xoknight

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Posts posted by xoknight


  1. Yea, long title but pretty explanatory. This is a concept folding wing airplane based off of WWII US fighter planes, the Corsair and the Hellcat and this plane is able to fold it's wings vertically so it is able to be stored compact. This is a prototype and concept so the design of the hinge and it's efficiency deploying and folding them individually is sub-par. Also the visual appeal of the hinges are horrible so if anyone can design a hinge and a plane better than this please feel free to show. 

    128 parts, stock, SPHhttps://kerbalx.com/xoknight/Rotary-Wing-Prototype-Folding-Wing-Concept-Plane

    Actiongroup 1: decouple wings to fold up.

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  2. So yea to spice things up a bit i'm going to be presenting this to you in a casual tone. Also because i'm too lazy to be professional. 

    So yea, back from my loooooong hiatus after finishing school, my time has freed up.

    So here we go first of all craft file, Spaceplane hangar: https://kerbalx.com/xoknight/Arado234A   enjoy, or as the swedes say it, enyoy. 

    This plane is my go at replicating the famous WWII German jet reconnaissance bomber which was ahead in technology by years. I'm working on a version that carries landing gear and bombs at this moment so it shouldn't be long before I come out with the V9 version. Don't worry this version the V7, isn't suppose to have gear, just a landing skid. From testing it looks like you can only land on the runway to have fun. I'm kinda hungry right now, ate some lays earlier and they were crap. Anyways action groups.

    ACTIONGROUPS:

    1. Release crew capsule
    2. Release dolly
    3. Release Rocket packs
    4. Raise Flaps
    5. Landing Procedure Equipment 
     
    Procedures:
    1. Transfer the kerbal into seat
    2. Action Group 1
    3. SAS
    4. Full throttle and press Space
    5. Pull up, once in air press Action group 2
    6. Once Rocket packs run out press Action group 3
    7. Then press Action group 4 to retract flaps
    8. To land, press Action group 5 and land on the runway.
     
    Front
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    Back
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    Rocket packs
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    Lifting off, dolly soon to be jettisoned
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    Flight
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    Rocket pack jettison
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    Cockpit
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    Landing
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    Good landing
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    Bad landing (note engine stabilizers keeping ground from striking wing)
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  3. On 5/23/2016 at 0:56 PM, funk said:

    The HST mission shows why prelaunch training for astronauts is so important... Where is up? Where down? Where is my target? And first and foremost where is the shuttle?

    It took me some time to get used to the jetpack behaviour, but with fine controls it's really fun, and like the HST itself is giving us wonderful pictures, the mission is kinda eye-catching, too.

    Spoiler alert: Funkyndustries' engineers remembered some blueprints and prototypes of 1.04. They started to improve the design of an alternative Space Transport System...

     

    Gottdam, that's a nice assembly you did there.


  4. Air resistance would kick in once you hit the atmosphere at 69km (atmosphere ends at 69km, there's no air above that so jets don't work) and it would also be impossible due to the air intakes not being able to intake enough air due to such thin atmosphere making keeping a stable orbit impossible.


  5. 19 minutes ago, g00bd0g said:

    @xoknight Definitely better, but only got one kill in 3 matches :)

     

     

    @drtricky 1st I want to congratulate you on a fantastic design! Way to think inside the box (terribly pun I know). That thing actually forced me to change my design a bit. We were close to even, so I ended up dropping the ECM's and adding 2 more Aim-120's and another chaff. Anywho, after those changes I seem to come out on top, but it ain't always easy. I have updated my plane kerbal x if anyone wants the latest and greatest.

    https://kerbalx.com/g00bd0g/VulcaRaptor

    @inigma This is why I dislike ridiculous part clipping.

    Video uploading now...

     

    Darn, well nose to the grindstone. Gotta keep working on it


  6. 6 minutes ago, g00bd0g said:

    Is there a way to get radars turned on at the start of the match? There doesn't seem to be an option in the action groups menu. Sometimes the AI doesn't seem turn it on untill inside of AIM-120 firing range.

    Speaking of that, does the jammer get turned on when AI is in control? Also does the jammer even work? I can't seem to get a conclusive result. (In an completely unrelated note, what's your guys preference on bagels? I like mine blueberry bagel, lightly toasted with a thin layer of cream cheese)


  7. 2 hours ago, g00bd0g said:

    I am entering the VulcaRaptor to get the ball rolling. If anyone wants to test their ships against it, please feel free :)

    https://kerbalx.com/g00bd0g/VulcaRaptor

     

    @inigma

    I was getting some strange glitches where I lose the "esc" menu and resource panel when I hit F3. Have to restart to fix. I removed KAX/firespitter folders and it seems to have gone away plus my frame rate jumped. Have you verified KAX works with 1.1.1? (edit: Hmm, edit maybe not, seems to have fixed itself?) But I still can't seem to get camera tools working...

     

    @xoknight

    Just ran some test battles against your Yak-41 Camel, it did not go well for you :)

     

    Darn! Well back to the drawing board (also the fact that I forgot to set the missile launcher higher was a fault, launch 1 missile and then forced to wait another 3 seconds to launch another one)


  8. "Watch the birdie"

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    Hello  KSP forums, I am back from my hiatus and I would like to present my F-14 Tomcat replica.

    Just under 100 parts, this plane provides maneuverability with speed. It also has the option of carrying bombs giving it a punch no other fighters can. There is also an option (well more of a challenge) where you can attach a refueling probe on the side of your plane so you can attempt to mid air refuel. (I've done it once and it's very difficult)

    This plane comes equipt with ladders for crew access, and a hidden solar panel to keep it charged while stationary.

    Action Groups:

    1: Flaps (helps takeoff, land, and maneuvering)

    2: Ladders

    3: Front wheel steering

    Download:

    -http://www./download/c57nbz3miqgyseb/F-14.craft

    Subassemblies:

    -Refueling probe http://www./download/hdh5q94xbuq6n5v/Refueling_Probe.craft

    -Ordinance http://www./download/5731asggq7fa89b/Bomb_ordinance.craft

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    The bomb may be carried under the belly or under both wings.

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    Good luck nailing this thing.

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