Radam
Members-
Posts
241 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Radam
-
They actually radiate alot of the heat by themselves. Just not enough.
-
Really? Mechjeb, KER and actual flights indicate theres less drag... afaik. Or not, interesting.
- 3,145 replies
-
- spaceplane
- k-prize
-
(and 2 more)
Tagged with:
-
Really, dont like powerfull engines? At least something we got with ISP nerf for rockets.
-
Look at it this way, you have very good engines. Only thing you have to do is throttle down...
-
I like new wings, dont need many anyway.
-
Im getting frustrated by not even getting off the runway in most tries. SUCCES! Got some cargo into orbit... Needs some tweaking but I did switch cycles at 1200ms. Not sure about the turbojets tho... Edit: With only rapiers, I only had to use a sliver of LF and had some leftover LOX. So basically this is a big red to orbit!
-
One interesting tidbit, intakes offset into the structure still provide air but no drag...
- 3,145 replies
-
- spaceplane
- k-prize
-
(and 2 more)
Tagged with:
-
Ok, so I need a spaceplane 101
Radam replied to juanml82's topic in KSP1 Gameplay Questions and Tutorials
Im using mk3 parts and lately it tends to turn sideways at the last stretch of the runway... Im not sure what is the best landing gear distribution. -
Low twr planes seem to be out of the question...
-
It seems the main trick is to have enough thrust to break the sound barrier and then going up as fast as possible while staying on the other side of it.
-
I know it is 1.0 and I have been assuming its a curve. Thanks for the link to what it actually is. But even without exact tangents I have been able to get reasonably close. As jet seems to have constant isp figure, flow is directly proportional to thrust. I have also been assuming its basing the thrust off of stationary thrust value and multiplying it by both atmospheric pressure curve and velocity curve. 3D graph I posted is reasonably close to the actual thrust vs both speed and altitude.
-
1.0 Makes KSP Unplayable (resolved)
Radam replied to Clockwork13's topic in KSP1 Gameplay Questions and Tutorials
You should start your turn asap... Slowly.... -
1.0 Makes KSP Unplayable (resolved)
Radam replied to Clockwork13's topic in KSP1 Gameplay Questions and Tutorials
Are you doing the standard 10km then rotate to 45 degrees thing? If so, THATS YOUR PROBLEM!