Kurld

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About Kurld

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    Spacecraft Engineer

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  1. @linuxgurugamer has kindly agreed to take this over. Any applicable license to this mod is hereby transferred to him, exclusively.
  2. Thanks for the report. Yeah, it's designed for the pods to have a docking port stacked on top of them. That's a good idea about a second node. Never occurred to me to add one since I always put a docking port on top. That said, I am not planning on making any further modifications to this mod. I barely ever play KSP and only check these forums anymore out of habit. If somebody wants to take over this mod, please PM me and I will get you the relevant source materials (all the code is on Github.. maybe the .blend files and unity project as well... I can't remember).
  3. Yeah, I noticed the same thing. I have had "plans" for a long time to try and make a better looking BPC for this mod. Even before the new pod, I usually just used the version without the BPC since it is less distracting to me. The two parts function identically.
  4. I did notice this plugin. Have not any time to explore it at all.
  5. Kurld

    1.4 - Add Additional Part Variants?

    Yeah I was hoping to be able to simply change the visual mesh and then maybe as a bonus figure out a way to make the part gimbal or not.. I could do it with a plugin but I don't have that much time lately.
  6. Kurld

    1.4 - Add Additional Part Variants?

    OK, so one of the things I'd like to figure out how to do is make a variant of the Rocketdyne F-1 from my Saturn V parts pack so that I can have gimballing and non-gimballing versions without having to load up two separate part configs. The structures my model for the gimbal pistons/static struts are separate objects. I just show/hide the appropriate ones when exporting the two versions from Unity. So it sounds like it may be possible to do using the new methods? Is there an example somewhere?
  7. It's been a long while back, but I sort-of remember something about physically-based rendering making it into KSP. Did this ever happen?
  8. Kurld

    1.4 - Add Additional Part Variants?

    Does this approach work the same way for models as it does textures?
  9. There should be a list of mission criteria that tells you which parts are completed and which are not. What is showing as "not completed?"
  10. The best I was ever able to do was find areas that held ore according to the scan and also looked like they were relatively flat according to some height map I found online. I then launched a series of unmanned rovers to drive around looking for area with very little slope and relatively high levels of ore. I found several in a few different places on the moon. So it can be done. It was super-duper boring though.
  11. I verified this is working in 1.4.1 and updated Spacedock accordingly. I'm not playing KSP these days and am not sure when I will have a chance to check it against the new DLC. I did purchase it already, so if somebody runs into issues let me know and I will make some time to look into it.
  12. I ran the upgrade installer for 1.3.1 to 1.4.1. I've taken some screenshots to explain what is the problem For some reason it linked to porn... Here is the direct link to the album: https://imgur.com/a/UPDpQ
  13. I will assume you simply don't have the latest PEBKAC LES. The original release from mid-2015 did not do much except have more power, but the current version is pretty much identical to the one that BDB uses, as far as I remember. And it does have a version without a BPC. Another theory: As about a 1000 YouTube viewers mercilessly pointed out to its author, the video review I've linked on the mod's release thread incorrectly shows the stock KSP LES as being part of the mod. Maybe you only watched the video that far and quit before getting to the good stuff? If you get the latest version and still have troubles, PM me and we'll try to figure it out.
  14. Thanks for the compliment! I learned a LOT while making these.
  15. Not to sound butthurt or anything... but what does it need to make you more happy? Unless @Jso changed it significantly since original release, it's pretty much the same code, config, etc as the PEBKAC LES. I haven't actually played this game in months, so there is a chance some recent update killed performance or something. I'd be willing to take some time and fix things up if this is the case.