seanth

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Everything posted by seanth

  1. Ok. This is useful. The TBG exe needs certain files in the TBG folder to work correctly. The fact that you were getting error messages with the one running on the desktop tells me that it tries to run for you. I'm mystified why you're having a problem, though. I mean, maybe other people have had it crash and just never said anything. I will try and make a special debug version of the app this weekend to see if we can track down what the problem is. I don't use Windows, but isn't there something that might show error statuses? Interwebs says "Event Viewer?" Any Windows users have advice on how to see _why_ an application stops?
  2. Can you provide some information on what exactly is going wrong? I can understand your frustration, but we need to hear information like what OS are you using (Mac OS and wine? Linux and wine? Windows?), what OS version, etc. Do you get a crash message at all? We just can't help without more information.
  3. Still in process. I got sidetracked by real-world work and trying to implement procedural water planets in star's habitable zones and correct tidal locking of bodies. A lot of the equations to calculate real-world relationships for stars is already in the code base. I often do the calculations for real-world relationships and the "Kerbalize" them. I...am not convinced a "fun size" universe will work math-wise (or star brightness wise). I'd be interesting to see what you come up with, though. Re Kerbol on the outer edge: this is because of problems we couldn't solve related to reparenting Kerbin to a new star and still having the KSC be ok. Ideally we would take the original star (Sun) and make it the center of the galaxy, and makes a _new_ star (Kerbol) and put all the stock planets in orbit around it. Every time we have tried to do that it ended in tears. So now the Sun sits way at the edge to deal with problems with moving from the Sun's SOI to Core's SOI to another star's SOI.
  4. Hmmm. I have never encountered that problem. So when you select a star, that star gets centered, but you can't zoom out? Can you zoom out when first start on Kerbin? What about if you have "Core" selected? Does KSP allow different ways to zoom (keyboard vs mouse/trackpad)? I've only ever played KSP on Mac OS using a touchpad, so I don't really know how zooming works on other platforms.
  5. Have you also installed Kopernicus? TBG absolutely requires Kopernicus to tell KSP how to make the galaxy. That might not overly clear in the initial post. I have no problem with this. I'm not a huge fan of QBasic, and I had initially started helping out with TBG by writing things in python and then porting them to QB64, so the templates and some of the formatting in the code I have done are python-ish to ease those conversions. So go for it! All I ask is, if you end up posting the code or something that you and I try to stay synced up on how things work. Otherwise we end up with the minecraft tablet vs desktop problem If you are asking for help, I will need more details.
  6. Does this mean everything is working ok for you now? (No need for me to troubleshoot yay dance time?)
  7. OK. You have the most recent version. I'll use your seed (pi to 9 digits, yes?) to try and make your galaxy and see what is going on. Just to be clear, you have seen Ker_bol_'s SOI become 9647km? Because that is very, very small. Was this something you saw in the galaxy.cfg, or did you find this out some other way?
  8. @Bej Kerman: Sorry for the delay in getting back to you. I was out of town for a holiday party. When you made a galaxy, there should be a file named something like "Galaxygen_Info-<name of your galaxy>.txt" Could you paste the text of that file in either a direct message, or here on the forum? That will tell me what version of TBG you are using, and what your seed is so I can see what is going on. The change in Kerbol's SOI is odd. It makes me suspect you are using an older version of TBG, but I don't want to jump to conclusions. Sending me that text is the first place to start.
  9. [1.3.1] Kopernicus (Release 2) - Oct. 07

    Ok, so PQS "FlattenArea": If I understand correctly, it will flatten everything. There will be no mountains or anything projecting. So it won't really mimic a "frozen laythe" right? Imagine replacing the oceans of Laythe with ice. That's approximately what I'm after.
  10. [1.3.1] Kopernicus (Release 2) - Oct. 07

    You can definitely land on super dense "oceans" but the physics engine sort of freaks out sometimes. Right now I have Jeb on EVA and he bouncing around out of control like he's on a trampoline. Highest bounce I have seen is ~100m Not useful for what I was thinking, but maybe good for a lolerz world.
  11. [1.3.1] Kopernicus (Release 2) - Oct. 07

    Ohhh, that's interesting. There are so many PQS knobs to twiddle I hadn't seen that. I'll look for some documentation/examples
  12. [1.3.1] Kopernicus (Release 2) - Oct. 07

    As a part of the "To Boldly Go" mod, I'm working on procedural planets and part of the process is thinking through planets that fall within a star's habitable zone/beyond the frost zone. So imagine a planet somewhat like Minmus that has what appears to be frozen plains. If it wasn't procedural, one could custom make a planet/moon with flat, frozen plains. But procedurally, it's be nice if I could define an ocean...that just happens to be solid.
  13. [1.3.1] Kopernicus (Release 2) - Oct. 07

    A question about oceans: If make a planet with an ocean, but increase the density of the ocean up to something ridiculous (like 999999), will the ocean surface behave like a frozen ice world? A second question is: can oceans be added to template worlds that don't already have oceans, or do you need to start out with a template that already has an ocean?
  14. Everyone talks about the weather moons, but no one does anything about it. Including me. UNTIL NOW! Moon generation is back, and it should be relative "smart." Going off the assumption that the Earth:Luna system is an unusual situation--where the moon is so large relative to the Earth--I used the relationship between the radius of Earth and Luna to make a cutoff point in moon placement. Now, you can have situations where Laythe-like planets end up with Minmus-like moons. You can grab the latest To Boldly Go "a little more moonage" from https://github.com/kjoenth/To-Boldly-Go/releases/tag/0.3.0.5f I also found a bug in white dwarf generation which _might_ have been causing some of the weird bugs people were reporting hat I couldn't easily troubleshoot. As always, let me know about any new problems now that moons are back.
  15. If you choose to make a custom galaxy, you can define exactly the number of stars you would like
  16. @ChampDiamondFoot did you manage to sort things out? In other news, I'm still working on improving planet placement and procedural habitable zones.
  17. Hmm. Could you please put the KSP.log file on dropbox so I can take a look? Also, did you try and use the galaxy file provided with v0.3.0.5e, or have you only tried making one?
  18. Just making sure: do you have Kopernicus installed as well? TBG requires Kopernicus to work.
  19. I'll see if I can help. When you made your galaxy, there should have been a file named something like "Galaxygen_Info-MyGalaxy.txt" that was also created. Could you post that so I can take a look?
  20. The version of KSP, in this case, is less important that the version of Kopernicus you are using. I have not explicitly tried TBG 0.3.0.5e with versions of Kopernicus that works with KSP 1.2.2. Have you just tried it?
  21. You are using an older, broken version of TBG. Please download the latest version from https://github.com/kjoenth/To-Boldly-Go/releases
  22. When you make a galaxy, a text file called something like "Galaxygen_Info-MyGalaxyName.txt" is made. Paste that for me to look at and I'll see if anything jumps out at me
  23. Question about detecting objects: Does detection take the radius of the objects into account? For example, a planet would be detected before one of that planet's moons.