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    Bottle Rocketeer
  1. The mark 55 is my only choice for the lander, and it actually works pretty good. I originally had poodles, but they would explode on impact. I tested the lander by landing on Kerbin and taking off into orbit, so I know it has enough fuel. I made a video of my....lameo attempts at taking off. I will work in some more changes. Note: I accidentally pressed stage once. But you'll notice that there's like these huge explosions and stuff in the asparagus design when I separate rockets and stuff... and I lost two lander legs. http://www.youtube.com/watch?v=mdP_DeD_HvA&feature=youtu.be The video is mostly just to show the problems are in the mid-section.
  2. Here's a picture of what I have so far. I added on a bit. My asparagus randomly falls apart and I can't get into orbit. Example: I think I might just have bad strutting or something? updated craft file: http://www./?al7klhgeq00rnc0
  3. So I built a 70ton lander for Duna: http://www./?rg5pq790iggatkh (it's not particularly good) My problem is actually getting it to Duna now. This is my current attempt. I'm not sure what I can do to make my ship larger. http://www./download/al7klhgeq00rnc0/Duna_2.craft At the moment I have to use lander engines to get me into Kerbal Orbit. My other issue is that I don't have the tech tree completely unlocked. (otherwise this would be more trivial, especially with mainsails and jumbo tanks) I have all the 90 science techs unlocked plus Heavier Rocketry, Specialized Control, Advanced Electrics, Advanced Exploration, Advanced Landing, Electronics, Field Science, and Advanced Science Tech. (First two and bottom 3 of 160 science level, bottom 2 of 300, and 2nd to last 550.) I'm not particularly attached to anything but the lander if someone has a random sub-assembly that works with my technology.
  4. It doesn't say HOW you have to return to Kerbin. (i.e. directly or indirectly)
  5. This works perfectly! Thank you. The antenna falling off at the start pretty funny. I think I might add a lot of them randomly to rockets from now on. What was the problem with the nuke rocket? Did I need to lower it a little or something?
  6. Your spacecraft was wonderful, but unfortunately I need something with a little more oomph to get to jool and I ran out of xenon after getting to the first moon. So I upped the level of extreme to the probe. (I probably need to add more engines to it) And I tried to add a middle stage to the rocket...but... it falls apart at launch. I don't understand what causes this. I kind of got the last one, because only one part was staying connected and it was off balanced. But how do you make stronger without like it getting connected and not separating? http://www./?y4tb1w11j1o14v9
  7. How do you get it to attach at all three parts so it doesn't fall apart at launch? http://www.speedyshare.com/Me5vA/Ion-Powered-Space-Probe-Extreme.craft
  8. I have a docking port, I can't get the ships close enough though. Also, how do you use the xenon thing? You can't warp while using it.
  9. I made a booboo and now they're floating around without even a xenon thing. Also, another ship is floating around in Kerbal orbit...with only a xenon thing. Is there a way to keep it running while I'm off on another ship? Is there a way to switch between ships quickly?
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