I'd like to use the pack but I know I'd never use some of the parts and need all the RAM space I can get.
  2. Is Jupiter a planned space craft or is it an actual system NASA is going to use? Don't really fallow the new replacement for the shuttle to closely.
  3. Saw another thread asking what if KSP would run on the frostbite engine. Well I wanna one up it imagine if it were to run on the crysis engine? What you think the game could look like with the most powerful graphics/physics engine available??
  4. It's not so much as the process. Yes I understand the mod evolution and that mods don't work right away. However from both the spaceport and the thread info it sounded like the mod was functioning and had everything functioning. It's the fact that I feel the description is miss leading that I have a problem with. My other issue is the mod dev stated that he only did limited testing on the mod. My understanding is he just made sure it loaded and the part was there. What good is a part if its function as stated by the description isn't there or wasn't tested at all? That's my core problem with it. To put it harshly the fact features were claimed by the mod and come to find out they either weren't in at all or not tested to see if they work.
  5. Why would you "assume everything was working" I'm not trying to be mean or anything it's just the mod seems interesting and I like the concept. My issue is how the description made it sound like the mod is ready to go when in fact there's still tweaking that needs to be done. If you stated that things weren't 100% working in the description I'd have no problem. Maybe you should release a stable version and a WIP version.
  6. Is this available on the space port? And how do you use it? Is it a drag to gamedata like the other mods?
  7. Do you have an ETA on when the space port one will be updated? Just wondering
  8. Just wondering why you would upload a mod that you didn't bother to test that much? Honestly this is kinda false advertising when the mod isn't working as promised in the description. Just saying in the future get your mods working as advertised before uploading them.
  9. Does this work with the .23 science tree? I've added the mod but can't seem to find any of the parts in my tech tree. I haven't unlocked the stock ion engines yet but I can see there slot.
  10. Am I the only one that thinks it would be kinda cool to have weather effects in the game? Like rain,snow,wind that kinda thing? It would be cool launching in a snow storm or trying to land your space plane during a sever thunderstorm.
  11. Mine has gotta be Thorlp with his KSP IRD and ISD series. If you like insane rockets and space planes he's your guy. Heck his whole series is called insane rockets/science division. So you know it's gonna be good!
  12. Is there any way to get the craft files in the older inspiration pic on the first page? I like the second one but not sure how to build it.
  13. What has been your hardest thing/things you've run into while playing career mode? For me it's getting a ship that will have enough fuel to do what I want land and return.
  14. What's the most science you've gotten in one single mission? Mine won't be impressive but I've managed 170+ from a moon mission. Yeah I know not impressive but it's a start. Lol
  15. What's the best way to build a science craft in career mode? I have unlocked the 3 man capsule and and that's the furthest I've unlocked to. What's the best way to make a craft that will get the most science?
  16. does this mod work with the career mode? just wondering as its HARD building rockets in career with the limited number of parts.
  17. I think what no one here has mentioned is will the price of the controller be worth it? I've seen the thing. Touchpads are expensive! This things got TWO on it! For that price I could get a mouse and or keyboard that would be just as good or better then the controller. I think it's a good idea on paper. But compair it to a mouse and keyboard it falls flat.
  18. These ships all look so cool!!! Wish I was so creative!
  19. Have you tried the texture reduction mods that are there? All they do is change a file to a smaller or different file type. It may help with lag. My game data file was over 1gb before running the numerous reductions. Now it's down to around 700mb and the game runs so much better. Try it.
  20. Thank you so much for helping bring the game to more people:) you truly make this one of the best gaming communities out there:)
  21. okay so i saw on the spaceport that a new mod was added to help people with handicapped needs to play the game. the mod is for an on screen control for people that cant use a keyboard. while i dont need it it just makes me so happy that as a community people are thinking about and wanting to help bring the game to even more people and arent making fun of those that have handicaps.
  22. Okay I am so confused on all the tech terms of KSP. What does ISP mean? How is thrust to weight measured? Is any positive number in TWR mean the rocket will lift off? A little clarification would be nice. I've tried looking online and on YouTube and there answers just confuse me even more.
  23. Okay are the instruction on launching/ re entry for mech if you want to manually fly it? If you use the auto pilot can you disregard the manual instructions or does it have to be flown by hand?
  24. nice to see everyone contributing to this thread
  25. i know its stock but if you wanted to build a non stock version P wings may help reduce the part count on the back end. I think you can get them to curve a little and sense they are plyable you can extend them enough so like maybe 4 or 5 would work to cover the whole back end
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