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Everything posted by RyanRising
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What mod makes the stock chutes not clip and why have I not heard of it?
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
I suppose you could comment (put a // in front of) out the lines in GameData/VenStockRevamp/PartRevamp-PathPatches.cfg that reference the parts you don't want replaced, but then the engines will look better than with the rest of the stock parts, and your crafts may appear mismatched. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
Maybe it's silly to ask again, but Ven, is there a way to get those striped Revamp tanks you had as an option awhile back? I miss the stripe. -
Bacon Labs - Stockalike Ariane & More - Dev Thread
RyanRising replied to _Augustus_'s topic in KSP1 Mod Development
The album is a little wonky. Try removing the #0 from your imgur album, like this: You like taking up these mods quite a bit. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
It was an option, like the extra parts and low profile parachutes. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
No, there was a striped Ven one, as seen here: -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
Please can we have stripes on the long tank? Or at least an option? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
Is there a way, with 1.7.2, to get the stripe on the side of the long 1.25m fuel tank? I miss that stripe. -
[1.0.x] CrewQueue - Crew Rotation and Vacations
RyanRising replied to enneract's topic in KSP1 Mod Releases
Ah, here's the updated version. I posted on the RealRoster thread, sorry about that. -
[.25.x] RealRoster - Editor Crew Tab Fixed
RyanRising replied to enneract's topic in KSP1 Mod Releases
Sounds pretty brilliant. I can't wait, but I will. I really like how it will select the highest level. EDIT: Whoops, there's a new thread. I should have checked that first. -
[1.0.x] BatteryIndicator (2015-02-09)
RyanRising replied to pizzaoverhead's topic in KSP1 Mod Releases
This would be so awesome... had I not had Ven's Revamp installed. Oh well. Good work, though, like most of your other mods, this should be stock. 1.0 needs to have more of you in it. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
It's beautiful. I've wanted something like this, and now somebody who's not me is doing it! -
[old thread] Trajectories : atmospheric predictions
RyanRising replied to Youen's topic in KSP1 Mod Releases
I don't know about the errors, but the ModuleManager patches is normal. -
[old thread] Trajectories : atmospheric predictions
RyanRising replied to Youen's topic in KSP1 Mod Releases
Definitely giving this a download when FAR support is ready. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
I don't know, I think Porkjet made a nuclear engine a ways back that had multicolored emissives. Ah, here it is. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
Nevermind, had a bug that was fixed with an updated TextureReplacer -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
RyanRising replied to shaw's topic in KSP1 Mod Releases
Same thing here. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
Is there still a striped texture for the long 1.25m fuel tank? If so: Where is it hidden? If not: In the next update, would it be possible to include a texture for stripes? Not only do I like my stripes, the description references them. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
RyanRising replied to shaw's topic in KSP1 Mod Releases
I love those reflections! Now KSP can kill my GPU as well as my CPU! -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
RyanRising replied to shaw's topic in KSP1 Mod Releases
So, is it now either lights or reflections? And what about the "fuel tank" on his 909? That should have worked,it doesn't have an emissive to my knowledge. Ah, tomorrow. Perpetually a day away. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
RyanRising replied to shaw's topic in KSP1 Mod Releases
Is it tomorrow yet? -
Have you thought about adding a modulemanager patch to add this functionality to all the parts?
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[0.25] Astronomer's Visual Pack - Interstellar V2
RyanRising replied to Astronomer's topic in KSP1 Mod Releases
Astronomer, just in case you haven't found it, the lens flare for 0.90.0 is in sharedassets9 now. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
Say, Ven, how about a more pointy 1.25m nosecone? Maybe just like the newer parachutes, where if somebody really wants to have the low profile one for some reason they can? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
Have you copied the Squad file in the Revamp package into the one in your GameData too? I know that probably sounds ridiculous, but it sounds like you haven't copied the main files where they should be..