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Stewcumber

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Everything posted by Stewcumber

  1. That's not gone well! Mine is a video sadly so can't be bothered to GIF it. I landed in the ocean, the craft proceeded to sink rapidly and ended up spinning around really fast. After a while I EVAd Jeb who rocketed back up to the surface and up about 50m into the air I assume because he is so bouyant!
  2. I was getting 30 fps with a simple plane flying around Kerbin. This is on a 5800X3D with a 6800XT and 32GB of RAM. MSI afterburner indicated my GPU was at 99% usage and my CPU not doing much at all.
  3. I made screenshots using MSI afterburner instead. Interestingly Afterburner is reporting 11GB of VRAM usage, just rendering this!
  4. I made a biplane to slowly fly around and checkout Kerbin 2.0. I would show a screenshot but I can't see how to change the keybind for the AeroGUI from F12 which is the steam screenshot key :(. Lots of little niggley bugs and things nibbling at my enjoyment for now but looking forward to see it improve. (Why does escape not pause the game? Why does the SAS control make my plane dolphin around? Why is there no brakes on/off switch? Why is the right click part selection show every part of your ship? Etc etc).
  5. Coincidentally I upgraded the other day from a 3700X to a 5800X3D to get the most out of my AM4 system, so I won't be bothering. If my 6800XT can't run the graphics I've been seeing in the YouTube videos something has gone wrong... I'll also be trying it out on various project PCs using much older hardware. The fastest I've got is an i7 2600 with 16GB of DDR3 and an AMD R9 290X. It can run games like Modern Warfare 2 and Hogwarts Legacy so hopefully it can run this if there are resolution scaling options.
  6. I am looking to download older version (1.0 and above) from the PD store. I own a copy of the game from there. In the support page it says: [Kerbal Space Program] Is it possible to download old versions of KSP? We have the last version from each development cycle since 1.0 available for download. If you purchased a Digital Download version of the game from the KSP Store, they can be found within your Private Division Account under the Game Download section of your profile, you can login to your account here. However in my game download section of my PD account all I have access to is downloading Breaking Ground and it lists versions up to 1.2, so KSP 1.7.3. Is there a way to get older versions up/down to 1.0 offically on the PD account page?
  7. I moved house today so I guess I'll remember "where were you...." In 10 years time. I'm not into the monarchy (nor am I particularly against it) but I think people can agree she worked hard her entire reign and provided a sense of stability through crap government after crap government and crisis after crisis (and I'm only 32...) In some ways nothing is different (I'm about to head out to buy some cat litter) and in other ways everything has changed. The Queen was just about the last international icon of Britishness and I'm not sure what we have left. She represented Britain modernising with the break up of the old empire and televised addresses but at the same time. I only 'know her' from the modern era, being born in 1990. But I wouldn't be surprised if King Charles III was the last one considering the pomp of the Ascension ceremony (paid by the government) is going to feel extraordinarily out of date in a time of cost of living crisis. Interesting times. It would be nice if for some of my adult years we could not have interesting times. RIP.
  8. I made a submarine that actually worked quite well. I got bored of driving it into the sea so I made plane to fly it out to sea and dump it from a couple of thousand meters. It's probably my most cursed plane (or any other vehicle) I've made but it can kind of fly so it does the job. It's especially cursed compared to the sleek(ish) submarine. I have no idea why this thing flies so well without a pilot, I thought without any pilot, SAS and with the weight suddenly removed it would be all over the place after detachment. Also looks kinda cool from inside. The tanks are pretty brittle so I have, eh, a few parachutes so I enter the water at about 5m/s, and also a bit nose-first. It's highly maneuverable but also completely stable with no glitchiness. It can do 20m/s or so under water. Interestingly, if I dump all my ore / ballast, and then do max throttle to the surface it actually gains enough speed and altitude from its "dolphin jump" to be able to fly like a plane / missile and it flies pretty well for a submarine. I also tried propeller submarines but they're a lot more temperamental and slow.
  9. Thanks for the answers everyone. I think I reached a similar conclusion to everyone else and had the most success with old-school props using wing parts. I steer by adding a hindge to the rear prop so the thrust is angled (like a jetboat I guess) rather than a rudder but that joint in particular is absolute kraken-bait. I'll probably revise it to have a normal rudder and (canards if they're called that underwater) all over it to get it to change direction. Don't mind the delivery system going nuts in the background that's all fine!
  10. I'm making a submarine to pilot in kerbin's seas. I've tried jet engines coupled to liquid + oxidizer tanks but the jet engines did fire due to a lack of oxygen(?). I've tried liquid fuel rocket engines but they're not efficient and by the time you've got enough fuel you're very buoyant due to the fuel tanks. I've tried propellors and they don't interact with the water it seems. I'm currently trying rotors coupled with wings at about a 45 degree angle (like a water based propellor) but they spin very slowly with standard rotors. So I'm currently trying a heavy rotor with huge torque and blades spinning slowly. Has anyone got a underwater propulsion working on a stock game?
  11. Today is a big day. After 850 hours of Kerbaling, I realised that I can make my ship target specific things (prograde, retrograde, target, manoeuvre) by clicking the little button next to the navball if SAS is switched on. I think I did the tutorial long before that became a feature! And I can warp right to the next manoeuvre by pressing the warp right to the next manoeuvre button, such quality of life improvements! I've been watching some Matt Lowne and decide to finally try the more realistic type of moon/planet visit - have a stage orbiting the destination moon and then drop down a lander and rendezvous back with the orbiter for the return trip to Kerbin. For the past 8 years I've been sending a couple of stages to the mun, landed and returned with no rendezvousing at all. It was fine once I remembered how to do an orbital rendezvous (I spent a few minutes burning towards target when targeting whilst thinking "surely this is just going to make me spiral around the target?" before remembering that the speedometer is relative speed and I need to get it to zero before burning carefully towards the orbiter... I also plopped out a lower stage to add to my rocket that can already get to the Mun and decided to do a Minmum and Mun trip, with loads of Dv to spare. I think I'll try Duna (I've been like twice ever). In fact I could probably just, like, check the numbers to see if I have enough Dv instead of just winging it, another of those QOL features I don't seem to look at much I think it's the law you need to have a picture with your post in this thread so here is my rocket.
  12. I build project PCs ranging from 80MHz 486DX2 CPUs through to my main PC (a 3700X, 16GB RAM, 6800XT). Today I am messing around with a 2006 intel Core 2 Quad Q6600 (overclocked to 3GHz), 8GB DDR3 1333 RAM and a 2009 Nvidia GTX285 1GB. Kerbal ran surprisingly OK on a mix of medium / high graphics considering I was using a fairly large ship. I had 17fps on ascent with the mission timer staying yellow, and in space it was running all green locked to 37fps (half-rate vsync on my 75Hz monitor). I can probably keep playing like this tbh! I am however eying up the 5800X3D as a end-of-platform upgrade for my 3700X. I could upgrade now and get 4 years from it or upgrade in 2 years time for much cheaper and get 2 years from it
  13. I tried out the Ion engine for the first time. Turns out the big, round dish shaped end should be attached to the ship and the little isn't where the dark magic gets expelled to generate thrust. So I burn prograde through my ship and it's kind of like a front-wheel-drive probe
  14. Has KSP gone very multithreaded at some point? I ask as I dug out an i7-860 from 2009 with low clock speed but 8 threads. And all 8 threads were in use and getting 75fps with simple planes. I thought KSP was pretty much single threaded and high clockspeed was preferable to lots of threads?
  15. Jeb paid respects to his fallen comrades by doing a sweet doughnut around the Memorial at the KSC in the Bouncy Car. 100mb dropbox video version (What I actually did was work out how to stop my wheels flexing around - just use the bigger hinges - and with the help of forum user ColdJ worked out how to make smoother wheels, as well as make the steering return to centre after pressing left or right)
  16. that... is a very good workaround! The Rockomax if that's what they're called are annoying bouncy and either too friction-y or not frictiony enough. I seem to have more success attaching friction pads to them (on a 8 rotation, three times, now on all three "rims" per wheel).
  17. Today I solved a problem. A dumb problem probably only I have, but a problem none the less! I'm sure we've been there before, you're messing around with a fast 'car' and you turn too fast and it flips over. Well, introducing from the depths of the Kerbal skunkworks, suspension! It's not really live axles or fully dependent suspension, because the "half shalf" on each side has a hinge to allow each wheel to move slightly independently rather than the right side fully mirror what is happening on the left. I think this is part of the reason why the wheels seem to buckle as the hinge is angling the wheel (instead of the connecting beam). I tried fully independent suspension of some kind but there was not enough rigidity in the "spring", even with more than one attached, and the wheels were bugging out. Next step is to try and increase the rigidity further so that the "spring" and hinge is the only parts that move. And also to find out what action group I need for steering to work properly, i.e. the steering resets to the centre once you let go of your "turn left" key.
  18. I like making cars using the electric rotors as "engines". Unfortunately the rotors were really designed for, well, rotorcraft so if I try to attach some kind of "wheel" to the rotor, they are at best 24 sided shaped (the Rocomax Brand Adapter 02 is the best example) and not actual circles. I have also tried attaching objects radially to an axle or similar which creates an octogen, but you can then layer this 3 times to create 24 sides again. This makes driving along bumpy. I've tried all the round looking parts and they're all not actually round. I also have to set their collision speed settings to 1,000 or whatever so they don't explode if I travel too fast. Does anyone know of any mods that give a completely round, attachable wheel like object? Here is are some examples of what I mean...
  19. I originally bought KSP on the KSP website in 2012. However, when I log in now it just presents me with an option to redeem a Steam Key (which I did hundreds of kerbal play-time hours ago!) Can I still download the game without Steam? If I re-bought it on GOG I could play it DRM free... (I want to try the game out on older hardware running XP - I am a retro PC nerd )
  20. I've lived in this house for nearly two years and discovered this 1970 book in the loft. I've always thought the Heinkel He 178 was a great looking little jet, especially for a first try!
  21. I'm really into building PCs from old parts and have found it bearable on CPUs as old as a Core 2 Quad Q6600 - not that I would recommend it I've also seen the RAM usage on these old PCs creep up to 8GB, which is just about the only game that the CPU is happy to run that uses that much RAM. Maybe it doesn't need it all and it's just caching or something. The old GPUs that I put in those builds are the limiting factor (things like ATI Radeon 4830 or an Nvidia 8800GT). My main PC is a 3700X with 16GB of RAM and a 6800XT. I was one of the four people in the world that managed to buy one at launch and this gets weird slow downs to sub 10fps if I use lots of lights and shadows (without mods).
  22. I was at university and my housemate had the demo and I gave it a try. I think this was in 2011 or 2012. I bought the game in 2013 probably. I'm surprised I bought it as it wasn't really my kind of thing at the time. I think it got 'replaced' by DayZ as our house game!
  23. When I played a fair bit or Tarkov I generally didn't like being a scav because I was rubbish at working out whether a PMC was pretending to be a Scav or it was a scav, and if they're pretending and you have to stop and think, then you're dead already! I liked the PMC runs as I knew the risks - yes, the risks are obviously far higher, but you know your gun and you spawn with you squad and you know everyone will want to kill you. So personally I was an aggressive scav (unless I spawned with a flash drive or something). But then I stopped playing because it just wasn't fun enough. Too much tension and stress when I could be playing some instant gratification game. Tarkov is too far in the other direction for me.
  24. I finally went to Duna after practicing a bit on the Mun and Minmus. I ruined my rocket though by putting nuclear engines on it and changing to larger liquid fuel only for the lander and return vehicle, the extra weight (or something else) messed up the ship in general and I had a lot less Dv in total. I limped to orbit. I got to Duna using half my lander fuel. I had attached a single central LV45 (or whatever it is called) to help me get off Duna if needed but it turned out I didn't need it so I siphoned the liquid fuel from that to the peripheral tanks used by the nuclear engines when I landed for a full tank of fuel each. I had a nice sunrise I had a nice drive to the north pole. Duna is lonely. This rover is much improved, or the increased gravity on Duna helped a lot. Got some sweet air I like the new lights Anyway once I had driven around I decided to go home. Yeah, 90L of liquid fuel does not get you very far, not quite the grand trip back to Kerbin I had envisaged. I let them die because I can't ever see myself rescuing them. Geofwall, Shepton and The Engineery One knew the risks going in! Back home I made a memorial - really naff with fairy lights like Shepton would have wanted. I also made a lorry to carry it to the Squad monolith. It was a bit of a bother grabbing it and putting it on my lorry as the iteration of the monument pictured bounced around and exploded whenever I tried to pick it up. When I strutted it together and could pick it up without it exploding, I then realised I forgot to turn on 'same ship interaction' or whatever it is called for the lorry bed. So I drove it to the monolith just dangling from the crane, a lot like a wrecking ball. I eventually managed to jacknife the lorry driving in a straight line (albeit with a pendulum on the back!) and rolled the lorry when I was nearly at the monolith. Ah well, I'll get it there after work today.
  25. Thanks for the help! Now that they're home I can call my Mun mission successful (sort of - that's Geofwell bouncing down the hill), and I moved onto Minmus, as part of my plan to go to Duna after not going to space for a few years. It took an absolute age to get an intercept and I needed to adjust a few times mid flight (transfer?) to actually get captured by Minmus. Once I was there, landing went smoothly: dumping my just-about-spent main stage and then dropping the rover from about 10m and then drifting a bit so the lander doesn't land on top of the rover. The rover however is a bit rubbish and I don't think I've actually been off kerbin since the wheel physics fundamentally changed, because it was basically undrivable! I set the wheel friction very low and it didn't help with tipping over even at about 7m/s. It was also wanting to tip over backwards in 4 wheel drive mode when I accelerating but it was better with just the front wheels. So the mission was, again, sort of a success: But everyone got home again safely so I think it is time to revise the rover a bit.
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