xtoro

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About xtoro

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  1. I love this mod, but I seem to have an issue and I’m not sure if it’s intentional or not. Stacking two cryo tanks together with an engine on the end makes the engine only use fuel from the tank it’s directly connected to. Also, using fuel lines with the cryo tanks doesn’t work. If I use regular stock tanks and change the fuel to LH2 then it works as expected, and fuel lines also work as they normally would. The issue seems to be only with the cryo tanks. Is this intentional? I’m using KSP 1.5.1 with mechjeb, hyperedit, KIS and KAC. Thanks.
  2. So there seems to be a consensus here, but more votes would be nice right?
  3. I don't see what's so wrong with this: It starts, you click resume and boom, you pick your save game and go. All the other stuff like tutorials and scenarios can even go into a new menu called EXTRAS or something. When was the last time anyone who's been playing a long time has used those? It's been over 3 years since I've clicked on those. I also have the community site bookmarked, don't need that, and don't need the addons link, all that is in my browser favorites. There's just too much, and the useless/less used stuff can go on a 2nd menu... Personally I also think the settings can go in a 2nd menu as well. You only go into the settings a couple of time when you first set it up and then there's no point ever going into it again. It's about aesthetics and logic, as much as convenience. Menus for any kind of program are easier to use and flow better when it's laid out logically with the least amount of clicks, and the least used items are pushed back in favor of the ones that are always used.
  4. That only works in terminal programs. I run KSP in openbox fullscreen and need to exit by exiting the game. The only other alternative is to switch consoles (ALT+CTRL+F2) then login again by entering your username and password, and then issue a pkill command. Which is almost as long as exiting the game normally, except your killing the process instead of letting it exit properly.
  5. I don't see the big deal with changing screen, nor why people are defending it so badly. It would take very little time to change it to be honest... I can't ALT-F4 in Linux and I play fullscreen. You would have known that had you read the entire thread. Also, the annoying part is the SLOW moving of the start menu, it's really annoying... For one, mods aren't the answer. Secondly, there was one that I tried that just loaded the last game you played, but if that's not the one you wanted to play that day, you needed to then exit again back to the start screen to load the one you want, making the procedure even longer. I for one have several saves going on. Yes! \ Yes!
  6. I'm glad to see I'm not the only one who would like to see this. There IS a mod that lets you exit quickly called "quickexit", however, I wonder just how this works, and how cleanly it's forcing KSP to exit. As a programmer, I like clean code, and hate workarounds and tricks. I would much rather see this done stock in the original source code. I would still also like the single-screen for starting the game faster as well... I know some have joked at me doing it myself, but the last thing I want to do when I get home start a new programming project. I have enough of those lol
  7. I play fullscreen, and in Linux, you can't ALT+F4 the game closed. It's also not good to terminal terminate programs improperly. Open files, like your persist file can get corupted. All I ask for is a single start screen. Should be pretty easy to do...
  8. I never saw this asked before, and I checked the commonly asked questions already... Can we get away from this 2-page start screen? Having to click "Start game" and then "Resume" etc... Can't we have it all on one screen? The worst is when something comes up so I'm trying to exit quickly and it goes back to the "Start New/Resume"' screen, then click on back, and it slowly scrolls back over to where I can hit "Quit". Can we have this all on one screen now? It makes it slower. Or, at the very least, ditch, or have the option to ditch the animation from screen-to-screen.
  9. Thank you! I knew I wasn't crazy with the thing popping up the past few KSP versions lol
  10. Gah! Yep, that was it. I feel dumb now. It's been staring at me in the face every time lol Why is that option there? I can't see why you would want that window to pop up every time... Thanks
  11. The Landing window always opens whenever I switch to a ship or go to the tracking station. I can close it, but the next time I switch to a ship or go to the tracking station, it opens again. I'm using the latest version on KSP 1.3 and it also did this with the 1.2 versions in both Windows and Linux. Also, anytime I click on the "H" in the bar, or press ALT+H, the main window opens, but so does the Landing window. How do I get rid of this? I don't even ever use it...
  12. Like Plusck said. It was always hidden the first time you viewed the map, and then it always stayed up unless you switched ships, and then it was up again only the first time. It was never hidden every single time you switched to map view. Perhaps you should save your snarky remarks for when you actually know what someone's talking about because this is a new behaviour, and hasn't "been this way for years" like you seem to think.
  13. Yes, I posted that question as a bug about 20 minutes ago before I found the menu
  14. Same here, that's why I posted it as a bug. Never thought they would add a setting like that, or put it where it is.
  15. Nevermind. In the main screen's options, there an option to enable "Auto hide navall in map view" which is enabled by default. Rather obscure place to put it, and god knows why they enabled it by default since that's been a complaint for years...