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qwiso

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    Bottle Rocketeer
  1. exactly my question with a further issue- i've tried deleting the cache folder and rebuilding, and making sure the mod is updated to newest version. the mod Station Science has a file `StationScience/Parts/StnSciZoo/zoo-texture.tga` which keeps causing my loads to crash. I'm barely running any mods, it just hangs. Total cache folder under 500 mb .. Any ideas? Before this issue, it was in `TextureReplacer` - since these are near the end of my mod list, is it possible that ATM is out of space to load? ksp.exe taking ~2.7gb edit: nevermind, then. i deleted the entire cache (not just the file) and re-built. it took about 2 minutes to cache that one file (where the rest take 5-10 sec) but it's working.
  2. KSP: _x64.exe 0.24.2 -- Windows 7 64bit Problem: When I create a new Career mode game, I can play fine. When I save, exit, and reload the save I will get a crash just before loading into the save and seeing the KSP buildings. Mods Installed: Reproduction Steps: Create a Career game, play for any amount of time, save, and return to main menu. When trying to reload the save, I get a crash dump report. Log: https://www.dropbox.com/s/471kijapzhcl7rp/output_log.txt?dl=0 Comments: I'm 99% sure the issue is in the contracts with the stack trace as proof. TypeLoadException: Could not load type 'CrewRoster' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. (Filename: Line: -1) Crash!!! ========== OUTPUTING STACK TRACE ================== (0x0000000103C10000) ((module-name not available)): (filename not available): (function-name not available) + 0x0 (0x000000003A77FE6E) (Mono JIT code): (filename not available): ContractsApp:AddContractParameters (System.Collections.Generic.List`1<UIListItemContainer>,Contracts.Contract) + 0x5e (000000003A77FE10 000000003A77FEA8) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDEFF3A) (Mono JIT code): (filename not available): ContractsApp:CreateParameterList (Contracts.Contract) + 0x6a (000000000DDEFED0 000000000DDEFF44) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDE6114) (Mono JIT code): (filename not available): ContractsApp:CreateItem (Contracts.Contract) + 0xe4 (000000000DDE6030 000000000DDE6152) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDE5E37) (Mono JIT code): (filename not available): ContractsApp:CreateContractsList () + 0xe7 (000000000DDE5D50 000000000DDE5EA6) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDE5D1D) (Mono JIT code): (filename not available): ContractsApp:OnContractsLoaded () + 0x1d (000000000DDE5D00 000000000DDE5D23) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DD14EDA) (Mono JIT code): (filename not available): EventVoid:Fire () + 0x13a (000000000DD14DA0 000000000DD150B6) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000000000DDC5A54) (Mono JIT code): (filename not available): Contracts.ContractSystem/:MoveNext () + 0x474 (000000000DDC55E0 000000000DDC5B9C) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x00000000040AD0CB) (Mono JIT code): (filename not available): (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) + 0x6b (00000000040AD060 00000000040AD15C) [00000000006B4D48 - Unity Root Domain] + 0x0 (0x000007FEE64836CA) (mono): (filename not available): mono_set_defaults + 0x2b8e (0x000000003D685970) ((module-name not available)): (filename not available): (function-name not available) + 0x0 (0x00000000FFFFFFFF) ((module-name not available)): (filename not available): (function-name not available) + 0x0 (0x00000000006B4D48) ((module-name not available)): (filename not available): (function-name not available) + 0x0 ========== END OF STACKTRACE ===========
  3. Giving a bump to say that I will be streaming soon- Sunday 25 Aug from 4:00 pm UTC-5 until I want to sleep some time after midnight. I've spent long enough thinking about this stuff so it's time to start blasting Kerbals around in the name of science and exploration! During the stream I'll be chatting and I'd like to consider implementing some viewer designs in my work. I'm setting a realistic goal of 10 viewers. Or 5. Or just a lot of random 'just checking in'. Regardless- keep checking this post for screenshot and journal updates of the streams. 'Fly Safe'
  4. I was watching a livestream today and the host was landing on Minmus. He was talking about how he cannot see the purple marker in the navball and I imagine there is similar issue with the other two (yellow/blue) based on what type of color blindness you might have. I did a quick search on the forums for such a suggestion and it came back bare, so I hope this makes you stop and think for a minute.
  5. Qwisoverse Logs: Advanced Colonization Effort Current Stage: Mission Theories (A light flavor of RP is to be expected here) Last Update: 20 Aug 2013 Official Mission Statement: Our requirement is to establish orbital and terrestrial colonies on key celestial bodies of the Kerbin System for the purpose of furthered science, efficient manufacturing, and the overall wholesome growth and preservation of a hopeful species. Estimated Mission Stages: Mission Theories- Come up with practical ideas for how to tackle this project. What are the overall goals and requisites for a 'completely colonized star system'? What modifications and parts packs are to be used? Consider generic flight plans, vehicles, stations, modules, etc .. Mission Research and Development- I imagine this stage will be all about the VAB/SPH and a metric kerb-ton of test launches. Determine and design the mission stages. Mission Staging (Active Deployment)- What 'flights' around which bodies. The 'map' of my stations and colonies. Detailed information on each station and colonization point. [*=1]Kerbin- LKO Transfer Station. KEO Comms Station. [*=1]Mun- Colony Point. Orbital Satellite Scanner. Kethane Drilling Station. [*=1]Minmus- Orbital Satellite Scanner. Kethane Drilling Station. [*=1]Duna- ... [*=1]Ike- ... [*=1]Moho? [*=1]Dres? [*=1]Jool- ... [*=1]Pol- ... [*=1]Vall- ... [*=1]Eeloo? [*=1]Modules and Subassembly Details- [*=2]Transfer Station- [*=2]Comms Station- [*=2]Kethane Drilling Station- [*=2]Ore Drilling Station- [*=2]... Update Tracker- I'll keep an overall and a chronological content library of the posts I make in this thread and whatever related to this project. Other Plans- I plan to livestream and get anyone interested involved in KSP! That is the main motivation behind this project. Keep your eye here if you want to learn and be entertained. Definitely leave comments/feedback/thoughts/ideas or whatever else you feel like. I'm juuuust getting started with all of this. Livestream Link - Mods In Use (20 Aug)- Gameplay Oriented- Kethane RemoteTech Extraplanetary Launchpads Ioncross Crew Support MechJeb 2.0.9 Romfarer Lazor Cam Parts and Packs- KW Rocketry Anvil Rockets Deep Space Mission Pack SpaceTech Landing Program FusTek Station Parts Expansion (sumghai) SpaceJunk Cargo Bay Misc- Chatterer Universe Replacer I've mix/matched the textures so 'which pack?' is an irrelevant question. I cannot distribute the textures and will attempt to find original links for your convenience. [*]EditorExtensions
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