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acc

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Everything posted by acc

  1. the first two modules (FGB + node/laboratory 1) of my new station in low kerbin orbit (400km aequatorial) + ATV docked.
  2. only dish is out, no cam, no lights. did'nt see anything in debug, but my lander is still on the site, so I can get the log for you (after next game session). oh, so it's not possible to disable it? it's a litle bit boring for me to switch between scenes and do paperwork to check where I did which experiments/scans and guessing if the left values are enough to transmit. and mostly I just forget about that and end up with my one-way vessel on target site/orbit and getin frustrated. I would really love to have this "feature" optional. PS: but no offense, I love the contracts very much. it's just this tiny point that would make the gameplay for me very less frustrating. I know it's my fault, like it's my fault if I crash a lander etc. but it feels different if this big green font just tells you "nope, no transmitting, bring the stuff home. oh, your craft can't go home? haha!" I see it this way: someone gives me a contract to do X at Y and bring the data home. if the data is nothing worth why it should be my problem? I was there, I did what they wanted and sent them the data they wanted, so contract completed on my site. maybe I can have a lawyer mod and let him deal with it?
  3. another thing... I try to disable the minimal science amount restriction for experiments transmission. so I went to the config file to set "Global_Science_Return" from 1 to 0. but I still get the "return things home" message on a current contract. does this parameter not what I think it does or applies it only on contracts generatet after I've changed the settings?
  4. can't finish the anomaly contract for the mun monolith (60°N 10°E), because it hovers about 200m over the surface. magnetometer scan near above worked, laser scan on the surface worked, but anomaly scanner on the surface don't. it shows "no anomaly detected". something I can do to finish the contract?
  5. you don't need crew manifest if you use ship manifest. it has the crew transfer funcionality too.
  6. http://forum.kerbalspaceprogram.com/threads/94638-New-Mod-Development-Links-Compilation
  7. Great dev notes. Thanks a lot for share this informations with us.
  8. Very nice, but I've to say most of the models - like trailer and the car wreck - does not match up with kerbals scale. They never could look out of the windows from inside...
  9. You're welcome. This mod is a nice piece of flair for KSP. I love it
  10. If a vessel with fireing RCS goes out of loading range the game breakes (go to space center does no longer work, you need to hard quit). Reprdouction: Install latest BD Armory, fire the vacum missile in orbit and wait until it gets out of loading distance. Screen: Specs: KSP 0.25 x86 @ Win7 x64 Log: Link
  11. Ah, that's where this bug is coming from. I was just wondering which kraken killed two of my comSats by changing the orbit.
  12. For me the default kw rocketry fairings and shrouds work fine. With pFairings the bug was kinda random: Sometimes all parts are shielded, sometimes only a few of them.
  13. Have this issues too with pFairings. Conversation about it starts here. Ferram said it has something to do with the scaling functionality of pFairings. I see you use tweakscale on your shrouds, maybe this bug hits all ingame rescaled parts.
  14. for a contract I had to get material study in high orbit above the sun. I never did this experiment there before but the plugin was complaining about not enough science points to complete. I'm using remotetech to transmit, so maybe that's the cause.
  15. performance is much better. good work oh yeah, I do. It's very usefull for vessels with a lot of experiments.
  16. Request: Would be great if the plugin only updates if it's open, for performance reasons. I see in the log it's updating all the time and that's not neccessary. It would also reduce the log spam
  17. If I use the small radial heat radiator the log get spamed with that:
  18. Seems like the pFairings do not work well with part shielding of the latest FAR version. For more informations see here and here
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