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mrmcp1

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Posts posted by mrmcp1

  1. 5 hours ago, IgorZ said:

    KIS concept doesn't assume "active inventory" paradigm. You may have multiple inventories open, or none. Which one will be the target for the action? Could you, please, describe the use-case a bit?

    I hadn’t thought of that. The use case for me is mainly placing an item in a Kerbal’s inventory but I can’t keep the key pressed and use the mouse at the same time. Maybe for this function to work it would require an inventory to be open then you press ‘I’ (maybe make it so that it keeps this mode until ‘I’ is pressed again) and click on the part you want to put in the inventory you are then asked to select an inventory slot to place the item in (this could also be useful for laptops where moving the mouse and using a key is sometimes not possible). Apologies if I have misunderstood what you have asked

  2. @IgorZ I think this mod is gread any chance I could make a feature request?

    When adding an item to the inventory you have to press g along with clicking the mouse and moving the mouse from the item to the inventory which I find difficult to do any chance you could make it so that you could press for example to 'I' key and click on the item so that it is automaticaly added to the inventory (if the mass and volume will allow). Thanks for the mod again

  3. 4 minutes ago, Cheif Operations Director said:

    What do you mean folder I downloaded it from steam. Also I'm terrible at computers so like in English :)

    Ok first of all load up steam and find Kerbal. Right click on Kerbal and a list will come up, find properties and click it. Another list will appear find browse local files and click that. This will take you to were Kerbal is saved (the root file). Then in this file there is a folder called saves, open this folder. There will then be a list of files, one for each of you saved games. Make a copy of these before the next step incase you alter the wrong setting. Now go into the file of the save you want to change and find the persistance.sfs document. Open this document, use an edditor such as notepad to open it. Now scroll through the file untill the dificulty heading appears (it quite near the top) and there should be a line with the text AllowOtherLaunchSites = False, change this so that it reads AllowOtherLaunchSites = True     make this change and save the file. Now open Kerbal and the save file you altered and you should be able to launch from the other sites

  4. @Cheif Operations Director

    You know the folder that Kerbal is saved to? Go into the folder then into the saves folder then into the save you want to change and there should be a file called persistance which you can open in notepad. Once the persistance file is opened go to thet difficulty part and alter the setting you want. If you have never done it before I would take a copy of the save

  5. 8 hours ago, Cheif Operations Director said:

    I know how to use it but what I'm saying is I can't enable it the button isn't their.

    It is possible to enable it but you have to go into the persistance file. Scroll through the file to the difficulty part and chage allow other launch sites from False to True and it should work

  6. I'm sorry to dig this thread up but I'm trying to install this in version 1.4.1 but for some reason both the 3.5 meter Cupola and 2.5m docking port don't show up (causing two ships to be deleted) I've tried changing the module manager version, B9 parts switching version but I can't seem to get it to work. Anyone got any ideas?

    EDIT: found a workaround and edited the persistance file to change the missing parts into other parts

  7. 6 minutes ago, WesleyWestland said:

    I tried the next stage three times now, the first time I couldn't make it up the hill, even when slaloming to keep the gradient less steep. The second time I flipped when descending said hill, and the third time I tried going around the entire mountain range, but physics time warp killed me when I hit a speed bump. It might take me a while to finish this... :/

    Its a nice truck. You may be better of redesigning it a bit though, I would double up on the wheels like a few of the other vehicles have and maybe even add 2 or so juno engines with a boost flap. Also I think physics warp may not be such a good idea

  8. 2 hours ago, Overland said:

    She survived Stage 2 nicely ) Thanks

    Waiting to see how she does with stage 3, looks a bit tame in comparison to 2.. ive taken this route before in early landliner trains on the elcano route

    Not sure 45 degree decents count as being tame. Stage 2 and 3 are the worst but stage 4 can take you by surprise

  9. 14 minutes ago, Overland said:

    Officially underway!  Sorry 44 class.. diesel electric 75 tons simply too heavy and complex.

    for these situations, we roll back to 2014 with the original LL1001 class Landliners

    Antennas snapped off at 61ms.. and nothing exploded

    Good times :)

    Nice train. A fear it may snap in half on stage 3. I like the Juno setup on the main engine  

  10. Your ideas sound similar to some of the vehicles in the kerbar dakar challenge 

    Here is one of mine which used similar ideas

    xR7NXTQ.png

    A good idea is to double up on the wheels. The use of juno engines with a boost flap (basically a movable wing that can block the thrust) provide a good boost of speed and can be turned off for hill descents

    A self righting mechanism can be quite useful but only if it is protected from rolls 

    Some more good ideas can be found below

     

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