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FlyingRaptorJesus

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    Rocketeer
  1. While loading the game after installing realism overhaul, it crashes at about 80-90% and I get this error. specs: 12Gb of ram gtx770(4Gb model) i5 4690k ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Unity Player [version: Unity 4.6.4f1_99f88340878d] KSP.exe caused an Access Violation (0xc0000005) in module KSP.exe at 0023:00f1e600. Error occurred at 2015-09-24_224454. C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program\KSP.exe, run by 55% memory in use. 0 MB physical memory [0 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [62 MB free]. Write to location 00000000 caused an access violation. Context: EDI: 0x00000000 ESI: 0x0039e6a0 EAX: 0x00000000 EBX: 0x00000000 ECX: 0xf20870e8 EDX: 0x00000000 EIP: 0x00f1e600 EBP: 0x0000684b SegCs: 0x00000023 EFlags: 0x00010213 ESP: 0x0039e644 SegSs: 0x0000002b Bytes at CS:EIP: 66 0f d6 07 8b 49 08 89 4f 08 ff 46 08 8b 7e 04
  2. do you need to start a new save to get the asteroids? i just started it up and don't seem to have any asteroids...
  3. i have installed the newest EE.dll & firespitter but i get stuck on the loading screen at "B9_Areospace/parts/Engine_jet_pod_medium/B9_Engine_jet_pod_medium." this seems to be the problem. (from output_log) " (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Could not create PartResource of type 'ElectricCharge (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) Could not create PartResource of type 'IntakeAir (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) LiquidFuel not found in resource database. Propellant Setup has failed. (Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54) NullReferenceException: Object reference not set to an instance of an object at ModuleEngines.SetupPropellant () [0x00000] in <filename unknown>:0 at ModuleEngines.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at Part.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1)" here's the rest of it if you need it
  4. it works if you take out the ExsurgentEngineering.dll. at least that's what farrams fix was
  5. so yea, i tried using IR + B9 to make that plane i posted (can't get pwing to work , can't even find it in the tech tree) and it just kinda falls apart because you can't have struts connected to the wing and then move it or else it just spazzes out and explodes , and quantum struts is too outdated to work, so i guess it just isnt' meant to be (yet). also, for some reason it won't let me unlock the 4m controle surface, i go to the tech tree click research, but then it still says i need to unlock it when i got to the SPH?
  6. where are these in the tech tree? i can't find them so i havent been able to use them
  7. i was just asking if there where any parts like that, i already knew i could just clip parts in but that's a bit of a pain.
  8. is there any way to make a plane similar to this? either i'm stupid or there are no "low angle" delta wings in this pack.
  9. someone told me that this would be more helpful than the ksp log https://www.dropbox.com/s/tuud46u6cq0m4v6/output_log.txt
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