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Hands MCML

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  1. Sorry to hear about your problem. MechJeb would help a lot. I also have transferred many of the functions onto the 10-key portion of the keyboard. I have also used a 10-key add-on. This can be done in the settings section before starting the game. Good gaming!
  2. I am also getting notifications for every active contract, whether they apply to the current ship or not. They say the contract is complete, but not real. It is annoying to have to clear out a couple of hundred announcements each time. I think it has to do with the current release (1.4.2). Hopefully this will be addressed in 1.4.3!
  3. I have two request when assembling rockets and aircraft" 1) For Antennas, have the option of Require Complete or Allow Partial. Sometimes it is hard to locate the Antenna on the Launchpad or Runway. 2) Make Rigid Attachment automatically ON. It is difficult to remember to switch it ON for each part when assembling.
  4. I often forget to check the horizon on the nav ball before launching, especially on a moon. The rocket just crashes back on the surface. I use MechJeb a lot and it can be very confusing. On a personal note, in settings I change quick save and restore to F1 and F2. That makes it much easier to find on the keyboard.
  5. I love the update, have not noticed any issues with 1.3.1. I found that some of 1.3.0 mods will crash the system when loading. MechJeb works fine as does Waypointmanager. ScanSat and Stage Recovery seem to work fine, also. Kerbal Alarm Clock crashes though, along with Kerbal Engineer Redux.
  6. What I would like is to be able to do an internal EVA. I would be able to move around inside a capsule or lab. More than just looking around.
  7. I would like a way to add and change Action Group commands during the flight. Some times when building a station in orbit the Action Group commands get confused if I used an Alpha key to do different things on different components.
  8. I would like to have a way to convert empty fuel tanks into habitable spaces. These could be used to expand stations and bases. So instead of just destroying empty fuel tanks and losing the value, they could be recycled.
  9. Not just you. It has stopped in mine also. Thought it was just a glitch on my computer.
  10. I typically do not use more than 3; Pilot, Engineer, and a Scientist. The only times I have more on a flight is for tourists. I also limit my potential crew to 12, (level 2). Some contracts require more Engineers or Scientist on board.
  11. I don't have a joystick, but have thought about getting one. I have gone into settings and moved several control settings to the 10key portion of the keyboard. I am thinking of trying a separate 10Key pad.
  12. My "sin" is even worse. I go through the Techtree config file and change the science costs to a logical progression. They now are set to 5, 10, 20, 40, 80, 160, 320, and 640.
  13. I agree that we need to be a little patient with the modders who do so much to make KSP more enjoyable and sometimes more playable. If you really want to show your appreciation, how about contributing a few dollars when you can. I know that I have been guilty of not showing my appreciation as I should, but I would never dis them.
  14. According to the description, " and you can also see through the eyes of your Kerbals in EVA. " How is this accomplished? If there is a Kerbal on EVA, do you just cycle through the same way as you do with cameras on the ship?
  15. I know that my use of WAN and LAN were not technically correct, I just was implying that if the Players in a Multi-Player game had control of who could access the game, they could keep out those who wish to cause mischief. The trouble with some multi-player games is that anyone can join. I have played some where an individual or small group would try to dominate the game and eliminate everyone else. These soon became unplayable.
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