acc

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About acc

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  • Website URL https://blog.accapp.net/
  • Twitter @assassinacc

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  • Location Milkyway\Earth

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  1. I just tested the saturn pad in KSP 1.4.1 and everything seems to work nicely, except for the crane. It just doesn't move. Tested it with staging and action group.
  2. I run in a odd problem on my early space program, where I only have directional solar panels. The Kerbalism calculations for EC seems to not take into account that a craft would align itself to the sun all the time, so I have to jump from craft to craft to make the game recognize that it still has power input. This is especially a big issue when you want to timewarp for a while (as example to finish one or more time based contracts) and on manned vessels, since the life support systems are shutting down. Is there a way around this issue? I really like the mod, but it's no fun to jump from vessel to vessel all the time.
  3. acc

    [1.5.*] SXT Continued

    It was meant to be a joke with no intention to be rude. I apologize.
  4. acc

    [1.5.*] SXT Continued

    I was wondering why my props don't work (KSP 1.4.1, SXT 0.3.23.2) and I found in Firespitter/Plugins a Firespitter.dll.mdb instead of Firespitter.dll. So I would conclude someone @linuxgurugamer has grabbed the wrong file out of the github repo and put it in the latest release But don't worry, it happens. You're doin a great job maintaining the mod.
  5. Hey, great improvements with the latest update. I got a problem: In map screen I can't get the body info window appear again. It disappeared (in version 1.3.2) at some point (or I accidentaly closed it) and I can't find a way to make it show up again. Tried the old Alt+N, reinstalling, updating to the latest version, checking the wiki and google, but no success.
  6. I thought some of you might be interested in my KSP youtube series. Playlist: Have fun and please leave some constructive feedback. I've just started producing videos
  7. I know, it's just for authenticity. Guess the ST-HAB-A1 looks also ok-ish as BEAM:
  8. but still long and has windows. not really Beam-like
  9. @ShadowmageIn a future update, will there be another inflateable hab like the ST-HUB-D? Really miss that thing. Was the BEAM on my ISS replica. I liked it very much. Was also great for radial attachment, without taking so much space like the other inflateable habs.
  10. The SSTU-ST-HAB-D is missing in the latest version (0.5.33.129 @ KSP 1.2.1 x64)
  11. I love nyancat. keep the rainbow moving. free nyan! <3 (dare you mods and delete this; it's acually a valid feature related posting)
  12. acc

    [1.4] PersistentRotation 1.8.5

    PR 1.3 works fine for me in 1.1.2
  13. acc

    [1.4] PersistentRotation 1.8.5

    does a working version for 1.1.2 exist? I tried latest pre-1.1.3 (which is 1.0.2), but did'nt work. can't update yet to 1.1.3, because RO/RSS/RP-0 not ready yet.