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Ravenor032

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    Bottle Rocketeer
  1. Woo, problem kinda solved. This is almost everything that Ckan tries to install along with Aerojet Kerbodyne(Also installs smokescreen 2.5.3), I'm guessing that there's some issue with the versions it's trying to use?
  2. Okay, I think I found the problem. It's Ckan. Installing just SDHI, Animated Decouplers and Aerojet Kerbodyne(and all the ones Ckan promts to install) I get the full phasing issue, installing it manually it works fine. I'll try again with Ckan and see if the log shows anything. Update: Tried it with Ckan again(Only the needed mods, nothing else) and it phased. Log showed this if it helps
  3. Part mods on the ship in question(No debris around the KSC or anywhere else, deleted it all to prevent it causing any issues) : KW Rocketry SDHI Aerojet Kerbodyne Procedural Parts Tweakscale 6s Service Tubes ATM- X86 aggressive Aerojet Kerbodyne Alcubierre Warp Drive Alternate Resource Panel Animated Decouplers BoxSat & Prototype Parts Chatterer Community Resource Pack Community Tech Tree Connected Living Space Contract Configurator Contract Pack-ScanSat Crew Manifest Crossfeed Enabler DDS Loader Docking Port Aligment Indicator EVA Parachutes Extraplanetary Launchpads FASA Launch Clamps Final Frontier Firespitter(Plugin Only) Fuel Science HyperEdit KAE-KSPAPIExtensions Karbonite Karbonite Plus Kerbal Alarm Clock KAS Kerbal Engineer Kerbal Konstructs Kerbal Stats KerbinSide Klockhead Martian-Gimbal Module KSP Achievments KSP AVC KW Rocketry MSI-Infernal Robotics Map Resource Overlay Mark IV Spaceplane parts Mechjeb 2 Memory Usage MFT Module Manager Module RCSFX Near Future Props Mebula EVA handrails Node Resizer Orbital Material Science Procedural Fairings Procedural Parts Procedural Wings RPM Realchute Regolith Resource Generation Module ScanSat Ship Manifest Simble Docking Indicator Smokescreen Sounding Rockets Station Science Stock Bug Fix Module Stockalike Parts for useful aesthetics Stockalike Station Parts expansion Stockplugins SDHI TAC Life support Tech Manager Texture REplacer Toadicus Tools Toolbar Trajoctories TreeLoader TweakableEverything TweakScale USI Tools Universal Storage USI-Asteroids USI-Exploration USI-Freight USI-Kolonization USI-Survival Vanguard Plugin
  4. It's a new ship The interstage seemed to vanish at ~7Km, which was when the debug log recorded an attempt to save the persistence file I uninstalled using CKAN(Both SDHI and Aerojet Kerbodyne), then re-installed from the links on the respective first pages
  5. Yup, all plugins are up to date. However, removing the FASA umbilical launch clamp appeared to make the ship I was trying to fly actually capable of launching, but it had some complications(along with the icons still missing): As the boosters separated, the interstage vanished but remained structurally thereAs it climbed higher, still missing the interstage, the COM seemed to shift to several hundred meters behind the ship(maybe the interstage got 'stuck' somewhere?) I then gave up trying to fly it legitimately, and used hyperedit to put the upper stage into an 80Km orbit, this seemed to reload the interstage and here's the latest output_log.txt if it helps https://www.dropbox.com/s/im0lm1hqjafyie8/output_log.txt?dl=0
  6. Nope, stock aerodynamics model Thanks, that appears to have fixed the phasing issue, but I'm still getting the poofing around the cryo parts Icon for the shroud and interstage have gone blank
  7. Okay. https://drive.google.com/open?id=0B4aU9VFkVMnIUHBfd1o5WDRnYnM&authuser=0 Here's the log, the screenshots are in a spoiler as they're quite big. Here is the craft I was using in the VAB(The shroud and engine are on stage 4 in this picture) This is it as soon as it loaded onto the pad(The icon for the shroud appears to have disappeared; stage 3, below the engine) And as soon as it did the poofing appeared on the cryo's shroud with no input from me. I closed KSP just as the upper part began to drop
  8. Now, I'm probably doing something stupid here, but I'm pretty sure that the interim cryo stage isn't supposed to do this: Upon going to the launchpad, it started to automatically play the *poof* decoupling animation and the(upon physics loading, I think) promptly phased into another plane of existence, causing the crew module to pass through it and into the main body(first try was with a procedural fuel tank, second was just stock tanks) of the rocket, resulting in some very pretty explosions. The cryo stage then decided to fly off and do it's own thing, without any prompting(it made it to 80Km before I gave up on it).
  9. The download link appears to be broken(Dropbox is coming up with a 'Nothing here' message)
  10. The K.M.P (Kerbin Mapping Satellite) The KerbSat-1 will act as the primary surveyor of Kerbin for various resources. It carries a wide range of scientific and surveyor equipment and is aimed for an 80Km orbit. Mission Outcome: Partial Success; due to the ground crew being on their lunch break, they forgot to check the operational altitudes of all the equipment which resulted in the ore scanner being unable to function KerbLab-1 KerbLab-1 will serve as a scientific research station in a 100Km orbit. The Station will have a Crew of 3, with a Science lab, Observation point and a telescope. Mission Outcome: Success. The Station was launched unmanned and easily achieved a stable 100Km orbit. The telescope was then undocked from where it had been attached during launch and remotely piloted to a pre-configured side attachment point. Station is now awaiting the arrival of expedition 01
  11. Kerein 1 Test Flight Overall Outcome: Succesful Crew:Jeb,Bill,Bob Kerein 1 had a successful lift off at approximately 5:00 on Y1,D3 and made it into orbit velocities on a Modified S.L.S. However, upon reaching Ap, a calculation error in the autopilot occurred and the achieved orbit was elliptical in nature with an orbit of 118 by 83. This error was noted for a follow-up. Upon achieving orbit and deployment, it was also noted that the engine(Name) had failed for reasons unknown. In order to ensure the safe return of the crew in a perilous situation, a modified version of the Mk1 Kerein, dubbed the “Mk1-Iâ€Â, was launched. This experienced a similar issue to the first launch, in that it’s orbit was highly elliptical(80 by 52). Immediately a maneuver was planned to circularize at 80 Km. This wasn’t successful and the craft was unfortunately lost. After reverting the guidance computer from the experimental version the Raven Industries had acquired to the advised version, a second retrieval Mk1-I was launched.This achieved a 90 by 90 orbit. It then successfully rendezvoused with the first flight. The Crew transferred vessels and then de-orbited them together, undocking upon reentering the atmosphere. The crew landed in the centre of Kerbin’s Desert
  12. picture coming soon Intro "The Keres Space Program was designed to facilitate the expansion of Kerbalkind to all corners of the Kerbol system"-Raven Industries' Briefing introduction Contents Introduction, Phase 0 Mission Report Archive Phase 1a Phase 1b The Keres Program Phase 0-Developing mission critical Systems The Standard Launch System The S.L.S is to be used by the K.S.P to lift unmanned and some manned vehicles into orbit S.L.S Light(10t) S.L.S-Standard(30t to 150Km) S.L.S-Heavy(50t to 500Km) The Ground Crew Transport Used for Photo-ops and Flag Ceremonies
  13. Hmm, Very nice. I can see a fair few uses in Station/Asteroid structures.
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